Jump to content

Photo

PvP Ladder Suggestions


  • This topic is locked This topic is locked
806 replies to this topic

#141 fs_bnet

fs_bnet
  • Guests

Posted 28 July 2010 - 13:47

Why a potion? Isn't pvp set up to reward the winner already? Aren't the available potions and gear enough? It sounds like its a "wonder drug" to take away the planning?

100 stam hits sounds a bit much especially if you live on doing bounty hunting? We don't do 100 "required" hits for anything else why are we limiting this area?

If we are going to adjust target ranges then let's also do it for guild conflicts which are a farce anymore! One player can start and complete a conflict winning a highly prized item...where is the "guild" in that because the required number of "4" never happens. Make the range if changed also in the guild conflicts which nothing more than pvp events with no 100 stam hits and huge rewards?

#142 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 28 July 2010 - 13:48

And how about getting rid of the pvp ladder and the dominance medal altogether? Replace it with something truly pvp oriented like "gold stolen" or "exp taken" or "levels taken".

#143 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 28 July 2010 - 13:50

I see ppl have a problem with the Potion(s)... who's to say this not-yet-existent Potion was to be a reward by using PvP tokens to get, to keep your spot high in the ranks?

#144 Woot

Woot

    Member

  • Members
  • PipPip
  • 255 posts

Posted 28 July 2010 - 13:54

- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.


lol, +1. I'd like to see more challenge in pvp, I usually never get attacked by anyone :(.

#145 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 28 July 2010 - 13:56



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.


lol, +1. I'd like to see more challenge in pvp, I usually never get attacked by anyone :(.



Well when you put it THAT way... let's up GvG from 25 +/- to 100 to spice things up

#146 moonfrost

moonfrost

    Veteran

  • Members
  • PipPipPip
  • 528 posts

Posted 28 July 2010 - 13:58

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.

not even a plausible option, 1k stam per bounty clear and thats if you win...you get the right people up there and you're looking at 3k+ just to try and clear

- Potion to increase PvP rating transfer.

why not just give the credit card commandos a free pvp allocation

- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.

don't the high levels do this already?

- Increase the PvP target range to +/- 10

about the only decent change i can see

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.

if you get hit you should suffer xp loss too, pure and simple

~ The Fallen Sword Team



#147 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 28 July 2010 - 14:00

:shock: :shock: :shock: :arrow: :idea:

I have yet to see this happen with a Cow suggestion

#148 BlackSun

BlackSun

    Member

  • New Members
  • PipPip
  • 134 posts

Posted 28 July 2010 - 14:04

So PvP dominance = BB dominance? This is really what i was hoping not to see.

#149 fs_missle

fs_missle
  • Guests

Posted 28 July 2010 - 14:04

Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
i personally dont like this idea as of if i were to do a bounty i could only do 9 hits and wait 2 hours as of stam regeneration is 65 and i have 930 maximum and no reserve stammina

#150 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 28 July 2010 - 14:05

- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.

#151 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 28 July 2010 - 14:06

So PvP dominance = BB dominance? This is really what i was hoping not to see.

Same here, I was hoping for it to change.

#152 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 28 July 2010 - 14:07



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.


But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.

#153 Snowy900

Snowy900

    Member

  • New Members
  • PipPip
  • 352 posts

Posted 28 July 2010 - 14:07



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.



why have a limit at all for pvp,, if i wanted to try and hit a level 800 i should be able to,, if i lose i can still be bountied

#154 kingtyrin

kingtyrin

    Veteran

  • Members
  • PipPipPip
  • 1,700 posts

Posted 28 July 2010 - 14:10



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.


But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.

THis is true, under level 50, almost any range over 5(and even 5 under level 20) is too much since the thresholds of stat possibilities are the most different % wise between levels of any in the game. Then again, the 25 level range is unfair in gvg down there as well. Everywhere else increases the level range is wonderful, because there is very few levels were a 10 level difference or even a 25 level difference cannot be competitive with one and another.

#155 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 28 July 2010 - 14:11

I liked most of the updates but 100 stam only to count as a bounty kill?

Are you resetig the top hunter list or do those who got there before this going to keep their place forever?

Are you taking all the current bounty medals away since everyone eles will have to pay 10x what they did in stam to get it?

Are you going to increase the starting max stam to 1000?

Since I have to 100 stam for a regular bounty can I now use 1000 stam one im actually angry at??

to me,,it doesnt make sense its changing the rules after most of the players started the game

Instead why not make it where they lose 10 levels instead of 5 and eliminate the xp lock for 5 of them, increase kills so more than 10 can be done with a hella gold cost for each hit over 10.

if you insist on making hits cost 100 stam then please add something so the bb can still be used to extract vengence on players,,perhaps something like a knockout feture where the player is beaten so badlly they are unable to use stam for a hr or has to pay gold to repair and heal before being able to perform any actions other than chat or msg.

#156 Solitary

Solitary

    New Member

  • New Members
  • Pip
  • 48 posts
  • United States of America

Posted 28 July 2010 - 14:11

So is every Bounty a De-Leveling Party now or what? I don't agree with the 100 Stamina per Bounty Hits. I like the other updates but that 100 Stamina per Hit has got to go.

#157 Bleltch

Bleltch

    Veteran

  • Members
  • PipPipPip
  • 1,784 posts

Posted 28 July 2010 - 14:12



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.


But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.

Well personally i think that should be changed too. And gvg attacks should have the risk of bounty also.

#158 KitiaraLi

KitiaraLi

    Veteran

  • Members
  • PipPipPip
  • 1,240 posts
  • Denmark

Posted 28 July 2010 - 14:17

So is every Bounty a De-Leveling Party now or what? I don't agree with the 100 Stamina per Bounty Hits.


easy now.. we just need Hoof, or anyone else from HCS (I see you FORN and Grim too) to come in here, and explain the F those weak put suggestions are all about..

I am seriously doubting that Hoof went of his bonkers, and wants bounties to be cleared by 100 stammers, nomatter what. Ofcourse he meant that, hitting anyone with less than 100 stam = no option to bounty, hence also saying that hitting anyone with less than 100 stam = no loss except for rating.. and at some point, they'll come to their senses and see, that it should not be anything less than 100 stam, it should be anything above 10 stam... much simpler and they will come to see this, I am sure...please?... come to your senses.. please?

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#159 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 28 July 2010 - 14:18



- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.

Yes!!! Why not? It's works for GvG.



why have a limit at all for pvp,, if i wanted to try and hit a level 800 i should be able to,, if i lose i can still be bountied



I like that enthusiasm. "Hey everyone imma LV1 betcha ALL my coins i can take down this Cursed Samurai i found!!!:D"


LV800 says: "Like lambs to the slaughter.... MUAHAHAHA!!!"

#160 fs_80gdan

fs_80gdan
  • Guests

Posted 28 July 2010 - 14:19

Well personally i think that should be changed too. And gvg attacks should have the risk of bounty also.

why lose exp/gold?gvg has a purpose already...that's RP :)


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: