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PvP Ladder Suggestions


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#181 Bunnybee

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Posted 28 July 2010 - 14:48

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.

No, thank you. That would be quite the epic stam sink, and would only discourage pvp in my opinion. As I heard someone say earlier as well, it would make it impossible to tell mercs from anyone else. It's a terrible idea, not a fan.

- Potion to increase PvP rating transfer.

Are the buffs that popular that now we need a pot too? :shock: Maybe I'm just sheltered or something, but from what I've seen they tank. Who wants that stuff?

- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for
items.

This is actually two suggestions, I agree with the first part but not the second. Giving rewards for it would only cause some people to try harder to exploit the system.

- Increase the PvP target range to +/- 10

Yesssss. :mrgreen:

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.

Nooooo. I got up to a certain level, I set my points, I deserve to keep that range and everything that goes with it.

And...
***Make exp loss kick in both ways! Pleasepleaseplease!***

#182 asterxemil

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Posted 28 July 2010 - 14:48

i have seen very few people on this thread say these are good ideas you lot are nuts cos they are fab


This is directed at whom?

#183 fs_zonetriper

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Posted 28 July 2010 - 14:50

I would rather see this:

cash/1 fsp= 10 stam hits
2 fsp bounty=20 stamina hits required
3 fsp bounty=30 stamina hits required
.......
10 fsp bounty=100 stamina hits required.

all still count towards bounty medals. This will put the bite back into the bounty board and make it a very very interesting playground indeed. I really think this would also increase revenue for HC. People with low stamina would need to increase their stamina in order to cash in on a high fsp bounty. People that are incensed and angry that they got attacked for no reason would now put up high fsp bountys, and be assured they were getting the revenge they really wanted. It would make the bounty board a really fun and dynamic aspect of Fallen Sword.

Member of: "PUT THE BITE BACK INTO THE BOUNTY BOARD COALITION"!

(lol, well, not really, i am the only member at the moment. but it looks neat)

#184 whobob

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Posted 28 July 2010 - 14:51

Ran out of time as I was reading through, but wanted to chime in before it all got away from me.
There have actually been good "counter ideas" regarding some of this and if I touch on them, please don't think I'm stealing anyone's thunder.

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
Not sure if this is a great idea, why penalize potential hunters by way of more stam cost. Instead, tie a greater xp loss to losses incurred while on the board and/or DEFINITELY make xp loss pertain to an ATTACKER even if the attack fails (loss OR deflection). Hey, if people want to play, they should be ready to pay. Also, as mentioned before, if a player can repeatedly attack while on the BB, then every attack should be SEPARATELY bounty-able.

- Increase the PvP target range to +/- 10
This seems ok at first glance, as long as the next idea is implemented also

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.
So together, the above two suggestions should work well enough. Up the number of potential targets a PvP'er can have, but at the same time, limit the potential for abuse by virtue of the VL/AL system.

The others I have no real opinion on.

*I reserve the right to change my mind both frequently and without provocation. :?

#185 fs_greensky

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Posted 28 July 2010 - 14:57

I dont like any of the ideas. I hate pvp. I dont want people to be rewarded any more than they already are for attacking me. If I place a bounty I want someone actually to take it. If a person picked so many fights he is out of range of course he should still lose exp. If they didnt then what is the point of deleveling a person in the first place? The death of deleveling parties is not a good thing. I would like to see pvp players lose cash and exp for losing a fight they started though.

The idea about increasing the max stam used a little if fsp is spent on a bounty might be a good idea though.

#186 FORN

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Posted 28 July 2010 - 14:59

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?

#187 fs_gatticus

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Posted 28 July 2010 - 15:00

I would rather see this:

cash/1 fsp= 10 stam hits
2 fsp bounty=20 stamina hits required
3 fsp bounty=30 stamina hits required
.......
10 fsp bounty=100 stamina hits required.

all still count towards bounty medals. This will put the bite back into the bounty board and make it a very very interesting playground indeed. I really think this would also increase revenue for HC. People with low stamina would need to increase their stamina in order to cash in on a high fsp bounty. People that are incensed and angry that they got attacked for no reason would now put up high fsp bountys, and be assured they were getting the revenge they really wanted. It would make the bounty board a really fun and dynamic aspect of Fallen Sword.

Member of: "PUT THE BITE BACK INTO THE BOUNTY BOARD COALITION"!

(lol, well, not really, i am the only member at the moment. but it looks neat)


Now that's an idea with some potential.

The 10 level +/- is a good idea, but there should be still some beginner proection for new players otherwise they will start at lvl 1 and get pounded so bad they will quit and the game wil suffer. You could extend the level range so that every so many levels you increase teh reach =/- 1 level. For example level 1-49 can hit +/- 5 lvls, then 50-99= +/- 6 levels, 100-149= 7, 150-199= 8, 200-249= 9 and from 250 on= +/- 10 levels. I personally like the +/- 10 levels PvP change, but you will lose new players guaranteed without some buffer.

#188 fs_liuskoj

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Posted 28 July 2010 - 15:01

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.


Making 100 stams mandatory would kill the whole BB. N-O_W-A-Y.

I would rather see this:

cash/1 fsp= 10 stam hits
2 fsp bounty=20 stamina hits required
3 fsp bounty=30 stamina hits required
.......
10 fsp bounty=100 stamina hits required.


System like this sounds a lot better, the same effect could also be done by increasing the amount of required hits on fsp bounties.

- Potion to increase PvP rating transfer.

- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.


No real need for these, the second one could work though.

- Increase the PvP target range to +/- 10


TOTALLY. Maybe even 20-25.

#189 maxvam

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Posted 28 July 2010 - 15:01



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.



lol.. mean a lvl 25 will hit the lvl 1 character .. and lvl 1 had to defend offline or online with his equipment.. ( nice idea) :wink:

#190 asterxemil

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Posted 28 July 2010 - 15:02

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?



If you've seen this, you'll know ppl suggested 50

#191 Coatzin

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Posted 28 July 2010 - 15:02

If you make 10 stams hits only take PvP/Gold/Prestige AND not bounty able AND reset PvP ladder every 2 weeks AND increase targets to +10/-10, I'm sure a lot of people will start to PvP thus making things a lot more fun.

And I think increasing BB attacks to only 100 stams is a big NO.

#192 Spitfire666123

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Posted 28 July 2010 - 15:03

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.

I'm torn on this. It sounds like fun, it would make people take the bounty board more seriously, and definitely weed out alot of the posers. But that's alot of stamina to use for what is already a non-profitable game aspect. If anything, increase the bounty rewards.


+1

The BB isnt meant for 'casual PvPers'... your job is to cause harm to the person you're hunting... and deal some damage... you're not supposed to be 'friendly'... that concept was made by levellers, who wanted to get a shiny medal... and not risking XP themselves...

but im a bit mixed on my opinions on it as well :(

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


how about a MINIMUM of 50 stam used/hit instead?

#193 asterxemil

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Posted 28 July 2010 - 15:05

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.

I'm torn on this. It sounds like fun, it would make people take the bounty board more seriously, and definitely weed out alot of the posers. But that's alot of stamina to use for what is already a non-profitable game aspect. If anything, increase the bounty rewards.


+1

The BB isnt meant for 'casual PvPers'... your job is to cause harm to the person you're hunting... and deal some damage... you're not supposed to be 'friendly'... that concept was made by levellers, who wanted to get a shiny medal... and not risking XP themselves...

but im a bit mixed on my opinions on it as well :(

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


how about a MINIMUM of 50 stam used/hit instead?



I could say +1, as a Leveller so that brawlers kill each other, not the ppl who work up XP to be kept

#194 Maehdros

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Posted 28 July 2010 - 15:05

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.


Hmmm like many have said,confusing and needs explaining more... but if by this you mean any hit under 100 stam cant be counter bountied... then thats a ridiculous idea

- Potion to increase PvP rating transfer.


players Have gloat and honor, which at this point afffect a rating which has absolutely no value or relation to ones "true" PvP skills. We don't need this... nor gloat or honor in my opinion...

- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.


Every Week would be better, there are those who will still try to manipulate the ladder, a weekly reset would make it very difficult to do so, and also allow "any" level of player to possibly attain the top 50 status. Also, prizes?Hmmm If bound? then maybe.... but prizes would result in players trying even harder to "cheat" the system... look at the recruiting db1200 pots... that didnt work so well ;)


- Increase the PvP target range to +/- 10


Good Idea as long as xp loss is allowed +/- 10 levels... it needs fixing hoof.. hitting those below you , should result in xp loss.. and hit backs = MORE pvp ;)

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.


Hmmm kinda stuck on the fence on this one, will think about it a bit more:p


~ The Fallen Sword Team



Also I'd like to say thank you, for finally looking into fixing what has been broken for a very long time :) cheers. Some of these ideas are good,others well hard to understand and then the rest....hmmm I''d have to say wha??? :shock: lol

#195 fs_psylonpon

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Posted 28 July 2010 - 15:06

Instead of 100 stam per hit, what if the requirement was 100 stamina rminimum required to clear a bounty?

So for each kill on the bounty, the minimum stamina required would be:
1 kill bounties require 100 stam
2 kill bounties require 50 stam
3 kill bounties require 34 stam
4 kill bounties require 25 stam
5 kill bounties require 20 stam
6 kill bounties require 17 stam
7 kill bounties require 15 stam
8 kill bounties require 13 stam
9 kill bounties require 12 stam
10 kill bounties are 10 stam minimum as usual

The maximum stamina is still 100 per hit for all those happy deleveling parties.


Instead of PvP reward tokens, why not bring in a PvP Rating lottery like the former Bounty Pot? The bounty Pot was one of the first reasons why I started in bounty hunting in the first place. Set it so that the minimum PvP rating has to 1100 to be in consideration for the lottery.

Instead of a PvP rating reset every two weeks, I'd personally want it to reset on every month.


+/- 10 levels for PvP range is too large for the lower levels. Why not make it graduated as well?
(levels 1-49) attackable +/- 5 levels
(levels 50-99) attackable +/- 10 levels
(levels 100-199) attackable +/- 20 levels
Every 100 levels, increase the attack range by 10 more levels.

At the lowest levels, the difference in quality of gear jumps substantially from level 1 to 11 or from 11 to 21. Above that, the gear is competitive even 20 levels up or down. My feeling is that new players should be "eased" into PvPing at the lower levels so a smaller attack range would be the most appropriate solution

#196 Kossy

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Posted 28 July 2010 - 15:06

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


not even forn please dont put restriction on how much player need to hit with on the Bounty Board... you said you wanted to favorise pvp dont kill it :evil:

#197 kingtyrin

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Posted 28 July 2010 - 15:06

If a person picked so many fights he is out of range of course he should still lose exp. If they didnt then what is the point of deleveling a person in the first place?

Why is no one understanding this correctly? Look at the wording.

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.


That means, if the attacker (The pvper) is below his VL, and he attacks someone in his VL range(The target) that he wouldnt be able to take xp from the target. This doesnt mean the person your deleveling will be immune from xp loss. This means people who keep attacking people and get deleveled will not be able to "bully" people by not caring about the bounties and continue to attack the target effectively causing them further xp loss making it harder for the target to level out of range

I hate to put it this way but if your "anti pvp" this is a good update for you(Im not "anti pvp," quite the contrary, but Im anti "abuse" so I am for this update)

#198 avvakum

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Posted 28 July 2010 - 15:07

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


start with details what was meant by bounty hits and non-bounty hits, what would be difference between 99 and 100 stamina hits? Can I hit with 99 stamina forever and my target loses XP?

#199 fs_chibibucky

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Posted 28 July 2010 - 15:08

oh man it just came to mind that since its 100 stam means that new players cant finish a 10 kill bounty untill they upgrade max stam. LAME! =P

#200 asterxemil

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Posted 28 July 2010 - 15:08

Level range for PvP as like upgrades, after 'X' LVs it increases? i'd say +5 for each 100 levels seems more appropriate


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