also show if others are doing the bounty cause i dont want to waist my stam for no reasonit would be nice if you fixed it so if i take a bounty that its mine and no one else its a pain and a waste of bounty tickets how bout it hoof :mrgreen:
The list so far...
#81
fs_paulo87
Posted 18 July 2010 - 23:22
#82
Posted 18 July 2010 - 23:22
also show if others are doing the bounty cause i dont want to waist my stam for no reasonit would be nice if you fixed it so if i take a bounty that its mine and no one else its a pain and a waste of bounty tickets how bout it hoof :mrgreen:
#83
Posted 18 July 2010 - 23:23
What about players being able to lock their own personal gear in their bp's so they dont accidentally delete gear they want to keep. Especially gear that they may have paid alot of fsp for or may have spent a lot of fsp to forge. I am speaking from experience, but Im sure Im not the only player who has done this before.
#84
Posted 18 July 2010 - 23:24
Would be a great addition to to the attack player page to see what buffs and stats are present on you and the player being attacked. This is a currently sort of a feature of the Helper but is painfully slow.
Nice to see many of things on the list are already apart of the FS Helper. Will be much better to have them included in the game itself.
Sounds like a good idea - anything else like this you would like to see added?
Note that I'm adding this to the main list.
Going on this method of thinking, can we just do away with maps completely when hunting? Instead lets just have a list of the creatures currently available in any given area, the exact amount of exp/gold we can take from them and their exact stats?
Thankyou, Shardoom.
#85
Posted 18 July 2010 - 23:24
#86
Posted 18 July 2010 - 23:25
#87
Posted 18 July 2010 - 23:26
Why is gvg being ignored but so many other things being addressed?
1. Screenshot/log of guild members when the gvg is started. This needs to be available to both guilds involved. This allows both sides to know who the targets are even if one guild kicks members to try and make it harder for the opposing guild to find targets.
2. Fix the fix that did not work by making it to where when a player is kicked during a conflict they can still be hit as a conflict kill. Currently when they leave the guild they can only be hit as a pvp hit not conflict kill and they do not count toward the guild conflict.
#88
Posted 18 July 2010 - 23:26
And as usual, a valid point being brought up regarding being able to withdraw FSP from the guild and it gets ignored. Way to go Hoof, glad you listen to something that I would imagine a lot of players (guilds) want.
It wasn't ignored - it's just not something we're looking to implement sorry.
I don't understand why though? We can withdraw guild gold, why not FSP? At least that is better than any other answer. It's not a good answer in my opinion and it leaves a lot on the table, and if you recall, there's been worse things implemented in this game and there's plenty of need for this to be implemented. Yes, I realize that when small guilds fold and die, the FSP in the bank goes with them and you come out ahead, but who supplies more money for your fancy office and all your energy drinks? Big guilds or the small one's who may leave 20 FSP in the guild when it dies?
Unless you create an ability to buy gear through the guild bank, the deposit FSP feature is worthless once you buy all the structures.
#89
Posted 18 July 2010 - 23:29
Well actually yes. You could take a look at how the PvP point system works, or doesn't. There are numerous threads regarding this.Would be a great addition to to the attack player page to see what buffs and stats are present on you and the player being attacked. This is a currently sort of a feature of the Helper but is painfully slow.
Nice to see many of things on the list are already apart of the FS Helper. Will be much better to have them included in the game itself.
Sounds like a good idea - anything else like this you would like to see added?
Note that I'm adding this to the main list.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#90
Posted 18 July 2010 - 23:35
Hey Hoof,
What about players being able to lock their own personal gear in their bp's so they dont accidentally delete gear they want to keep. Especially gear that they may have paid alot of fsp for or may have spent a lot of fsp to forge. I am speaking from experience, but Im sure Im not the only player who has done this before.
Yes, This one would be very nice, the ability to Player Tag something, similar to guild tagging, that would cost something for both tagging AND untagging, thus providing a bit of a gold sink as well. I have lost an epic item by accident due to making a mistake. I have also accidentally sent the wrong item to someone as well. Sure, my fault, but I think this would be a good idea.
#91
Posted 18 July 2010 - 23:36
And as usual, a valid point being brought up regarding being able to withdraw FSP from the guild and it gets ignored. Way to go Hoof, glad you listen to something that I would imagine a lot of players (guilds) want.
It wasn't ignored - it's just not something we're looking to implement sorry.
i can see the point on not doing this because then someone can scam ur guild again but then i can see a point in it because then if ur only in ur guild then u should be able to take the fsp and leave the guild cause there just going to waist
There's a need for it either way, but with the right programming (haha), you could have a triple checks and balance. Need 3 members approval to withdraw FSP (most guilds have a council, so in the sake of TEW, it would need to be the GF plus 2 councilor's with the ability to grant the withdraw. I also smell gold sink. Make it a structure. Right now, our GF has thousands of guild FSP on him. He could, at any point, leave and screw over TEW. I know FFS and other top guilds are this way as well. 3 member approval is at least a half a checks and balance system. But what I would imagine most of FS wants, the Cows won't even consider.
Such is life in the game and nothing really surprises me anymore. Great idea's get ignored (whether they're addressed as "we're just not willing to do it" or not, it's still ignored) and other less important or ridiculous idea's are considered.
Sorry Hoof, I just agree to disagree with your logic or lack there of. No disrespect meant, just fail to understand your reasoning sometimes.
#92
Posted 18 July 2010 - 23:37
Long list of updates but not one that fixes the gvg problems that have been brought up.
Why is gvg being ignored but so many other things being addressed?
1. Screenshot/log of guild members when the gvg is started. This needs to be available to both guilds involved. This allows both sides to know who the targets are even if one guild kicks members to try and make it harder for the opposing guild to find targets.
2. Fix the fix that did not work by making it to where when a player is kicked during a conflict they can still be hit as a conflict kill. Currently when they leave the guild they can only be hit as a pvp hit not conflict kill and they do not count toward the guild conflict.
ok um i dont know if this is just me or what but i have NO problem with that effect, even if they leave and are in my level range they still count for me
#93
fs_valderin
Posted 18 July 2010 - 23:39
#94
fs_masterly
Posted 18 July 2010 - 23:39
#95
Posted 18 July 2010 - 23:39
Thank youLong list of updates but not one that fixes the gvg problems that have been brought up.
Why is gvg being ignored but so many other things being addressed?
1. Screenshot/log of guild members when the gvg is started. This needs to be available to both guilds involved. This allows both sides to know who the targets are even if one guild kicks members to try and make it harder for the opposing guild to find targets.
2. Fix the fix that did not work by making it to where when a player is kicked during a conflict they can still be hit as a conflict kill. Currently when they leave the guild they can only be hit as a pvp hit not conflict kill and they do not count toward the guild conflict.
ok um i dont know if this is just me or what but i have NO problem with that effect, even if they leave and are in my level range they still count for me
It would still be nice to have the first one taken care of though.
#96
Posted 18 July 2010 - 23:41
#97
Posted 18 July 2010 - 23:41
#98
fs_lichblader
Posted 18 July 2010 - 23:43
There's a need for it either way, but with the right programming (haha), you could have a triple checks and balance. Need 3 members approval to withdraw FSP (most guilds have a council, so in the sake of TEW, it would need to be the GF plus 2 councilor's with the ability to grant the withdraw. I also smell gold sink. Make it a structure. Right now, our GF has thousands of guild FSP on him. He could, at any point, leave and screw over TEW. I know FFS and other top guilds are this way as well. 3 member approval is at least a half a checks and balance system. But what I would imagine most of FS wants, the Cows won't even consider.
Such is life in the game and nothing really surprises me anymore. Great idea's get ignored (whether they're addressed as "we're just not willing to do it" or not, it's still ignored) and other less important or ridiculous idea's are considered.
Sorry Hoof, I just agree to disagree with your logic or lack there of. No disrespect meant, just fail to understand your reasoning sometimes.
This should be considered imho. It adds a more "governmental structure" to guilds. Currently just ranks and permissions separate the differences from guild members. Not to mention a Triple Check and Balance would be great as you are able to use FSP just rotting in the upgrade bank. Not to mention FSP is considered a secondary currency in place for gold, so why not HCS?
#99
Posted 18 July 2010 - 23:44
How can one take a screenshot if they are attacked while members are offline. There is plenty of time for the attacking guild to get their hits in and kick members to make it impossible for the defending guild when they come online to find those kicked members so they can use them as viable targets. The screenshot is not primarily for the attacking guild but for the defending one.about the first one.... what the hecks stopping you guys from looking for targets first? :? :? :? :? :? :? :? :? :? :? :? :? :? i always do lol so a screenshot wouldnt even make it faster for me
#100
Posted 18 July 2010 - 23:46
There's a need for it either way, but with the right programming (haha), you could have a triple checks and balance. Need 3 members approval to withdraw FSP (most guilds have a council, so in the sake of TEW, it would need to be the GF plus 2 councilor's with the ability to grant the withdraw. I also smell gold sink. Make it a structure. Right now, our GF has thousands of guild FSP on him. He could, at any point, leave and screw over TEW. I know FFS and other top guilds are this way as well. 3 member approval is at least a half a checks and balance system. But what I would imagine most of FS wants, the Cows won't even consider.
Such is life in the game and nothing really surprises me anymore. Great idea's get ignored (whether they're addressed as "we're just not willing to do it" or not, it's still ignored) and other less important or ridiculous idea's are considered.
Sorry Hoof, I just agree to disagree with your logic or lack there of. No disrespect meant, just fail to understand your reasoning sometimes.
This should be considered imho. It adds a more "governmental structure" to guilds. Currently just ranks and permissions separate the differences from guild members. Not to mention a Triple Check and Balance would be great as you are able to use FSP just rotting in the upgrade bank. Not to mention FSP is considered a secondary currency in place for gold, so why not HCS?
i agree as well, would be nice to have a spot where one can safely deposit FSP, from either self inflicted stupid decisions, or even mistakes, ie sending FSP instead of gold..
if not that then maybe an FSP bank within the guilds, or personal even.
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