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[c&c] Super heroes.


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#1 Dark Archon

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Posted 26 July 2010 - 05:15

Now that round 2 voting has ended -- thanks for the competition rhann :] -- I can finally ask for some comments and critiques on this board [after all was said and done, I picked the last one for the contest, these are arranged in the order I created them in; I was gonna make 2 more tags based on Iron Man renders too, because I was afraid these might not be good enough, but I ended up deciding against it]. :P

Here are the entries I drafted for the 2nd round, and their respective base images:

Any and all comments and critiques would be appreciated:

#1 Source: http://planetrenders...rMan3Render.png
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#2 Source: http://planetrenders...Supergirl 1.png
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#3 Source: http://planetrenders...60150/Super.png
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#4 Source: http://planetrenders...mancv224xt5.png
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#5 Source: http://planetrenders...namerica4hh.png
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#6 Source: http://planetrenders...ain America.png
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Ps: While making the last one I realized my program was going to crash on me, so I print screened to keep all my progress on it; therefore all I can really edit easily on that one is the text and colors. Everything else is layer-locked. :[


Thanks,
Xel.

#2 lostviking

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Posted 26 July 2010 - 05:22

:shock: Amazing. You did a much better job with that render in #3 than I did lol.

Only thing I see is in #2 the effects on the right of super girl is at a sharper angle than on the left disrupting the flow a little.

#3 Dark Archon

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Posted 26 July 2010 - 05:25

You work with render #3 is what inspired me to use it. Tbh, I think your tag that you made with that is amazing; I just kinda don't like the text placement/blending in yours [not that the text in any of mine are good, the only one of mine that I think the text is semi-decent in is #1, #2, and maybe #3].

Thanks,
Xel.

#4 lostviking

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Posted 26 July 2010 - 05:26

Text is by far my weakest area. And I'm honored to be a source of inspiration lol

#5 Sinio

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Posted 26 July 2010 - 05:27

I luurve #1.. Except for the red smudging.. I'd love to see you throw in a couple more gradient maps, or maybe even making it B&W.. :D

beastboy2_zpsb4d2fdc4.png


#6 lostviking

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Posted 26 July 2010 - 05:28

Wow I just noticed #2 has text lol

I think its just a bit too big

#7 fs_grunty07

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Posted 26 July 2010 - 05:42

Tbh... I don't really like any of them. Usually when I like something, the first time I look at it something just clicks (usually the depth). If I had to choose a favorite, it would be either #5 or #6.

#1- There's a light source at the top, but no lighting on the bottom, or depth for that matter. The red on the left is a little sudden to me.

#2- Text is very hard to read. I would suggest making a clipping mask to capture the color theme of red-orangeish yellow-blue. Parts of the C4D on her face should be erased more completely.

#3- Er, why is it grainy? And again, I think the C4D over his face should be erased. And as in #1, there's no lighting to the right.

#4- Not liking the color choice... the focal is too much in the middle. Rule of thirds (or something)?

#5- Good text, imo. The smudging/fx looks too sharp or is it too much contrast..? The left should be darkened too, imho...

#6- As I said during voting, I think the lighting is overpowered- it's too bright. I think the text could be a little better too.

Sorry about any harshness, but I think you can do a lot better. :)

#8 Dark Archon

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Posted 26 July 2010 - 06:20

grunty and lostviking, thanks for your posts. As for the text on #2, it wasn't meant to stick out, the idea was for it to kinda blend in there, yet be big enough to be noted by the eye.

grunty, furthermore, any of the graininess in #3 or oversharpness is a new take that I am currently exploring, it's a different feel from the norm that I am trying to express. If you notice there is some noise around him from minor splatter around him. This is a play on a level of depth that I am trying to achieve, a new level of extrospection within a scene. As for c4ds covering parts of the render, it shows different z levels in the render plane, streaks of light flying over the render; it exactly adds a higher level of depth when done right, and I feel in #2 - #6 it achieves it perfectly [if only at least in terms of adding depth]. As for #4, I still follow the rule of the 3rds, the focal is not exactly in the middle, and that's how it operates, you should be able to draw 4 lines, 2 equidistant verticle and 2 equidistant horizontal, and your focal should be boxed in the middle box, but not directly in the middle of the tag; it is offset. I'm the person who started preaching the rule of 3rds on this forum, haha. :] If I darkened the left in #5, the lighting on his shield would seem out of place, in respect to my lighting, I do sometimes like to emphasize the light source, I'm not big on emphasizing shadow sources, though I will use harsh-contrast quite often. Finally for #6, my favorite art style is that of Tenebrism (Tenebroso), a style pioneered by Caravaggio taking chiaroscuro to the next level. It is a very harsh lighting/contrast style, and to tone it down so that it wouldn't be super-harsh [as it isn't being as well received by the critics here], I decided to lower shadow contrast a bit. I'm trying an overbrightness style at the moment.

BeastBoy95 and grunty, I do agree, the red-blue balance should have been better executed to include the red in the background as such, looking back on it now, I see that.

I would like to close with a slight apology as to how disorganized this post is at the moment, and that I really should have a more cleaned up post in response to the critiques that I have been given thus far, however, it is 2:16 in the morning at the moment, and I just wanted to address a few things before I got any further critiques. I also would like to note that I highly appreciate all criticism given thus far and will further look into everything being said here thus far again later in more detail. I am currently trying to find a style I feel fully comfortable with, and if I could contribute a new unique perspective into art doing so, that would be great; however, I still know that I have a long way to go, and I am not expecting to break through a mold overnight. That said, I do know that every piece of art could be better, and I know that this may not be my best work, but that's why we all ask for criticism, no? :]

Xel.

#9 Dark Archon

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Posted 27 July 2010 - 15:45

Nobody else wants to give any comments and critiques. :[

Xel.


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