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New Content. Levels 931 to 940.


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#21 acvila

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Posted 07 June 2010 - 16:45

So you have to sublevel 933? That kind of stinks lol


He is instant respawn. I could add a few more if people want?


it should be there thou, level 933 map should have 933 level creature. and i saw something new or a bug. the level 932 map has 2 creatures ( not talking about the champ ). it has a 931 creature, which i didn't saw it in 931 map, and a normal 932 creature. if is new, is kinda of useless, if is a bug, it must be repaired.

#22 fs_conscar

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Posted 07 June 2010 - 16:48

So you have to sublevel 933? That kind of stinks lol


He is instant respawn. I could add a few more if people want?


BG, that still defeats the purpose of leveling in 933. If you have a tiny 3x4 map, with an instant respawn of the 933 monster, then it's basically trying to level off darmov at lvl 5 -- a little bit annoying, and that just is not how normal leveling is. If you make it so it's more of them in a confined area, it will be like that corridor map last content...lots of spawn in a confined area. But you still want stacks of 4, 5, 8. Leveling in a 3x4 map just isn't gonna cut it, regardless of spawn, in my opinion.

#23 grimnok

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Posted 07 June 2010 - 17:31

So you have to sublevel 933? That kind of stinks lol


He is instant respawn. I could add a few more if people want?


it should be there thou, level 933 map should have 933 level creature. and i saw something new or a bug. the level 932 map has 2 creatures ( not talking about the champ ). it has a 931 creature, which i didn't saw it in 931 map, and a normal 932 creature. if is new, is kinda of useless, if is a bug, it must be repaired.


The 3rd 931 creature in that map is part of a quest, don't know if that means it's a bug or not

#24 BigGrim

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Posted 07 June 2010 - 17:59

The 3rd 931 creature in that map is part of a quest, don't know if that means it's a bug or not


It's not.

#25 acvila

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Posted 07 June 2010 - 18:25

guys, why do you bother making legendary sets, if you are destroying them in a few levels? acheron, lifeblood, vorik. all very good sets, but they are destroyed at every 10 levels.

#26 grimnok

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Posted 07 June 2010 - 19:13

guys, why do you bother making legendary sets, if you are destroying them in a few levels? acheron, lifeblood, vorik. all very good sets, but they are destroyed at every 10 levels.


I think it's more that the Elite sets aren't even worth considering. After seeing the helm from this set, not bothering with the other pieces.

#27 Placeboo

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Posted 07 June 2010 - 22:53

agreed. Very disappointing that while i look to future leveling gear that I will use, after level 866 is only 1 guild guild page worth of items. :cry:

maybe some inventable sets... *cough* colossus mace *cough* :wink:

#28 sweetlou

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Posted 08 June 2010 - 05:35

Is there a 933 creature, other than the captain? or am I an idiot?


Just the Captain is on the poopdeck.


Is this a fancy word for toilet?
So is he Pooping now?...thats why they cant find him

http://en.wikipedia.org/wiki/Poopdeck

The term has nothing to do with toilets or smell. It's a naval term for a section of a ship.

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#29 Leos3000

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Posted 08 June 2010 - 05:42

well seems like I have no reason to level up again...but probably will level for the 3rd time this year some time soon, so I am hoping Grim will add a nice elite set at 950 8)

with the changes to Imp's I dont care if it is armor or def this time (I think most still prefer def)

But would really love the next elite set to be Gloves, Boots, and a rune (PLEASE NO WEAPON) With a stat distribution of 80% in damage, and 10% in atk, and the other 10% in either armor or def

Trust me Grim many people would be happy with you if you designed the next elite set like this,

Thanks in advance!

#30 evilbry

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Posted 08 June 2010 - 06:06

Nice artwork on the elite, <3 the sword!

#31 acvila

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Posted 08 June 2010 - 06:43

the new set is on me.

#32 acvila

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Posted 08 June 2010 - 06:48

been through the content.

Q1: is the new content an answer for the players with the guild without posibillity of having empowered relics?
Q2: is the content a pirate based theme?
Q3: how many entrances are on the island map?

feedback : a nice content, 1 hitable all the way, relic or no relic, orrmars is still used ^_^, but the items aren't that good, most of them attack/armor, only the weapon from the new set has something of a damage, but no elite hunter on the set :shock: :shock: :shock:

EDIT: we now have elite hunter on the set ^_^

#33 acvila

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Posted 08 June 2010 - 06:57

forgot to say, i loved the idea with the elite map and creature of the same level, both in the same map, not like previous, if not all of them, contents.

#34 Mistle

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Posted 08 June 2010 - 11:16

I just went through content, I liked it, except for:
- 'Gull Spatterings' quest being broken (just click to complete, no need to kill the required number of creatures)
- the need to sublevel in 940 quest (requires level 940 to continue, THEN requires killing 50 of level 939 creatures... drop the requirement maybe?)
- no drops worth crafting/forging for hunting (again...)

P.S. The quest book still doesn't let you order the quests properly, it seems to break with every low-level update.

Edit: Level 939 and level 940 amulets have the same art.

#35 FORN

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Posted 09 June 2010 - 09:32

just sorting out the spatterings quest.

i had a loom at the amulet, yeah they were different, but ever so slightly so i changed the art. :)


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