Bottom line Luis, if 100 stam hits are required either off or on the board it will hurt the cows efforts to get more people involved, so kiss that suggestion goodbye, after all, as you said it's a business. Nevertheless, your stranglehold is safe. Don't worry, this game will never offer you much competition. And because you don't understand how "leveling the field" even some, is exactly the reason a good many of the players feel the PvP ranking system is broken and have complained enough for HCS to even start this thread!
Dew, your funny. If you knew anything about Luis, you would know that he is the BIGGEST supporter of changing the PvP System. This seems very ironic because he is 8th currently in the PvP Ladder, was 1st for a few days i believe.
He suggested 100 stam hits for PvP rating, because people are selling their rating with wimpy 10 stam hits. There is no honor in the PvP Ladder. No one can get in the top 50 for rating, without trying to "buy it" off players. You will either get bountied for hitting active players OR you'll buy rating off players. That is your only option currently.
Do you have any suggestions? I see a lot of "no thats a bad idea", but how about solutions.
Here we go:
[*:2n73jgwn]Make PvP rating attainable
only via 100 stam attacks ON and OFF the BB.
[*:2n73jgwn]10 stam "clears" are still possible on the BB so players won't need to spend 1000 stam to clear a bounty.
10 stam attacks gain no rating. The Crystal Bounty hunter medal is still attainable using the the same method dozens of players have already used to achieve that medal.
[*:2n73jgwn]100 stam attacks and xp loss for
ALL attacks are required to prevent trading of PvP point rating. No one will 'sell' rating if they are losing lots of xp, at least not unless the player selling was going to ask for huge amounts of fsp. The xp loss is the deterrent. 100 stamming shows dominance. The player doing the 100 stamming is taking all the risks. A few scenarios are possible.
Example:
Player A hits player B with 100 stam and gains rating.
Player B bountys player A. Couple things can happen here:
[*:2n73jgwn]Player A can be 100 stammed on the BB losing rating by whoever takes the bounty(they can also be bountyed)
[*:2n73jgwn]Player A can be 10 stam cleared losing no rating.
[*:2n73jgwn]or a combination of both depending who is on the bounty.Also:
[*:2n73jgwn]Player B hits back, still having a bounty on player A. Player A now has a bounty on player B.
And lastly sometimes player B does nothing.
[*:2n73jgwn]Player B might also want to hire mercenarys or players hired to 100 stam player A. (Note: I believe all mercs should be dropped 5 but...).
What would happen is that the PvP system becomes more dynamic. PvP dominance is not for every player. It comes down to risk and how a player manages that risk to defend their rating. Nothing new. Gloat and Honor buffs would still be useful. If a player doesn't have the stamina or the means by which to purchase it in order to 100 stam players then they will have to wait until they have progressed enough through the game or donate. The best part would be the near elimination of traders and to show who is really dominant at PvP using their stamina like everything else in game(except arena).
One last minor thing I'd like to see added is to make the medal a top 10. It would alleviate the pressure to make the system perfect. Almost all of those that have any Dominance medal already traded points to get it at some juncture so there wouldn't be many complaints since it was achieved through manipulating a broken system. Now they must earn it and keep earning it! And since the method to attain the rating would be 100 stam attacks it would also be interesting to see who takes the most xp from players(levels). For those that are xp cautious and still want to learn about PvPing(or train) they can always GvG. Also a good way to earn fsp.