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The target player cannot join another guild before the expir


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#1 watagashi

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Posted 02 June 2010 - 23:26

The target player cannot join another guild before the expiry time of the conflict initiated by their previous guild while they were a member.

Uhh some guilds get gvgd all the time so no matter what they sit with no gear on for 24hrs? this fix isnt working very well im afraid. Isn't there any way to allow them to join another guild but stay in the previous gvg target list?

#2 kingtyrin

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Posted 02 June 2010 - 23:31

The target player cannot join another guild before the expiry time of the conflict initiated by their previous guild while they were a member.

Uhh some guilds get gvgd all the time so no matter what they sit with no gear on for 24hrs?

They can buy their own gear. It wouldnt be very fair if that player was allowed to join another guild that was in a conflict with the same guild the last guild was fighting, hits on him would count twice. This is the only way to prevent that.

this fix isnt working very well im afraid. Isn't there any way to allow them to join another guild but stay in the previous gvg target list?

Do you have any suggestions? Unless you see a better way to prevent such abuse of rp as I mentioned above, I dont see how this is really a problem. Just me though.

#3 Leos3000

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Posted 03 June 2010 - 03:39

what about fixing the bug where people can not join until 24 hrs after the conflict was started regardless if it is finished or not? have seen several instances of this lately...

#4 kingtyrin

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Posted 03 June 2010 - 03:42

what about fixing the bug where people can not join until 24 hrs after the conflict was started regardless if it is finished or not? have seen several instances of this lately...

If the conflict has resolved, there is no reason they shoudnt be able to join a new guild, I agree.(As if my opinion matters :lol: )

#5 watagashi

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Posted 03 June 2010 - 05:46

All im saying is it should be easy to make it so a player can join, stil be a gvg target for the old guilds ones and then be available for the ones started after joining the 2nd one. What has been mentioned earlier about exploitation would be just that,,,exploiting a loophole.

Right now a player wants to join and has been accepted,,he left his guild but cannot join mine for around 15 more hours,,the gvg is over and theres a 50-a loss. But hes still stuck on a technicality. His other half wants to join but is in many gvgs now and while waiting for them to end,,,more arw starting. So can I get suggestions on when she shoulf leave?

Being out of a guild loop for 24 hrs is kind of a neat punishment for hoppers tho,,,no structures to help protect them :twisted: But a minor amusement to the aggrivation it has to be causing as is. Id rather have some way to give a guild 24hr notice b4 leaving then

#6 kingtyrin

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Posted 03 June 2010 - 06:41

the gvg is over and theres a 50-a loss.

I think it would be nice if as long as one side has finished 50 attacks, and the opposing side has lost more times then the side completed 50 before their 50, they made it so the conflict would resolve. As I said previously, if the conflict resolves, I feel that the player should be able to join the new guild, since he is no longer a viable target in that gvg and thus no such exploitation of that "loophole" could happen(Im sure people would do it, they went through much further lengths to get over on the titan sytem) If they were to implement both these changes together then players would not be subject to the full 24 hours everytime, which I think would be a fair compromise

#7 RedFinn

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Posted 05 June 2010 - 05:11

Its 24 hrs. Not a life time. You'll survive.

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#8 sweetlou

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Posted 05 June 2010 - 08:02

Its 24 hrs. Not a life time. You'll survive.

Agreed.

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#9 Windbattle

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Posted 05 June 2010 - 08:24

Being out of a guild loop for 24 hrs is kind of a neat punishment for hoppers tho,,,no structures to help protect them :twisted: But a minor amusement to the aggrivation it has to be causing as is. Id rather have some way to give a guild 24hr notice b4 leaving then


Its also a descent inconvenience to guilds that are recruiting.

#10 fs_regnier7

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Posted 05 June 2010 - 08:59

Its 24 hrs. Not a life time. You'll survive.

Agreed.


+1

I see nothing wrong with a 24 hour cool down. Those with 24+ hours worth of stam or close would be just fine and those who had less usually overflow anyway.

....and, nice for stopping bad hoppers

#11 RJEM

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Posted 05 June 2010 - 11:22

This is honestly not a problem.

Players kicked during a conflict should not benefit from gear and structures in another 'safe harbour'. Players who leave voluntarily should consider the cooldown time as something to help them weigh up the options for their future.

Simple to code, simple to live with in this case.

#12 luke1976

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Posted 07 June 2010 - 01:29

Being out of a guild loop for 24 hrs is kind of a neat punishment for hoppers tho,,,no structures to help protect them :twisted: But a minor amusement to the aggrivation it has to be causing as is. Id rather have some way to give a guild 24hr notice b4 leaving then


Its also a descent inconvenience to guilds that are recruiting.



I'm having a hard time recruiting because of this. I wish there was another way....just may not be

#13 watagashi

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Posted 09 June 2010 - 16:58

Ok so after 24hrs he did survive,,perhaps that wasnt the point.

He sat with no gear on while the other guild (who had already lost) used this as a chance to hit a naked target. They also left it at 49 (of course right?)

He became a pvp magnet,,same reasons as above no gear no structs and no guild. Sure its a deterrant to hoppers but punishing people that are just trying to better themselfs too.

Im seeing this from a guild standpoint,,if somebody wants to leave for any reason we average 10 gvgs a day,,so now we have to leave someone out there to be hit because they wont ever find a time we have no active GvGs? Even if we dont start them we still get attacked every day at least once. I see this as a major liability to recruitment since anyone who wanted to sabotage a bunch of GvGs simply has to leave and sit naked now. Am I the only one that thinks thats a potential problem?

Is there any possable way to change this so a member has to declare they are leaving? give them 24hrs in the guild being affected by the GvGs and then they can leave, perhaps even show in some way they are leaving and not a legit target after (X time) This solves the problems,,dunno if it can be coded but I had to make some suggestion

#14 Roan

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Posted 09 June 2010 - 17:03

I see this as a major liability to recruitment since anyone who wanted to sabotage a bunch of GvGs simply has to leave and sit naked now. Am I the only one that thinks thats a potential problem?

Before they could still sabotage by just stripping off... No need to be guildless to go naked.

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#15 Freyana

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Posted 09 June 2010 - 17:23

The bottom line here is there was no reason for him to sit naked while waiting to join another guild. He easily could, and should, have bought his own gear to sit in. Just a thought here but why would a guild have someone join who can not even provide his own offline gear, or just have some gear to sit it?

#16 Asahara

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Posted 09 June 2010 - 18:25

This is really frustrating. I have to sit through 24 hours of idiots who can't read my bio sending me guild invites. :(

#17 RebornJedi

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Posted 09 June 2010 - 18:46

You cannot join a guild before the expiry time of the conflict initiated by your previous guild while you were a member.

maybe they should reword it because it has nothing to do with which guild initiated the conflict, be it incoming or outgoing, its just if there was a GvG going on while you were in the guild

 


#18 watagashi

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Posted 22 June 2010 - 18:36

OMG this is too funny! Had a player leave (he says he was baked and messing with buttons) but wants to come back to the guild he just left,,,what do you think he got for a message?

says: You cannot join a guild before the expiry time of the conflict initiated by your previous guild while you were a member. it won't let me rejoin. [ Reply | Buff | Trade ]

*facepalms*

#19 Admiral Memo

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Posted 22 June 2010 - 20:07

OMG this is too funny! Had a player leave (he says he was baked and messing with buttons) but wants to come back to the guild he just left,,,what do you think he got for a message?

says: You cannot join a guild before the expiry time of the conflict initiated by your previous guild while you were a member. it won't let me rejoin. [ Reply | Buff | Trade ]

*facepalms*

That's what he gets for being baked. :D

#20 BalianRW

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Posted 22 June 2010 - 21:12

Just a thought here but why would a guild have someone join who can not even provide his own offline gear, or just have some gear to sit it?


Because even new players who cannot donate to build their characters up need guilds.
A complete offline set takes 9 BP spaces to hold while you hunt; that's 105 FSP.
How long would it take a brand new guildess player (50 stam gain/hr) to earn that FSP?

Knot Guildy doesn't require anyone have anything but a good attitude when they join,
because a bad attitude is the only thing we cannot help someone overcome. I really
enjoy seeing a new level 1 join Knot Guildy and embrace the game, building themselves
up entirely with in-game work.


Exactly.

What about a guild that that involved in a lot of conflicts all the time, then has a player leave. All of the sudden all of the conflicts that they are are involved in are almost automatic losses (since the player that just left is likely naked. How is that fair to the guild. So much attention is being given to fixing the problem where a guild kicks members in order to win a conflict that we have created a mechanism that is completely unfair to a guild that simply has a player leave.


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