its the possibility..not the % of occurrence
it's motivation-driven decision-making process, setting odds in sport betting is based on it. Can you get stats on how many players act unreasonably on average? How many footballers tackle unreasonably?
Posted 29 July 2010 - 19:56
its the possibility..not the % of occurrence
Posted 29 July 2010 - 20:00
Posted 29 July 2010 - 20:03
It's not going to destroy anyone, it just exp. And 10 stams would still be good for playing tag and gold steals that dont merit more stam. And a guy hit me with a 100 stam a few days ago, i hit him back.i don't see how destroying someone's character shows who the pvpers are..what would be the purpose of hitting someone with less then 100 stamina then?
you are less likely to be hit back if you swing with 100 stamina..
Posted 29 July 2010 - 20:09
Posted 29 July 2010 - 20:12
i don't care much for the 10% loss of a level each time i attack someone for PvP rating..
think about how many 'anti-pvpers' there are now..just think about if this was put into place with the rating reset..
Posted 29 July 2010 - 20:28
Posted 29 July 2010 - 20:29
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
Posted 29 July 2010 - 20:34
I am starting to like the idea about all BB action being 100stams, and the PvP ladder stuff as well.. will be very hard for ppl to submit tickets on it, if it gets implemented :twisted:
Posted 29 July 2010 - 20:35
Posted 29 July 2010 - 20:48
Posted 29 July 2010 - 21:01
I am starting to like the idea about all BB action being 100stams, and the PvP ladder stuff as well.. will be very hard for ppl to submit tickets on it, if it gets implemented :twisted:
lol I like 100stams from the beginning, but there should be some new medal for it, don't like that some anti-pvp'ers have BH medals now.. :evil:
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
Posted 29 July 2010 - 21:24
Posted 29 July 2010 - 22:24
Posted 29 July 2010 - 22:27
Posted 29 July 2010 - 22:30
Posted 29 July 2010 - 22:37
Then it would be a bunch of high level players farming points and dominating the ladder as they have for years. Pvp needs risk, the more the better. To give the pvp ladder back to the pvpers.honestly if pvp rating was transferred with 10 stam hits that were not bountyable I think the ladder would be pretty fun, hitting someone a ton when they are on top just to take their rating would create havoc and make the ladder fluctuate a lot more. and anything over 10 stam is still bountyable and would take xp.
1 other thing I wouldn't mind seeing implemented is the person who wins the bounty can not be countered, anyone else could be tho.
Posted 29 July 2010 - 23:33
Here we go:
[*:ubti13x4]Make PvP rating attainable only via 100 stam attacks ON and OFF the BB.
[*:ubti13x4]10 stam "clears" are still possible on the BB so players won't need to spend 1000 stam to clear a bounty. 10 stam attacks gain no rating. The Crystal Bounty hunter medal is still attainable using the the same method dozens of players have already used to achieve that medal.
[*:ubti13x4]100 stam attacks and xp loss for ALL attacks are required to prevent trading of PvP point rating. No one will 'sell' rating if they are losing lots of xp, at least not unless the player selling was going to ask for huge amounts of fsp. The xp loss is the deterrent. 100 stamming shows dominance. The player doing the 100 stamming is taking all the risks. A few scenarios are possible.
Example:
Player A hits player B with 100 stam and gains rating.
Player B bountys player A. Couple things can happen here:
[*:ubti13x4]Player A can be 100 stammed on the BB losing rating by whoever takes the bounty(they can also be bountyed)
[*:ubti13x4]Player A can be 10 stam cleared losing no rating.
[*:ubti13x4]or a combination of both depending who is on the bounty.Also:
[*:ubti13x4]Player B hits back, still having a bounty on player A. Player A now has a bounty on player B.
And lastly sometimes player B does nothing.
[*:ubti13x4]Player B might also want to hire mercenarys or players hired to 100 stam player A. (Note: I believe all mercs should be dropped 5 but...).
What would happen is that the PvP system becomes more dynamic. PvP dominance is not for every player. It comes down to risk and how a player manages that risk to defend their rating. Nothing new. Gloat and Honor buffs would still be useful. If a player doesn't have the stamina or the means by which to purchase it in order to 100 stam players then they will have to wait until they have progressed enough through the game or donate. The best part would be the near elimination of traders and to show who is really dominant at PvP using their stamina like everything else in game(except arena).
One last minor thing I'd like to see added is to make the medal a top 10. It would alleviate the pressure to make the system perfect. Almost all of those that have any Dominance medal already traded points to get it at some juncture so there wouldn't be many complaints since it was achieved through manipulating a broken system. Now they must earn it and keep earning it! And since the method to attain the rating would be 100 stam attacks it would also be interesting to see who takes the most xp from players(levels). For those that are xp cautious and still want to learn about PvPing(or train) they can always GvG. Also a good way to earn fsp.
Posted 29 July 2010 - 23:35
believe it or not some of us don't play the game to PVP. Please don't change the system.
Posted 29 July 2010 - 23:42
Posted 29 July 2010 - 23:43
i don't care much for the 10% loss of a level each time i attack someone for PvP rating..
think about how many 'anti-pvpers' there are now..just think about if this was put into place with the rating reset..
0 members, 1 guests, 0 anonymous users