I believe you have totally taken my idea out of the context within which it was framed, namely to add it as a component of the current system. Instead you would like to abolish xp loss from PvP(off the BB) and add xp gain to it, a radical idea to say the least. Where would bountys be derived, from friendly PvP? Should the devs omit xp loss from losing to 'mindless' mobs as well? For that matter, why even have xp at all? There could be any number of ways to 'level' instead of using xp. This is the fundamental base by which this game is designed. Taking away any of these components and the game would be nothing but a broken shell of its former self.Like I've said previously, it would be great to see xp gained from PvP. Players rightfully lose xp from a loss to a mob and another player, with the exception of players above your level... So, if you gain xp from killing mobs why not gain xp from killing players? It is experience. Players wouldn't as easily straddle a certain level range taking advantage of newer, less experienced players. I think it would create a marvelous new major dimension to the FS dynamics. The downside would be to nullify any attempts to prevent/slow trading of Prestige or PvP rating. The system is delicate. We will see what the devs do.
I've often wondered why PvP GAINS no XP - surely it should? As you say, it's experience - in fact, to my view of things, it's more valuable experience, it's obtained by defeating another "MIGHTY WARRIOR", not just some random mindless monster. I do believe that XP loss should not exist (except perhaps on the BB). This would make for a more "constructive" approach to PvP - there would be measurable gains to be had by beating other players (in addition to the possibility of gold and fame, of course), leaading to a possible alternative way to level without going after mobs. And it would do away with the the malicious, destructive aspect of PvP. All in all, I think that by combining abolition of XP loss and adding XP gain, PvP would become much, much more popular.
It is my opinion that you detest PvP in this game. In fact I'm convinced of it and that doesn't make me think that you are anything but simply playing the wrong game... I don't want PvP to be watered down but engage in constructive ways to improve it. PvP is nothing new, neither is the 'sadistic thuggery' you are so fond of calling player's actions. It is why we have a Bounty Board system included in PvP! Because some players don't use it optimally isn't a reason to omit xp loss. Playing the victim isn't anything but playing on a common theme among players who despise PvP.
On a more positive note, I'm very happy with the new improvements to the PvP aspect of the game. A few tweaks that the devs are planning like a revamp of the PvP point and ladder system are encouraging. It reminds me of when the devs made 'mindless' mobs have enhancements that actually work. Players that didn't know how to play against the smarter mobs were upset at first but now there isn't a peep about it at all. I look forward to a day when PvP isn't so vilified by a few so-called victims.

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