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Victimize the Levelers: thieves and bullies rule!


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#201 Roan

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Posted 19 July 2010 - 01:10

For sure I like it lol, how couldn't I.
But I must say I didn't use it yet as I'm on a long journey out of PvP.

I'd like it to still be there when I reach my level goal and start again active PvP.

But it's one thing that makes PvP easy, really easy, yeah...

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#202 Roan

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Posted 19 July 2010 - 01:12

Well if the location of players is known then it's spending stamina to get there.

I brought up this problem...

But then, if a player is hunting, they are almost no chances for us to get him... He constantly moves so we wouldn't be able to get him.


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#203 fs_nthnclls

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Posted 19 July 2010 - 01:13

Stuff


Exactly how is needing to be on the same square to attack a player, the same as needing to be there to send a message?


Because you have to get the message to them somehow, and unless you actually hand it to them (ie are on the same square), any other method you use would involve a way to transport the message to them, and would therefore require some cost to maintain that system.

Unless you want to say that the messages are delivered through magic, in which case you can say the same for pvp.

#204 fs_regnier7

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Posted 19 July 2010 - 01:14

My query to you came from the same logic you used with attacking players, Doom. Ignore the silly pidgeon thing you started up. :P

#205 Khanate

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Posted 19 July 2010 - 01:14

Well if the location of players is known then it's spending stamina to get there.

I brought up this problem...

But then, if a player is hunting, they are almost no chances for us to get him... He constantly moves so we wouldn't be able to get him.


Indeed! I actually think it's even better that it stops preying on the easiest targets! They stop hunting and forget their gold, back to being easy!

#206 Roan

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Posted 19 July 2010 - 01:15

A big part of PvP is about gold thieving...
If we can't hit people hunting with loads of gold, we bring down amount of PvP in game :?

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#207 Mister Doom

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Posted 19 July 2010 - 01:16

Unless you want to say that the messages are delivered through magic, in which case you can say the same for pvp.


If you can say the same for pvp why not hunting monsters? Why not simply kill monsters from a list instead of being on the same square. It is afterall the exact same game mechanic. No, Communication and in-game battling are two different things. You know this and I know this, trying to talk this rubbish isn't actually funny anymore..

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#208 Khanate

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Posted 19 July 2010 - 01:16

A big part of PvP is about gold thieving...
If we can't hit people hunting with loads of gold, we bring down amount of PvP in game :?


Yes but compared to the old system where you had trouble knowing who has gold it would become about finding still targets with gold. The current system is simply a joke.

#209 fs_nthnclls

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Posted 19 July 2010 - 01:18



Unless you want to say that the messages are delivered through magic, in which case you can say the same for pvp.


If you can say the same for pvp why not hunting monsters? Why not simply kill monsters from a list instead of being on the same square. It is afterall the exact same game mechanic. No, Communication and in-game battling are two different things. You know this and I know this, trying to talk this rubbish isn't actually funny anymore..


Because pvp and hunting monsters are already different.

#210 Mister Doom

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Posted 19 July 2010 - 01:19

My query to you came from the same logic you used with attacking players, Doom. Ignore the silly pidgeon thing you started up. :P


Beating someone in hand to hand combat should require you to be in close proximity. Getting a message to a person does not. It's very simple really, although it is quite obvious that pvp players wouldn't like this very much.

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#211 Mister Doom

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Posted 19 July 2010 - 01:20

Because pvp and hunting monsters are already different.


You use similar equipment, the exact same game mechanics.. WHY shouldn't you have to be on the same square? ;)

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#212 fs_eddyd

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Posted 19 July 2010 - 01:20

No I'm sure you quite like being able to simply search for a player from some dumb list and then click attack ;)


You make it seem like it's the easiest thing this game has ever seen. Almost as easy as someone putting all the damage items and buffs he can on and pressing 123456780 until someone's stamina hits 0.

#213 Mister Doom

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Posted 19 July 2010 - 01:21

You make it seem like it's the easiest thing this game has ever seen. Almost as easy as someone putting all the damage items and buffs he can on and pressing 123456780 until someone's stamina hits 0.


Hitting a player who is in hunting gear IS easy lol.

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#214 Khanate

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Posted 19 July 2010 - 01:22

No I'm sure you quite like being able to simply search for a player from some dumb list and then click attack ;)


You make it seem like it's the easiest thing this game has ever seen. Almost as easy as someone putting all the damage items and buffs he can on and pressing 123456780 until someone's stamina hits 0.


It's harder to hit an enemy with 10k def, 14k armor, 8k att, 12k hp than someone with 350 def and 200 armor. And I even have to get on its square!

#215 Mister Doom

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Posted 19 July 2010 - 01:23

Anyways its getting late (early) here now. I'll probably come up with a proper proposal for this idea tomorrow, maybe.

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#216 fs_eddyd

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Posted 19 July 2010 - 01:23



You make it seem like it's the easiest thing this game has ever seen. Almost as easy as someone putting all the damage items and buffs he can on and pressing 123456780 until someone's stamina hits 0.


Hitting a player who is in hunting gear IS easy lol.


So is dumping the gold to make them not a target in the first place.

#217 fs_nthnclls

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Posted 19 July 2010 - 01:24



Because pvp and hunting monsters are already different.


You use similar equipment, the exact same game mechanics.. WHY shouldn't you have to be on the same square? ;)


As soon as you can only attack a specific type of creature once an hour, and as soon as creatures can bounty you, I'll agree that it's the exact same mechanics. :wink:

You shouldn't have to be on the same square because it's been proven to fail in SS2, and because it's a cumbersome "fix" for a part of the system that actually already works.

#218 Khanate

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Posted 19 July 2010 - 01:25

Anyways its getting late (early) here now. I'll probably come up with a proper proposal for this idea tomorrow, maybe.


Do modify your suggestion however. I have to agree with the others, your current one is pretty crappy :D

#219 Mister Doom

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Posted 19 July 2010 - 01:27

Anyways its getting late (early) here now. I'll probably come up with a proper proposal for this idea tomorrow, maybe.


Do modify your suggestion however. I have to agree with the others, your current one is pretty crappy :D


Its 2:26am.. The main points of it are needing to be on the same sqaure, requiring players not to go invisible on the maps and having their current coordinates appear somewhere.

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#220 evilbry

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Posted 19 July 2010 - 01:29

Anyways its getting late (early) here now. I'll probably come up with a proper proposal for this idea tomorrow, maybe.

Going onto one knee this time? And I hope the rock isn't a cheapo like last time!


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