Game Update v1.6575
#41
Posted 08 July 2010 - 11:59
#42
fs_nthnclls
Posted 08 July 2010 - 12:25
#43
fs_littlejom
Posted 08 July 2010 - 12:38
THANK YOU Hoof. The only thing is, can we get rid of the 3 character limit in searching for players? So, if I search for players from 200 to 300 for example, it would give me a list of all players in that range as long as I didn't type anything into the name part?
Sweet mother of pearl. YES.
#44
fs_gravely
Posted 08 July 2010 - 12:39
get rid of the 3 charecters rule and i can catch up with all the pvp i never did
What, so you can find all the inactives that won't bounty you back?
#45
Posted 08 July 2010 - 12:44
I was hoping for it to be that actually.THANK YOU Hoof. The only thing is, can we get rid of the 3 character limit in searching for players? So, if I search for players from 200 to 300 for example, it would give me a list of all players in that range as long as I didn't type anything into the name part?
#46
Posted 08 July 2010 - 12:59
#47
Posted 08 July 2010 - 13:05
#48
Posted 08 July 2010 - 13:16
Please forgive me, but what was the thinking behind adding the Fortify and Aura of Protection, both buffs which increase BASE skills, skills which I dare say 95% of the players in the game cannot even use, to this Defense Pack B? I like the other 2, but please someone clue me in. What am I missing?
OH, and THANKS for adding the feature to search partial user names. I've thought the game needed that for quite some time. Thank you.
Seems a little pointless, FS200 only 5k or so in AH, all others useless to most players
Again, just asking for the thinking behind it, I don't know everything, and perhaps there's something i'm missing is all. The GvG guilds being able to access buffs like that for 12 consecutive hours will certainly make gvg'ing more "interesting". Rather than having someone continually rebuff with level 175 buffs, now they get level 200 buffs for 12 hours! I can see that being useful.
Will Spell Breaker work on RP Packs? That might need to be looked at?
#49
Posted 08 July 2010 - 13:36
#50
Posted 08 July 2010 - 14:02
#51
fs_regnier7
Posted 08 July 2010 - 14:16
The level 200 versions of the base stat boosters on the defense pack wouldn't be enough to justify a guild using them, in my honest opinion. (note: All of my points are in defense, so yeah, I do care about that bit.
FS 200 is ok, as well as Fortitude 200 being nice, but the rest are just.... crap. lol
As for the fortune pack..... not all that great. Maybe if the cost was reasonable, but right now it costs more than the powerleveler pack which is actually used, though strained in its use. I only see it being useful to huge higher level guilds because the cost is a bit much. lol
I think all of the RP packs need to be taken back and worked on in general.
#52
Posted 08 July 2010 - 14:17
Also what is the problem in prestige? Doesnt it suppose to work so that you attack player to gain gold, pvp rating or prestige? Whats the big deal? Is it really so that some of you think it being so small reason to attack for prestige that you hate it for that?
Overall:
RP packs rule real time.
Find player section could be tweaked, but again it would be quite the condrary for pvper to find the gold target on hunt.
All other updates, I just love. Pity that the guild establishment date could not be added though.
And reginier to add little something about that one. You say that the pack is crap. It isnt it is awesome. Why dont you then suggest to have defensive pack B added that would be concentrated defensive side instead? Fair game, just choose the other one.
#53
fs_x0xskyex0x
Posted 08 July 2010 - 14:32
Unless you are in a top ten guild and have a ton of zombie levellers that don't have to pay for packs or do anything to get rp because they have some lower level player doing it all for them, it's not worth it. (which is pretty much already the case with the PL pack)
You'd be better off getting potions and using your rp for something else because the difference in level on the buffs is not anything special.
We already have RP packs that aren't going to be used, why add two more?
Edit: The ONLY reason i can validate using the defense pack for is some guild who is really into GvGs/PvP
And let's be honest, there aren't to many serious GvG/PvP guilds out there, but there are some. So I wouldn't necessarily take this away. Just make new ones and fix the ones we have.
#54
fs_regnier7
Posted 08 July 2010 - 14:32
Hell, I wouldn't pay that much RP for either pack.... AoP 200 would need to be boosted to level 400. Otherwise, crap. lol
#55
fs_x0xskyex0x
Posted 08 July 2010 - 14:42
#56
fs_regnier7
Posted 08 July 2010 - 14:47
viewtopic.php?f=1&t=94813
Linking to threads with suggestions on RP packs.
#57
Posted 08 July 2010 - 14:51
HCS Please keep these packs, though others think they are not very usefull I think they are very very usefull. And im quite sure that there are many to agree this (Most dont.) Finally we have nice package for level up point differently allocators.
#58
fs_x0xskyex0x
Posted 08 July 2010 - 14:52
http://forum.fallensword.com/phpBB3/viewtopic.php?p=868858#p868858
viewtopic.php?f=1&t=94813
Linking to threads with suggestions on RP packs.
Both of these threads have creative and good ideas. Why were they ignored?
It would be nice to see some admin feedback on them so we at least know you're reading them.
#59
fs_andypearce
Posted 08 July 2010 - 14:58
No point commenting on Fortune Pack A because no one will even buy that one, Defense Pack seems pointless, barely anyone has level up points in those areas, the only decent buff there is Force Shield 200, and there is a pot at that level anyway...
So much could have been done with these new RP packs, a higher Four Leaf around the 250-300 area, a high level Animal Magnetism in the same pack, a FI level around 1250 ( it is an expensive RP pack)
#60
fs_nthnclls
Posted 08 July 2010 - 15:07
So much could have been done with these new RP packs, a higher Four Leaf around the 250-300 area, a high level Animal Magnetism in the same pack, a FI level around 1250 ( it is an expensive RP pack)
PLEASE no higher level FI. FI1K is bad enough. The rest would be fine, but I don't see an FI 1250 being helpful to the game in any way, shape, or form. Unless the pack cost hundreds of rp...
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