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PvP Ladder Suggestions


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#201 Khanate

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Posted 28 July 2010 - 15:09

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


No, forget that idea entirely. It doesn't bring anything to the table.

Do make 10 hit bounties mandatory though. And exp losses go both ways.

#202 Maehdros

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Posted 28 July 2010 - 15:10

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


No, forget that idea entirely. It doesn't bring anything to the table.

Do make 10 hit bounties mandatory though. And exp losses go both ways.



agreed totally

#203 kingtyrin

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Posted 28 July 2010 - 15:11

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


No, forget that idea entirely. It doesn't bring anything to the table.

Do make 10 hit bounties mandatory though. And exp losses go both ways.



agreed totally

+1

#204 fs_tal6727

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Posted 28 July 2010 - 15:13

Level range for PvP as like upgrades, after 'X' LVs it increases? i'd say +5 for each 100 levels seems more appropriate

This idea would be needed to be reset after a month or two. Think of a level 1000 Player(which is coming in just a little while) Doing PvP, he Could hit a level 950, and after a while, it would get out of hand. So how about we just stay a
5+/- levels for under 20
10+/- levels for 21-50
15+/- levels for 51-150
20+/- levels for 151 and over

#205 Kedyn

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Posted 28 July 2010 - 15:14

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.


I'm definitely not a fan of this idea. If in any way this was implemented, then a reset of all bounty hunting medals and the count is necessary. I'm not sure many people would like that.

As for a limit.. keep the bounty board the way it is now for stamina usage. The 10 stam clears are nice.. setting up deleveling parties works just as well.. change the required kills to 10 for all bounties placed.


- Potion to increase PvP rating transfer.

Ehh.. is it really necessary? See how many people use the buff first (I don't think many use it)

- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.


Not a fan of the reset every 2 weeks. For this to be implemented, it would hurt the people who actually have earned their PVP ratings. Never once have I traded and I'm still active in PVP/Bounty hunting. I choose targets carefully (and no not inactives).

If you do implement the reset, then please reconsider the amount of bounty tickets needed to take a bounty. Also, please consider the idea of gaining PVP points from bounties only AFTER completing the 10 hit bounty. This would help the race to 10 hits as well as knowing that only 1 person will be taking PVP rating from you (if you're worried about that).

Personally, I think there should be a tiered system for PVP rating loss per week, not a full reset. Maybe as you get a higher PVP rating, you run the risk of losing more PVP points per week if you aren't active in bounty hunting / PVP. Set some type of standard, say 5-10 bounties or 5-10 hits on active players (within 2 days time range).

- Increase the PvP target range to +/- 10


I think this is a good idea, but it should also be tiered. There was a great idea presented earlier based on Player Level / 50 +5 rounded up. This would help the higher levels have more than the same 10 targets (which is one way that PVP trading started). Also, below 150, it should be kept at +/- 5 levels.

Finally please fix the XP loss for all players. When a player under your level hits you just to hit you and you lose xp.. there's nothing you can do back to that player except 1) level out of his/her range or 2) bounty them (which isn't always the way that people want to take). Some of us like to hit back and that makes the game more interesting and fun. Most "PVP oriented" players take advantage of this too much because it's a 1-sided war.. the only thing the target can do is steal what.. gold.. hah most PVP oriented players don't sit offline with 500k+ gold.

Thank you for your time.

#206 Snowy900

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Posted 28 July 2010 - 15:16

Nice feedback guys :D .
i see alot about not liking the idea of 100 stam bounty hits -what would you change? keep it the same? Or have any kind of cap on it like 50 stam?


i thought this was a pvp ladder thread,, the Bounty Board doesnt need altering,, all that is needed is that 100stam hits are the only hits that get you pvp ladder points

#207 asterxemil

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Posted 28 July 2010 - 15:17

Level range for PvP as like upgrades, after 'X' LVs it increases? i'd say +5 for each 100 levels seems more appropriate

This idea would be needed to be reset after a month or two. Think of a level 1000 Player(which is coming in just a little while) Doing PvP, he Could hit a level 950, and after a while, it would get out of hand. So how about we just stay a
5+/- levels for under 20
10+/- levels for 21-50
15+/- levels for 51-150
20+/- levels for 151 and over



It still seems i like my idea better. So what if LV1000 hits a LV950? That's still not as bad as LV25 hitting LV1

#208 Snowy900

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Posted 28 July 2010 - 15:20

Level range for PvP as like upgrades, after 'X' LVs it increases? i'd say +5 for each 100 levels seems more appropriate

This idea would be needed to be reset after a month or two. Think of a level 1000 Player(which is coming in just a little while) Doing PvP, he Could hit a level 950, and after a while, it would get out of hand. So how about we just stay a
5+/- levels for under 20
10+/- levels for 21-50
15+/- levels for 51-150
20+/- levels for 151 and over



It still seems i like my idea better. So what if LV1000 hits a LV950? That's still not as bad as LV25 hitting LV1


why would a level 25 hit a level 1 player?

#209 asterxemil

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Posted 28 July 2010 - 15:22

Ppl suggested changing 5 -/+ to 25 in PvP like GvG, if you read earlier posts

#210 Khanate

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Posted 28 July 2010 - 15:22

10 is enough.

#211 avvakum

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Posted 28 July 2010 - 15:22

Nice discussions, but isn't Hoof just playing with us? They asked for feedbacks on new buffs, and then added completely different skills... These PvP suggestions are like they wanted to disappoint everyone before adding something nice :)

#212 Snowy900

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Posted 28 July 2010 - 15:24

Ppl suggested changing 5 -/+ to 25 in PvP like GvG, if you read earlier posts



i meant in pvp why would a level 25 hit a level 1,, but also in gvg how many guilds take in level 1 players

#213 asterxemil

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Posted 28 July 2010 - 15:26

Nice discussions, but isn't Hoof just playing with us? They asked for feedbacks on new buffs, and then added completely different skills... These PvP suggestions are like they wanted to disappoint everyone before adding something nice :)



SURPRISE!!! Didn't you know??? There will be no more violence in PvP, meerly arguments, in which the victor gets a nice medal!!!! COMING SOON! PvP Version 3.0, No more ARGUMENTS!!! You get to spend 10 stamina to glare at them... MENACINGLY! .... Guess WHAAAAAT???? PvP Version 4.0....

#214 BlackSun

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Posted 28 July 2010 - 15:30

:arrow: Hoof - Please consider seperating PvP rating completely from the bounty board. This is what leads to 90% of the problems regarding PvP rating. There is a separate medal for the BB, the bounty board seems to work fine, except when it is abused for PvP rating.

PvP rating should reflect how well you do against people around your level, not how many bounties you can complete without being counter-bountied.

#215 kingtyrin

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Posted 28 July 2010 - 15:30

Ppl suggested changing 5 -/+ to 25 in PvP like GvG, if you read earlier posts



i meant in pvp why would a level 25 hit a level 1,, but also in gvg how many guilds take in level 1 players

They would. Regardless of reason. Remember the level 1s all have that stock rating to pray on, plus most dont have any bounty tickets. As for the guilds, plenty of desperate newer guilds will take in anyone, and RP farmers prey on them like crazy. That is why you find most "Gvg experts" between level 25 and 50. Thats a discussion for a different thread though. I agree that a 10 level range is enough for pvp in regular pvp. Its double what we have at least :D Then again, under level 20, because of the way the stat thresholds for what is possible multiplies as it gos up, I think even 5 is too big of a range down there at the same time, let alone the 25 for gvg lol.

#216 asterxemil

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Posted 28 July 2010 - 15:32

:arrow: Hoof - Please consider seperating PvP rating completely from the bounty board. This is what leads to 90% of the problems regarding PvP rating. There is a separate medal for the BB, the bounty board seems to work fine, except when it is abused for PvP rating.

PvP rating should reflect how well you do against people around your level, not how many bounties you can complete without being counter-bountied.


Well then, they'd must consider taking away Titans from quests, else it's abusing getting 2 other medals at once

#217 Bleltch

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Posted 28 July 2010 - 15:32



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.



lol.. mean a lvl 25 will hit the lvl 1 character .. and lvl 1 had to defend offline or online with his equipment.. ( nice idea) :wink:

But it's ok for gvg???

#218 Kedyn

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Posted 28 July 2010 - 15:34

Ppl suggested changing 5 -/+ to 25 in PvP like GvG, if you read earlier posts



i meant in pvp why would a level 25 hit a level 1,, but also in gvg how many guilds take in level 1 players

They would. Regardless of reason. Remember the level 1s all have that stock rating to pray on, plus most dont have any bounty tickets. As for the guilds, plenty of desperate newer guilds will take in anyone, and RP farmers prey on them like crazy. That is why you find most "Gvg experts" between level 25 and 50. Thats a discussion for a different thread though. I agree that a 10 level range is enough for pvp in regular pvp. Its double what we have at least :D Then again, under level 20, because of the way the stat thresholds for what is possible multiplies as it gos up, I think even 5 is too big of a range down there at the same time, let alone the 25 for gvg lol.


Agree completely.. the stat differences between certain sets between level 1-50 is unbelievable.. +/- 5 for PVP in that range is acceptable (but I'd like to even see it lowered) and as for GVG.. well let's save that for another thread, but it should be more like +/-5 levels for under 50..

As you get higher, you have more resources to obtain buffs to help protect you in a GVG or are able to figure out someway to overcome certain attackers gears.

#219 asterxemil

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Posted 28 July 2010 - 15:35

i never thought so

#220 Thoran

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Posted 28 July 2010 - 15:35

Slightly Off Topic here but...

1) One thing that has always bothered me was the 'Hoof Tax' imposed on a successful PvP kill. I'm talking about the gold that left on the ground....

EXAMPLE:
"??? lost 215733 gold of which Thoran stole 211800 gold"
...the player lost a total of $215,733 gold and yet we walk away with only $211,800. This is NOT the 'Protect Gold' kicking in, its lost gold, left on the ground I guess (like I would leave anything and would take all the gear if i could.

Can we get rid of this 'Tax', please. I hate it when players expect their gold back and never even think that most of it was left on the ground, LOL

If you hover your mouse over this:
Stamina: [?]
You will read that "Select between 10 and 100 stamina to attack the player with. The more stamina used in the attack, the more gold will be stolen and xp removed and durability destroyed on their items if your attack is successful."
THIS is why players who attack for Gold use 100 stamina, so if we are needing to use the max alowed we should at least walk away with all that was taken in the first place, and not TAXED for it.

2) The 'Protect Gold' enhancement kicks in a LOT while 'Master Thief' does not, can we tweak the MP if only a tiny bit more?!

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