The list so far...
#261
fs_heyfriends
Posted 20 July 2010 - 11:58
#262
fs_harlyquin
Posted 20 July 2010 - 17:50
#263
Posted 20 July 2010 - 17:58
#264
fs_azkasha
#266
fs_tal6727
Posted 20 July 2010 - 23:01
What is the flaw, cause all I see is a GvG page from a Guild that is good at completing with no loses. or are you talking about the participants
HOOF/GRIM,
this picture has a flaw.... If you can find it, please repair it.... LOL
I'll give ya a hint:
CHECK THE NUMBERS, and I don't mean the binary....
#267
Posted 20 July 2010 - 23:07
Hoof is aware, he's been working on Ticket ID: AQP-958835 which addresses this issue and how it is caused.HOOF/GRIM,
this picture has a flaw.... If you can find it, please repair it.... LOL
I'll give ya a hint:
CHECK THE NUMBERS, and I don't mean the binary....
#268
fs_austinxapx
Posted 21 July 2010 - 00:06
to allow quicker and easier access to recall and view guild items.
#269
Posted 21 July 2010 - 04:15
#270
Posted 21 July 2010 - 04:32
Did you change the temple rewards ?
yes, there have been 2 new items on offer the last 2 days.
#271
Posted 21 July 2010 - 04:49
Did you change the temple rewards ?
yes, there have been 2 new items on offer the last 2 days.
Today i saw the Ring of Iignition in the temple
What i dont get, is why put something that you can get by killing a creature?
I thought the items there are unique to the temple
#272
Posted 21 July 2010 - 04:59
#273
fs_marinzeus
#274
fs_regnier7
Posted 21 July 2010 - 06:33
HOOF/GRIM,
this picture has a flaw.... If you can find it, please repair it.... LOL
I'll give ya a hint:
CHECK THE NUMBERS, and I don't mean the binary....
The initiated conflicts are 3/20, yet I see 4.
yup.... and when there were no active conflicts, there would also be a -1 there.... a few guilds have/had this issue
#275
Posted 21 July 2010 - 06:34
SNIP
The initiated conflicts are 3/20, yet I see 4.
I think that's because someone initiated one of them against Azkasha's guild..
#276
fs_marinzeus
Posted 21 July 2010 - 06:34
And BB, I highly doubt that.
Downtime is coming, time to see some updates!!!
#277
Posted 21 July 2010 - 06:37
#278
Posted 21 July 2010 - 13:45
I always wondered about that -1.
And BB, I highly doubt that.
Downtime is coming, time to see some updates!!!
How can you be so sure? There is nothing in the screenshot to support that statement, so it isn't obvious what is wrong as the poster suggested.
#279
fs_dragon1212
Posted 21 July 2010 - 14:33
#280
fs_marinzeus
Posted 21 July 2010 - 15:35
I always wondered about that -1.
And BB, I highly doubt that.
Downtime is coming, time to see some updates!!!
How can you be so sure? There is nothing in the screenshot to support that statement, so it isn't obvious what is wrong as the poster suggested.
Alright lets analyze. Its obviously something to do with the first conflict, as its different from the others. 34 participants, an upgrade only big guilds are capable of, and since FFS is "the number 1" guild, I believe its on their behalf (I still dont know if you set the participants, are they the same for the opposing guild).
Next up, the attacks are set to 100. This means whoever is the initiator is determined to finish it no matter what, leaving only one option, because its improbable that if The Grateful Dead have started it, they didnt try to go to the fullest. Also, if FFS did the full 100/100, it means they had enough targets to do so, which again points to them as being the initiators.
So all 4 conflicts are outgoing, yet the initiated active conflicts are 3/20.
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