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PvP Ladder Suggestions


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#681 avvakum

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Posted 29 July 2010 - 19:56

its the possibility..not the % of occurrence


it's motivation-driven decision-making process, setting odds in sport betting is based on it. Can you get stats on how many players act unreasonably on average? How many footballers tackle unreasonably?

#682 fs_nokio420

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Posted 29 July 2010 - 20:00

I like all the ideas :) especially resetting the pvp ladder. only one i dont like is the 100 stam on bounty kills.. maybe 25 but 100 stam per hit would be alot of stam for what most times is barely any gold

#683 Bleltch

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Posted 29 July 2010 - 20:03

i don't see how destroying someone's character shows who the pvpers are..what would be the purpose of hitting someone with less then 100 stamina then?

you are less likely to be hit back if you swing with 100 stamina..

It's not going to destroy anyone, it just exp. And 10 stams would still be good for playing tag and gold steals that dont merit more stam. And a guy hit me with a 100 stam a few days ago, i hit him back. :)

#684 RebornJedi

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Posted 29 July 2010 - 20:09

i don't care much for the 10% loss of a level each time i attack someone for PvP rating..

think about how many 'anti-pvpers' there are now..just think about if this was put into place with the rating reset..

 


#685 avvakum

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Posted 29 July 2010 - 20:12

i don't care much for the 10% loss of a level each time i attack someone for PvP rating..

think about how many 'anti-pvpers' there are now..just think about if this was put into place with the rating reset..


I actually hate the idea making other players valuable targets in PvP rating competition... gold or other reasons for attacks including sadism are ok, but surely not PvP rating...

#686 avvakum

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Posted 29 July 2010 - 20:28

An opt out of PvP rating competition? It won't give any immunity from pvp attacks or xp loss, but whoever attacks you will know that PvP points can't be taken from you... something like that...players that are in PvP competition after the last reset won't be able to change it till next weekly reset...

#687 KitiaraLi

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Posted 29 July 2010 - 20:29

I am starting to like the idea about all BB action being 100stams, and the PvP ladder stuff as well.. will be very hard for ppl to submit tickets on it, if it gets implemented :twisted:

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#688 avvakum

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Posted 29 July 2010 - 20:34

I am starting to like the idea about all BB action being 100stams, and the PvP ladder stuff as well.. will be very hard for ppl to submit tickets on it, if it gets implemented :twisted:



lol I like 100stams from the beginning, but there should be some new medal for it, don't like that some anti-pvp'ers have BH medals now.. :evil:

#689 fs_commiedevo

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Posted 29 July 2010 - 20:35

As a Top Bounty Hunter, I will quit this game FOREVER if I must waste 1000 Stam per hunt. this will mean i can complete 1/10 the number of normal hunts per day and therefore make this game useless to me. DO NOT put this TERRIBLE idea into effect.

#690 fs_zhyla

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Posted 29 July 2010 - 20:48

Hi - please leave the system as is.

Thanks.

#691 KitiaraLi

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Posted 29 July 2010 - 21:01

I am starting to like the idea about all BB action being 100stams, and the PvP ladder stuff as well.. will be very hard for ppl to submit tickets on it, if it gets implemented :twisted:



lol I like 100stams from the beginning, but there should be some new medal for it, don't like that some anti-pvp'ers have BH medals now.. :evil:


They paid very well for 'em, I am sure... only fair they have something on the shelf to show for their shoppings :roll: Besides.. where would this game be was it not for the credit card commando?

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#692 Mister Doom

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Posted 29 July 2010 - 21:24

I'm probably just being paranoid here... However as I am anti-pvp and I do have a bounty hunter medal.. Hopefully the lady calista remembers the time she whooped my ass while I was gaining my medal. She did the last time I spoke to her, granted that was a fairly long time ago though. Aside from the chest medal which is pretty much impossible to buy, ( I do however refuse to up my prices to try and 'outbuy' other chest gatherers) people sell me the locations because I'm fairly well known and also known to be honest and very fast. I haven't traded or found loopholes to gain any medal I own currently. Not sure why I'm defending myself right now tbh. They probably aren't even referring to me, I guess I simply value my integrity in this game.

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#693 Leos3000

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Posted 29 July 2010 - 22:24

honestly if pvp rating was transferred with 10 stam hits that were not bountyable I think the ladder would be pretty fun, hitting someone a ton when they are on top just to take their rating would create havoc and make the ladder fluctuate a lot more. and anything over 10 stam is still bountyable and would take xp.

1 other thing I wouldn't mind seeing implemented is the person who wins the bounty can not be countered, anyone else could be tho.

#694 sercra

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Posted 29 July 2010 - 22:27

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
I say 100 stam count double. Otherwise players with less than 1000 stam won't end a bounty
- Potion to increase PvP rating transfer.
gold sink? ok
- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.
good
- Increase the PvP target range to +/- 10
You will get more gold in the market, there is always people looking for inactive players and a 10lvl vs a 20lvl player seams unfair. I would say 5 + 1 per 100 lvls if you forget the gold problem
- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.
No, delevel is a result of massive attack, and attacks can always be bountied. this will conflict with bounties (only stam will be taken when within range?) There are better ways of spending time like adding a paid transfer on bounded items.

#695 luke1976

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Posted 29 July 2010 - 22:30

I really hate the idea of changing Bounty hits to 100. The others I'm lukewarm about but I don't pvp anyway

#696 Bleltch

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Posted 29 July 2010 - 22:37

honestly if pvp rating was transferred with 10 stam hits that were not bountyable I think the ladder would be pretty fun, hitting someone a ton when they are on top just to take their rating would create havoc and make the ladder fluctuate a lot more. and anything over 10 stam is still bountyable and would take xp.

1 other thing I wouldn't mind seeing implemented is the person who wins the bounty can not be countered, anyone else could be tho.

Then it would be a bunch of high level players farming points and dominating the ladder as they have for years. Pvp needs risk, the more the better. To give the pvp ladder back to the pvpers.

#697 Windbattle

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Posted 29 July 2010 - 23:33

Here we go:
[*:ubti13x4]Make PvP rating attainable only via 100 stam attacks ON and OFF the BB.
[*:ubti13x4]10 stam "clears" are still possible on the BB so players won't need to spend 1000 stam to clear a bounty. 10 stam attacks gain no rating. The Crystal Bounty hunter medal is still attainable using the the same method dozens of players have already used to achieve that medal.
[*:ubti13x4]100 stam attacks and xp loss for ALL attacks are required to prevent trading of PvP point rating. No one will 'sell' rating if they are losing lots of xp, at least not unless the player selling was going to ask for huge amounts of fsp. The xp loss is the deterrent. 100 stamming shows dominance. The player doing the 100 stamming is taking all the risks. A few scenarios are possible.
Example:
Player A hits player B with 100 stam and gains rating.
Player B bountys player A. Couple things can happen here:
[*:ubti13x4]Player A can be 100 stammed on the BB losing rating by whoever takes the bounty(they can also be bountyed)
[*:ubti13x4]Player A can be 10 stam cleared losing no rating.
[*:ubti13x4]or a combination of both depending who is on the bounty.Also:
[*:ubti13x4]Player B hits back, still having a bounty on player A. Player A now has a bounty on player B.
And lastly sometimes player B does nothing.
[*:ubti13x4]Player B might also want to hire mercenarys or players hired to 100 stam player A. (Note: I believe all mercs should be dropped 5 but...).
What would happen is that the PvP system becomes more dynamic. PvP dominance is not for every player. It comes down to risk and how a player manages that risk to defend their rating. Nothing new. Gloat and Honor buffs would still be useful. If a player doesn't have the stamina or the means by which to purchase it in order to 100 stam players then they will have to wait until they have progressed enough through the game or donate. The best part would be the near elimination of traders and to show who is really dominant at PvP using their stamina like everything else in game(except arena).

One last minor thing I'd like to see added is to make the medal a top 10. It would alleviate the pressure to make the system perfect. Almost all of those that have any Dominance medal already traded points to get it at some juncture so there wouldn't be many complaints since it was achieved through manipulating a broken system. Now they must earn it and keep earning it! And since the method to attain the rating would be 100 stam attacks it would also be interesting to see who takes the most xp from players(levels). For those that are xp cautious and still want to learn about PvPing(or train) they can always GvG. Also a good way to earn fsp. :)


Way to deliver some good suggestions. I see you put some thought into this one luis. I am 100% for this suggestion. No one has put up a better solution yet, to my knowledge.

#698 Windbattle

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Posted 29 July 2010 - 23:35

believe it or not some of us don't play the game to PVP. Please don't change the system.


If you don't PvP, i fail to see why your qualified to comment. Enough said.

#699 yodamus

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Posted 29 July 2010 - 23:42

so far..i see the only good suggestion is - If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.

definatly needed to keep those who dont care about losing levels from abusing those who wish to play the game and level up., maybe even better would be to drop the virtual level.so there will be no attacking out of range.

100 stam hits for bounty hits is the worst suggestion..must have been made by the higher level players..since they would be the only ones with enough stamina to do the bountys..they would be the ones getting the pvp points and they would be the ones getting the tokens and prizes that come with it..no wonder the only players i see agreeing with 100 stam hits for bounty hits are the higher and highest level players..nobody with less than 1500 stamina would ever try a bounty..for most it would a 15-20 hour wait to get that stamina back..15-20 hrs recovery time for 1 bountyhunt try that you might not win..very very bad idea...

#700 Windbattle

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Posted 29 July 2010 - 23:43

i don't care much for the 10% loss of a level each time i attack someone for PvP rating..

think about how many 'anti-pvpers' there are now..just think about if this was put into place with the rating reset..


Why should we care? This is about making PvP better, not about appeasing the level 20's. Regardless of what changes are made, higher level players will be in the top 250 for PvP ladder, aka 200+. They have more upgrades and can hit more times per day (with the current system or the proposed system). I doubt we will find a system that level 50's and level 600's can agree on, since they are at very different points in the game.


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