Hi all,
We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:
- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
I'm definitely not a fan of this idea. If in any way this was implemented, then a reset of all bounty hunting medals and the count is necessary. I'm not sure many people would like that.
As for a limit.. keep the bounty board the way it is now for stamina usage. The 10 stam clears are nice.. setting up deleveling parties works just as well.. change the required kills to 10 for all bounties placed.
- Potion to increase PvP rating transfer.
Ehh.. is it really necessary? See how many people use the buff first (I don't think many use it)
- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.
Not a fan of the reset every 2 weeks. For this to be implemented, it would hurt the people who actually have earned their PVP ratings. Never once have I traded and I'm still active in PVP/Bounty hunting. I choose targets carefully (and no not inactives).
If you do implement the reset, then please reconsider the amount of bounty tickets needed to take a bounty. Also, please consider the idea of gaining PVP points from bounties only AFTER completing the 10 hit bounty. This would help the race to 10 hits as well as knowing that only 1 person will be taking PVP rating from you (if you're worried about that).
Personally, I think there should be a tiered system for PVP rating loss per week, not a full reset. Maybe as you get a higher PVP rating, you run the risk of losing more PVP points per week if you aren't active in bounty hunting / PVP. Set some type of standard, say 5-10 bounties or 5-10 hits on active players (within 2 days time range).
- Increase the PvP target range to +/- 10
I think this is a good idea, but it should also be tiered. There was a great idea presented earlier based on Player Level / 50 +5 rounded up. This would help the higher levels have more than the same 10 targets (which is one way that PVP trading started). Also, below 150, it should be kept at +/- 5 levels.
Finally please fix the XP loss for all players. When a player under your level hits you just to hit you and you lose xp.. there's nothing you can do back to that player except 1) level out of his/her range or 2) bounty them (which isn't always the way that people want to take). Some of us like to hit back and that makes the game more interesting and fun. Most "PVP oriented" players take advantage of this too much because it's a 1-sided war.. the only thing the target can do is steal what.. gold.. hah most PVP oriented players don't sit offline with 500k+ gold.
Thank you for your time.