Yeah, just ignore the blatantly obvious reasoning behind the lack of opposition.. :roll:
What you people seem to constantly overlook is, some people simply do NOT want to partake in the pvp aspect of the game, they see it as an irritation, nothing more.. :?
There are plenty of other things to do that aren't 'basic'.
Some people enjoy hunting or hunting titans. Some people like stalking out SE's. Some people see the game as a business and potion craft and merchant out their goods. Some play the arena while others come on mainly to chat and have a laugh in guild chat. None of these aspects of the game come with consequences like pvp does, maybe 'this' is why it generates the repulsion etc that it does.
Couple that with the blind ignorance of anyone else's perspective and in-game threats when it comes to debating it and you are stuck with something many don't like but are afraid to speak-up about.
If pvp was truly about fun and not sadism pvp'ers wouldn't complain so much whenever anyone mentions removing exp-loss from the equation. Gold-loss and loss of rank should be more than enough, exp loss makes no sense to me anyways, never has. How can losing a battle make you dumber? :S You 'learn' from your mistakes, no?
I know why exp-loss is always argued for in these 'pvp discussions', it's because like the OP said, many MANY pvp players get their sadistic kicks in this game by intentionally ruining someone else's FS day. Exp loss could be restricted simply to the bounty board for high-stam hits.
THIS would encourage far more players to 'want' to play in the pvp aspect of the game, but it would take away the sadistic 'thrills' many of the people who have posted in this very thread enjoy so they will argue against it.
Succint, well-reasoned, well presented - I salute you!
What most of the proponents of the current PvP "system" constantly (and perhaps deliberately?) overlook is the fact that many of us who criticise this so-called "system" are not opposed to the notion of PvP
per se - I can't speak for others, but I can say that for me the problem is that currently this "PvP" is non-equitable - it is totally lop-sided, and consequently a thug/bully-fest. It totally fails to appeal to me because my idea of a challenge is not walking around looking for and attacking sleeping victims - where's the sense of accomplishment there? That's not "PvP", it's Thug-vs-HelplessVictim.
Yes, Shardoom, you've hit the nail on the head: it's the forceful and largely unavoidable imposition of one camp's preferences on the rest of the game's population that is distasteful, the fact that the
majority of playstyles are subjugated by one dominant one, and not even one that is particularly interesting (in its current implementation, at least - it could be so much more!) In fact, it's not even all "PvPers" that are to blame, I reckon: it's a minority within the minority, those individuals who delight in causing grief, who in this manner reassure themselves that they matter. I think there
are players who truly seek an honorable PvP challenge - too bad the rotten apples give them a bad name....