PvP Ladder Suggestions
#141
fs_bnet
Posted 28 July 2010 - 13:47
100 stam hits sounds a bit much especially if you live on doing bounty hunting? We don't do 100 "required" hits for anything else why are we limiting this area?
If we are going to adjust target ranges then let's also do it for guild conflicts which are a farce anymore! One player can start and complete a conflict winning a highly prized item...where is the "guild" in that because the required number of "4" never happens. Make the range if changed also in the guild conflicts which nothing more than pvp events with no 100 stam hits and huge rewards?
#142
Posted 28 July 2010 - 13:48
#143
Posted 28 July 2010 - 13:50
#144
Posted 28 July 2010 - 13:54
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
lol, +1. I'd like to see more challenge in pvp, I usually never get attacked by anyone
#145
Posted 28 July 2010 - 13:56
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
lol, +1. I'd like to see more challenge in pvp, I usually never get attacked by anyone.
Well when you put it THAT way... let's up GvG from 25 +/- to 100 to spice things up
#146
Posted 28 July 2010 - 13:58
Hi all,
We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:
- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
not even a plausible option, 1k stam per bounty clear and thats if you win...you get the right people up there and you're looking at 3k+ just to try and clear
- Potion to increase PvP rating transfer.
why not just give the credit card commandos a free pvp allocation
- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.
don't the high levels do this already?
- Increase the PvP target range to +/- 10
about the only decent change i can see
- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.
if you get hit you should suffer xp loss too, pure and simple
~ The Fallen Sword Team
#147
Posted 28 July 2010 - 14:00
I have yet to see this happen with a Cow suggestion
#148
Posted 28 July 2010 - 14:04
#149
fs_missle
Posted 28 July 2010 - 14:04
i personally dont like this idea as of if i were to do a bounty i could only do 9 hits and wait 2 hours as of stam regeneration is 65 and i have 930 maximum and no reserve stammina
#150
Posted 28 July 2010 - 14:05
Yes!!! Why not? It's works for GvG.- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
#151
Posted 28 July 2010 - 14:06
Same here, I was hoping for it to change.So PvP dominance = BB dominance? This is really what i was hoping not to see.
#152
Posted 28 July 2010 - 14:07
Yes!!! Why not? It's works for GvG.
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.
#153
Posted 28 July 2010 - 14:07
Yes!!! Why not? It's works for GvG.
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
why have a limit at all for pvp,, if i wanted to try and hit a level 800 i should be able to,, if i lose i can still be bountied
#154
Posted 28 July 2010 - 14:10
THis is true, under level 50, almost any range over 5(and even 5 under level 20) is too much since the thresholds of stat possibilities are the most different % wise between levels of any in the game. Then again, the 25 level range is unfair in gvg down there as well. Everywhere else increases the level range is wonderful, because there is very few levels were a 10 level difference or even a 25 level difference cannot be competitive with one and another.Yes!!! Why not? It's works for GvG.
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.
#155
Posted 28 July 2010 - 14:11
Are you resetig the top hunter list or do those who got there before this going to keep their place forever?
Are you taking all the current bounty medals away since everyone eles will have to pay 10x what they did in stam to get it?
Are you going to increase the starting max stam to 1000?
Since I have to 100 stam for a regular bounty can I now use 1000 stam one im actually angry at??
to me,,it doesnt make sense its changing the rules after most of the players started the game
Instead why not make it where they lose 10 levels instead of 5 and eliminate the xp lock for 5 of them, increase kills so more than 10 can be done with a hella gold cost for each hit over 10.
if you insist on making hits cost 100 stam then please add something so the bb can still be used to extract vengence on players,,perhaps something like a knockout feture where the player is beaten so badlly they are unable to use stam for a hr or has to pay gold to repair and heal before being able to perform any actions other than chat or msg.
#156
Posted 28 July 2010 - 14:11
#157
Posted 28 July 2010 - 14:12
Well personally i think that should be changed too. And gvg attacks should have the risk of bounty also.Yes!!! Why not? It's works for GvG.
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
But GvG doesn't mean XP loss, gold loss, etc. And i personally don't want our newbies, at LV1 to be PvP'd the hell out of.
#158
Posted 28 July 2010 - 14:17
So is every Bounty a De-Leveling Party now or what? I don't agree with the 100 Stamina per Bounty Hits.
easy now.. we just need Hoof, or anyone else from HCS (I see you FORN and Grim too) to come in here, and explain the F those weak put suggestions are all about..
I am seriously doubting that Hoof went of his bonkers, and wants bounties to be cleared by 100 stammers, nomatter what. Ofcourse he meant that, hitting anyone with less than 100 stam = no option to bounty, hence also saying that hitting anyone with less than 100 stam = no loss except for rating.. and at some point, they'll come to their senses and see, that it should not be anything less than 100 stam, it should be anything above 10 stam... much simpler and they will come to see this, I am sure...please?... come to your senses.. please?
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
#159
Posted 28 July 2010 - 14:18
Yes!!! Why not? It's works for GvG.
- Increase the PvP target range to +/- 10
Yes, loving this. But why stop at +/- 10Lets make it +/- 25.
why have a limit at all for pvp,, if i wanted to try and hit a level 800 i should be able to,, if i lose i can still be bountied
I like that enthusiasm. "Hey everyone imma LV1 betcha ALL my coins i can take down this Cursed Samurai i found!!!:D"
LV800 says: "Like lambs to the slaughter.... MUAHAHAHA!!!"
#160
fs_80gdan
Posted 28 July 2010 - 14:19
why lose exp/gold?gvg has a purpose already...that's RPWell personally i think that should be changed too. And gvg attacks should have the risk of bounty also.
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