Another suggestion: If player loses the tournament, he/she gains 25% gold refund.
Even another suggestion: Add new PvP Tournament tokens for rewards claiming!
Suggestion for token rewards.
Losing in first round: 5 tokens if 16 players or 10 tokens for 8 players.
Losing in second round: 10 tokens (16 players only)
Losing in semi-final round: 25 tokens
Losing in the final round: 50 tokens
Winning the tournament: 100 tokens
For every 5 levels, the multiplier increase by 0.01. For example, if player is level 100, his/her token multiplier would be 1.20x. The multiplier is capped at 2x at level 1000.
Ideas: If player earns a PvP Arena Wins medal, the token rewards would be multiplied. If player wins a tournament with Crystal medal, he/she would gain 250 tokens.
Medal Lv | Multiplier
________________
Bronze _| x2
Silver __| x3
Gold ___| x4
Crystal _| x5
The medal level's and the player level's token multiplier stacks. For example, if the medal multiplier is 5x and the player level multiplier is 1.2x, first the medal multiplier take effect then the token multiplier takes effect. For example, if player wins a tournament and has crystal medal, he/she would earn 500 tokens and then the level multiplier kicks in and the token earned would increase to 600. The highest possible multiplier is 10x. That's at level 1000 and with crystal medal. That means up to 1000 tokens can be earned.
What token can be used for? For cool stuff, like Epic and Crystalline items. It had crystalline items with item sets. It had Epic potions, like for example, Potion of Tirelessness with level 1337 Conserve.
Rewards Suggestion
Weapons and Armors
-Diamond Breastplate :: Crystalline :: 9001 Tokens :: Level Scaled
-Diamond Blade :: Crystalline :: 9001 Tokens :: Level Scaled
-Diamond Shield :: Crystalline :: 9001 Tokens :: Level Scaled
The diamond equipment bonuses scales to your level. It starts with overall stats bonuses of 25, which is 5 in attack, defense, armor, damage, and HP. Cannot be repaired but durability stops lowering at 1. Therefore, eventually, the durability will be stuck at 1/160. For every 2 levels, the item stats bonus will increase by 1. At level 500, it would offer 255 Attack, 255 Defense, 255 Armor, 255 Damage and 255 HP. After level 500, it will increase by 1 per level. At level 1000, it would have 755 Attack, 755 Defense, 755 Armor, 755 Damage and 755 HP. Can be hell-forged. It is different from other hell-forge function.
: 105% stats
: 110% stats

: 115% stats


: 125% stats



: 150% statsThey form a set. Includes +100 Elite Hunter and +100 Fury Caster for set bonus.
Crafting would also increase stats bonuses.
Uncrafted: +0
Very Poor: +5
Poor: +10
Average: +15
Good: +20
Very Good: +25
Excellent: +30
Perfect: +50
Potions
-Potion of Tirelessness :: Epic :: Buff: Conserve :: Buff Level: 1337 :: Duration: 5 minutes :: 15,000 Tokens :: Bound :: Min level: 0
-Potion of Intensity :: Epic :: Buff: Doubler :: Buff Level: 1200 :: Duration: 120 minutes :: 15,000 Tokens :: Bound :: Min level: 15
Miscellaneous
-PvP rating reset :: 10 Tokens per 1 point above/below 1000:: Resets your PvP rating to 1000. A confirmation will show "Are you sure you want to reset the bounty?" If yes, will reset.
-Instant Level Up :: 500 Tokens minus 5 per current percentage towards next level :: Will level you up instantly. Cannot be used to get past the soft level cap as noted in FSP upgrades. If mouse-over on [?] at +1% XP towards level, it would show the soft level cap.
For every 10 levels, the token cost for 1% towards level up increases by 1. So for example, for level 500 players, it would cost 55 tokens to go up 1% and it would cost 5500 tokens to instantly level up. Token cost for 1% towards level up hard capped at 125 tokens.
-Convert Tokens into Gold :: 1 Token is converted into gold. The amount of gold per token is twice your level. For example, at level 100, 1 tokens can be converted into 200 gold. Therefore, 250 tokens could be converted into 50k gold at level 100.
-Convert Tokens into FSP :: Allows you to convert tokens into FSP. The amount of tokens needed for 1 FSP is 500 Tokens. Players can choose one of the five packages. To prevent abuse, you can only buy 1 package per day. Also, the package, when bought, comes in effect 6 hours after purchase. This is to prevent abuse.
1 FSP for 500 Tokens
3 FSP for 1337 Tokens
10 FSP for 4000 Tokens
25 FSP for 9001 Tokens
50 FSP for 15k Tokens
-Purchase Skill Points :: 500 Tokens can be bought for 5 Skill Points. Each successful purchases will triple the token costs. It also increases skill points by 5 to the purchase. Can only be bought 5 times for a total of 75 Skill Points. After the 5th purchase is made, the 'buy' button disappears permanently.
1st - 500 Tokens - 5 SP - 5 Total SP
2nd - 1500 Tokens - 10 SP - 15 Total SP
3rd - 4500 Tokens - 15 SP - 30 Total SP
4th - 13,500 Tokens - 20 SP - 50 Total SP
5th - 40,500 Tokens - 25 SP - 75 Total SP
-Lock minimum XP :: Prevents XP from falling below the locked xp. Same effect as Protect XP except that XP don't go below protected XP even when killed via a bounty.
THREAD UPDATES
-Added poll!
-Note that the choice are reference to FS craftable ranks!
-Changed the potion rewards cost to 9001 tokens! I love 1337 and 9001!
-Poll votes can now be changed.
-Added Uncrafted to poll
-Poll has been cleared, sorry
-Bounty clear rewards has been removed due to user's feedbacks.
-Changed the cost for Potion of Tirelessness to 15K tokens.
-Potion of Tirelessness is now bound.

