My View of GvG Changes
#21
Posted 01 June 2010 - 20:36
Make non-returns a -1 RP.
TIGHTEN GvG ranges under 200, and OPEN it over 200. I'd go +/- about 10 levels under 200 and open to about +/- 50 OVER 200. Gear really is the name of the game, and gear at those lower levels is more condensed. Besides, it'll make guilds and GvGers work just a bit more. The prices of the epics and epic items seem to ME to need the extra effort.
Add more non-item RP rewards. More buff packages or "relic-like" bonuses.
PERSONALLY, I'd like to see relics not factor into GvG or PvP, since they're so unbalancing when fully empowered. I know you want the competition for the relics, and I get that. But they already allow some guilds to practically let players hunt gear-free, why make them neigh invulnerable to GvG/PvP as well? At least give only base stats and not empowered stats. :|
Oh, and scrap the whole GvG ranking system.
#22
fs_mrwright
Posted 01 June 2010 - 20:43
Also, any mechanic involving a guild being deducted RP is wholly abusable. Say, for instance, a guild is involved in a hostile conflict (outside from gvg), and is hit in gvg....by every guild in the game. A hyperbole, for certain, but not against game mechanics; and all of a sudden, a guild gets all their earned RP stolen, for no good reason except that others could. Not a good thing.
But, I won't argue that RP needs some work, even if its only more incentives (see also: NEW STUFF) to get people involved.
#23
Posted 01 June 2010 - 21:49
I'd leave it at 50 and drop the RP from 10 to 5.
That'll help improve the epic item market just a bit, anyway.
#24
Posted 01 June 2010 - 23:01
And then we could simply say
50 hits conflict = 10 RP
75 hits conflict = 15 RP
100 hits conflict = 20 RP
I love the overall post Roan, its a GREAT suggestion of improvement. I'd like to suggest the following though:
50 hits = 10 RP
75 hits = 15 RP
100 hits = 25 RP
I hope that would encourage more stamina use and make it harder to go 100/100, thus increasing competition (or rewarding a better perfect effort).
I also agree with the attack range being tweaked based on level, and I think the idea that was approx. 6.25% of the VL of a player, but minimum of 5-10 level difference (I'd say 5 levels in the low range, then 10 levels or 6.25% of the VL of a player, whichever is greater.
Great ideas Roan, I hope these get looked at!
#25
fs_nthnclls
Posted 01 June 2010 - 23:41
First of all, all of this must be worked around the fact that we need RP less RP in the game.
Too much RP is getting in the game rigth now.
1. Make it that guilds lose 5 RP per defeat if they don't hit back.
Let's say I attack a guild and get 50/50, they are not many of them that hit back.
If this rule is introduced, most of them will hit back as they could be losing RP.
In order not to lose the RP, they must complete the 50 hits.
As soon as the 50 hits are completed, they won't lose any RP from being defeated.
2. Change the RP awarded for conflicts
A 50 hits conflict should get 5 RP.
A 75 hits conflict should get 7.5 RP. (yeah... weird I know :? )
A 100 hits conflict should get 10 RP.
With this, less RP would enter the game and if we want to get same amount of RP per conflicts, we must use more stam.
3. Let's take care of GvG rating
After 5 days without any conflicts initiated on other guilds, 5 GvG rating per day should be removed.
That way, we will know which guilds are really active in GvG and those that aren't.
An incentive for being in top 10 should be given out. Those guild are often targeted and need to defend more often then others, using more stam for defence and counter hits.
I suggest we introduce GvG points (call it like you want) that would be awarded each days to the top 10 GvG guilds (amount depending on their position)... With those points, they should be able to buy usefull potions for GvG (guild bound).
4. Let's bring in higher levels to GvG
With what I heard in other threads, after level 400, there is a decay in available targets for PvP/GvG.
It is unfair that those players, because of their level have more difficulties finding targets to hit.
We need to extend the ±25 levels range.
I'm not sure of the amount it must be extended, but this can be discussed.
5. New items and buffs pack must be introduced
A thread is already up about this so no need to get into details.
* More to come as I think about it *
* Please keep that clean of spam, flaming and bitching. I really want to see feedback on how to make GvG better and spice it up a bit *
1. Like it, as long as you can't go into negative rp values.
2. Sure.
3. That will eventually and inevitably result in every guild having 0 gvg rating.
4. Sure.
5. Sure.
#26
Posted 01 June 2010 - 23:56
3. That will eventually and inevitably result in every guild having 0 gvg rating.
Why? As long as guilds stay active in gvg, they would never lose rating as he said-
If my guild went 5 days without a conflict, someone alert the authorities, I think we would all have to be dead,sick, or extremely indisposed
After 5 days without any conflicts initiated on other guilds, 5 GvG rating per day should be removed.
#27
Posted 02 June 2010 - 01:42
The thing is if you manage to find a guild whit all members asleep and with many targets in it for you, it his easy to do 100 hits.50 hits = 10 RP
75 hits = 15 RP
100 hits = 25 RP
As easy of finding 2 and making twice 50 hits yes... But you only pay for one conflict instead of two already...
So I think 20 RP is fine for 100 hits ones... But it can be further discussed
#28
fs_nthnclls
Posted 02 June 2010 - 01:48
3. That will eventually and inevitably result in every guild having 0 gvg rating.
Why? As long as guilds stay active in gvg, they would never lose rating as he said-If my guild went 5 days without a conflict, someone alert the authorities, I think we would all have to be dead,sick, or extremely indisposed
After 5 days without any conflicts initiated on other guilds, 5 GvG rating per day should be removed.
Nevertheless, inevitably some guilds will go 5 days without a gvg. When this happens, they will lose rating, and the mean rating of all the guilds in the game will go down from 1000 with absolutely no way to get it back. This will have a very small affect and probably won't be noticeable at first, but as different guilds get into/out of gvg, the number will increase.
#29
Posted 02 June 2010 - 01:52
#30
Posted 02 June 2010 - 06:33
#31
Posted 03 June 2010 - 12:55
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