The list so far...
#21
fs_paulo87
Posted 18 July 2010 - 22:47
#22
Posted 18 July 2010 - 22:48
#23
Posted 18 July 2010 - 22:48
and instead of messing with reckoning, maybe an adjustable NMV like we have in CA?
#24
Posted 18 July 2010 - 22:48
#25
Posted 18 July 2010 - 22:50
#26
fs_masterly
Posted 18 July 2010 - 22:50
#27
Posted 18 July 2010 - 22:51
#28
Posted 18 July 2010 - 22:51
#29
Posted 18 July 2010 - 22:51
what about showing how many open BP slots your trade target has open?
+1 ... it gets really annoying when ur farming and the person runs outa space when ur pack is full and ready to send

#30
Posted 18 July 2010 - 22:52
NOTHING on the profile problems
Can someone help me out please?
There is actually - go read it again
#31
fs_shadow200
Posted 18 July 2010 - 22:53
can we have a place in the item recalls for guilds to see how much free bp spaces each person has?
and
i have a suggestion(i think i am posting at the wrong place, please direct me if necessary, thanks)
Can there be players who are elected by say, the hcs staff as "helpers" that automatically send a message to new players if they are on and help that player out to get more into the game?
my reasons for suggesting this:
1. most new players are lost it seems and lose motivation to play and go inactive
2. they can be helpers in general not only to new people but other people in the game when they have doubts
3. if they are more active players it should be more fun for all of us.
this is not set in stone feel free to modify it as you feel necessary
maybe the helpers could get rewards or privilages for helping out a certain number of newbies but they would not be able to recruit them into their guild, only if that member chooses to but they should not recruit them.
i cant really think of anything off hand but i had some more stuff in my head, if i remember them i will post them.
what do you all think?
#32
Posted 18 July 2010 - 22:53
what about showing how many open BP slots your trade target has open?
bad idea.... if you like to try to fill other guilds inactive BP spaces would take all the guess work out of it.
#33
fs_jinxxx
Posted 18 July 2010 - 22:53
#34
fs_paulo87
Posted 18 July 2010 - 22:54
#35
Posted 18 July 2010 - 22:54
#36
Posted 18 July 2010 - 22:54
#37
fs_thanos
Posted 18 July 2010 - 22:54
#38
Posted 18 July 2010 - 22:55
Sounds great Hoof.. But AGAIN nothing about the BIG problem... ARENA???
another thing mate there is already a massive thread on arena and updates
Do you know how long that thread has been going on for???
#39
Posted 18 July 2010 - 22:55
AH Specials refresh to your current page after placing a bid...very annoying to try to jump back when bidding!
Make it so people that attack from the bounty board CAN be bountied again, as soon as the current bounty ends.
Would like to see the attacks happening on the bounties I place, just like those on the bounty board see in their log.
#40
fs_yimmasabi
Posted 18 July 2010 - 22:56
1. Quick Buttons : Add Quick Buttons to the left (into Kill/logs may be) of these most used menus
Character -> Log
Character -> Profile
Guild -> Manage -> Report
Guild -> Log
Actions -> Auction House
Actions -> Market Place
Actions -> Profile
and may be more
2. Guild Store Page : A new "Guild Store" page which shows 50 items in a page
3. Creature ability to kill: Add a probability to kill a player by a creature when he enters to area (e.g. if there are 8 creatures, %8 directly a creature may attack while you are walking on a map)
4. Sleeping points. Markets, houses, void points (no creatures), relics etc. where you can not be attacked by a creature. But if you sleep in other places ther is a chance that creatures may attack to you. You can calculate it by (offline hoursx Proability to kill) when he login.
e.g. if a player slept of 5 hours on a grass where there are 8 creatures.
%8
5. Small dots on the viewable area (e.g. E,W,N,S areas...) which shows number of creatures
(e.g. at east you will see 8 creatures but north there are no creatures)
6. Crafting Gem materials (+1 Damage, +1 Armor etc.) to craftable items
7. +1 Stamina per hour per Relic defended: e.g. if a guild has 5 Relics then +5 stamina gain for each player ) . This make relic wars much more funny
8. Long relic wars (e.g. 8, 12 hours) with details where others are able to watch it.
Between defenders and attackers.
9. GvG wars with details where others are able to watch it.
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