Proposed Amendments to PVP System
#1
Posted 28 May 2010 - 18:52
Current Flaws:
1) There is NO penalty to the aggressor for initiating an attack and failing - ie, NO gold loss or xp loss, only a PVP rating reduction (big flippin' deal).
2) For the player trying to defend himself, he loses gold and xp THEN has to put up FSP to purchase bounty tickets in order to even place a bounty AND then has to fork out even more gold in the form of a reward for someone killing the aggressor. Can someone PLEASE explain to me how this system is fair to BOTH the attacker and defender??? I understand people can make gold from levelling, but when you have 8-10 people hitting you, it gets expensive to place all those bounties....and that's somehow supposed to make you EVEN with the person? by having to spend even more gold/fsp to place the bounty, and then have their friend's or guild's BH clear the bounty with only 10stam hits while threatening to 100-stam anyone else who tries to take on the bounty? Please
Proposed Solutions:
1) Make PVP work like a combination of the arena/scavenging - as in the arena, BOTH players should get to attack/defend....this will truly allow for more effective combat setups and strategy and make people think twice before initiating pvp. Also, like in scavenging, after 40-50 rounds, if there is no winner, then the combat goes unresolved - essentially nothing happens. If both players die in the same combat round, the most damage done wins.
2) Just like how players must pay FSP to receive Bounty tickets, players wishing to initiate PVP should have to purchase PVP tickets. The +/- 5 level cap for targets would still apply, but it would cost 1 ticket for +5 levels, 2 for +4 levels, etc....all the way to 10 tickets for someone 5 levels below you. This makes it more worthwhile to pvp against someone who is HIGHER in level then you. This would at least equalize out the costs of PVP/bountying, especially since the majority of those heavily invested in PVP'ing are also very closely associated with Bounty Hunters who 'have their back' so to speak and end up having very little xp loss as a result of the bounty placed on them. I know this is stretching things a little, but there could even be a daily cap on the number of PVP tickets one can purchase....just a thought.
3) Even though the pvp xp loss system was just recently edited, i think it should be further edited to just like when you battle creatures: when you defeat a creature BELOW your level, the xp gain is significantly less; so, when you pvp someone BELOW you level and win, the target's xp loss should be reduced by a set percentage as well. If the cows ever think to raise the xp gained when defeating creatures HIGHER in level than you are, then I suppose the same logic should apply and result in an increase xp loss in the target you pvp that is HIGHER in level than you.
4) Make the result of the PVP the same - in other words, when the target dies, PVP rating is affected, xp is lost and gold is lost. Well, if the defender WINS, then ALL the same results should apply as well, including reducing the attacker's xp and gold as well.
I know not everyone will agree with my proposed suggestions, BUT think about what this revision could do for the game:
1) Less trigger-happy PVP repeat-offenders
2) An equality between aggressor and defender
3) More money for the cows (because it will cost fsp to initiate pvp AND people are going to need more equipment to accomodate various setups)
4) Will make the game more fair and interesting
Please consider this as a valid solution to the out-of-control PVP situation that is happening, particularly in the lower levels.
#2
fs_gravely
Posted 28 May 2010 - 19:05
1) There is NO penalty to the aggressor for initiating an attack and failing - ie, NO gold loss or xp loss, only a PVP rating reduction (big flippin' deal).
Agreed, off the bounty board. You'll find the majority of pvp players have been asking for this for quite some time, actually.
The current bounty system is fine, considering your attacker is open to - at a minimum - the equivalent of 200 stam worth of EXP loss. Basically, if you bounty every hit, they will lose twice what you do in terms of exp, virtually no matter what. Conserve hits are the one exception, and they don't happen that often.
1) Make PVP work like a combination of the arena/scavenging - as in the arena, BOTH players should get to attack/defend....
First, you probably aren't aware of this, but in PvP at higher levels any competent attacker is going to cover stats. Simultaneous hits would marginally increase defensive abilities, but only by increasing opportunities for 2% hits or ridiculous shatter/crit combinations.
Second, unresolved combats already are just that. They do happen, though they're rare.
Third, ticketing PvP is a HORRIBLE idea. I'm spending stamina on it; should you have to buy tickets to hit creeps? I don't think so.
Finally, there is no exp loss when you hit someone below your VL. Not at all. Squat. Zero. Zip.
#3
fs_nthnclls
Posted 28 May 2010 - 19:15
#4
Posted 28 May 2010 - 19:20
Oh, and thanks for clearing that about no xp loss, etc when hitting someone below your level
As for your comment nthnclls, i've talked to the cows about PVP abuse and their only response was 'you can still bounty them.' Sooooo, for the aggressive pvp player that likes to hit the same target repeatly, it gets ridiculous having to spend more and more gold/fsp to keep setting those bounties up over aver....THAT is the point I was trying to make
#5
fs_gravely
Posted 28 May 2010 - 19:23
PvP sub 150 and pvp past 400 are night and day. Players go hundreds of levels without being hit once. I understand your frustration, but you're operating on incomplete information here.
#6
fs_nthnclls
Posted 28 May 2010 - 19:27
As for your comment nthnclls, i've talked to the cows about PVP abuse and their only response was 'you can still bounty them.' Sooooo, for the aggressive pvp player that likes to hit the same target repeatly, it gets ridiculous having to spend more and more gold/fsp to keep setting those bounties up over aver....THAT is the point I was trying to make
But the thing is, the bounty board isn't your only option.
Think of it this way, there's a reason that they're attacking you. You might be carrying huge sums of gold, in which case I would recommend buying fsp with it asap/banking it/sending it to a higher level guildmate. You might have a high pvp rating, in which case the amount of attacks is going to be very limited. You might have made them mad at you or insulted them in some way, in which case you should get deflect and level past them.
#7
Posted 28 May 2010 - 19:32
Sometimes, I like to keep hitting someone to see what they will do.
They bounty 1, 2, 3 times...
Then they get tired and level out of my range.
I wish they attacked me back
Attacking the attacker back makes things more fun for most PvPers...
#8
Posted 28 May 2010 - 19:32
And, i'm not trying to be sarcastic here, but what other 'information' is needed to make a change to the current pvp system?
As for reasons why people are attacking: I've had the same guy hit me over and over again for the past 2 days - i've had less than 15k gold on me and i got deleveled because he just wants to do 100-stam hits for the hell of it....you tell me what else to do? On my current stam I can only gain a level a day - when he 100-stam hits me i lose a level a day. So, please tell me, HOW am i supposed to level out of his range at this pace??? I don't mouth off to people in this game and i try not to carry too much gold on me (The one time i had over 1 million gold and i got hit, i owned up to my mistake, placed a bounty, and wnet on my merry way). So, waht else am I to do? Suggestions....please?
#9
Posted 28 May 2010 - 19:40
Gravely loves PvP. If you take the little bit he has rigth now, it wouldn't be very cool...I understand what you are saying Gravely, but if PVP is so rare for you, then why would you care if a change was made?
Did you send a PM to the player?Suggestions....please?
#10
Posted 28 May 2010 - 19:48
Attack=Bounty
Just kidding
Feel free to 100 stam
Oh, and his actual level is also over 20 levels below his virtual level. Do you REALLY think sending a PM is really going to stop this problem???
I'm not trying to take the fun out of pvp - it's needed for some quests, and hey, who doesn't like making a hit for 200k+ gold on someone who forgot to bank or send their gold to someone else. But, let's get real - for some people like this, i don't know what else to do - I've already bountied several times and had a couple people delevel him a couple more levels and it does nothing but provoke more attacks.
So.....coming from a PVP player's perspective, please tell me: What should I do here? Because my problem is this - a lot of these guys like to get under your skin and provoke return fire....then they get their 8-10 BH buddies to 100-stam the crap out of you to make sure you lose all 5 levels....then rinse and repeat. There's no 'leveling' your way past this with that approach. So what else do i do?
#11
Posted 28 May 2010 - 19:54
#12
Posted 28 May 2010 - 19:59
#13
Posted 28 May 2010 - 20:02
#14
Posted 28 May 2010 - 20:14
#15
fs_gravely
Posted 28 May 2010 - 20:18
I understand what you are saying Gravely, but if PVP is so rare for you, then why would you care if a change was made?
It's not rare for -me-. I engage in it by choice with the vast majority of my stamina. However, for players who wish to avoid PvP, it's easy to do up here.
I'm bringing this up not only for myself, but for guildmates and other friends that have been abused repeatedly by the current pvp sytem - some of these people it seems ONLY want to be deleveled and make others' lives miserable.
If a player is 20 levels down from their VL, go buy extended deflect 175. Get in hunting gear with lots of damage and some attack. And then do nothing but level. As soon as you're 5 levels away, there's nothing they can do - they still have to make up 20 levels to hit you again.
I know these players are few and far in between, but something needs to be done about it - i'm just trying to be a voice for many here.
There are plenty of adequate in game solutions. If it's truly that bad, you can lock your exp. They won't bother you if they can't take anything.
And, i'm not trying to be sarcastic here, but what other 'information' is needed to make a change to the current pvp system?
I could make a list, but I'm pretty sure it'd break the character limit on posts.
#16
Posted 28 May 2010 - 20:24
When you put " PVP = Bounty No questions asked" in your bio, you may as well go ahead and hang a big bullseye right next to it.
#17
fs_gravely
Posted 28 May 2010 - 20:26
To be honest, I'd be willing to bet the reason you're getting those attacks is right in your bounty.
When you put " PVP = Bounty No questions asked" in your bio, you may as well go ahead and hang a big bullseye right next to it.
Give the man a prize. That's it, no question.
First off let me say that I am NOT completely opposed to PVP...
Perhaps this is not entirely accurate?
#18
Posted 28 May 2010 - 20:43
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#19
Posted 28 May 2010 - 22:06
The: Bounty Board is gd as it is, I think the pressing point is the repeated attacks that something ought to be done but it's kinda hard to sanction those guys seen as they are very few.increase ur stam, get a gd 1hit lvling set up and buffs/pots that will get u one hit, I wear 1 hit set up when lvling of course there is a 2%chance of getting killed but with the right buff u can sail through it easily.those u can get in AH . there are potions that gives u great result stronger than the buff, eg> potion of truth, DC225, Berserker 300,ect.
#20
Posted 28 May 2010 - 22:11
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