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PvP Ladder Suggestions


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#161 Khanate

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Posted 28 July 2010 - 14:20

GvG's are working well, why mess with a winning formula? Just like the functionning of the bounty board, GvG's should not be messed with.

#162 asterxemil

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Posted 28 July 2010 - 14:22

HEY!!! YOU!!! This be PvP Ladder thread, go post GvG issues elsewhere >:o

#163 Bleltch

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Posted 28 July 2010 - 14:24

Well personally i think that should be changed too. And gvg attacks should have the risk of bounty also.

why lose exp/gold?gvg has a purpose already...that's RP :)


That's even more reason to add some risk to it.

#164 fs_sovereignv

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Posted 28 July 2010 - 14:25

Hi all,

We would like your feedback regarding the PvP Ladder changes. Here is what we are looking at currently:

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.


please no. that is a horrible idea. its supposed to be punishment. so now i HAVE to 100 stam everyone. thats not cool. if your going to do that. might as well tweak the xp loss. because that is not fair.

also pretty much screws over all the low lvls trying to be bounty hunters. it would take 100 stamina before to clear someone. but now i need 1,000?. that is just dumb. to be frank.

also whoever said they should introduce bountying for GVG is dumb. just live it as is. some things shouldnt be "improved". most of the things you "improved" just made things worse. if it aint broke dont fix it.

ok thats my two cents. keep squabbling amongst each others.

peace.

#165 Khanate

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Posted 28 July 2010 - 14:25

Well personally i think that should be changed too. And gvg attacks should have the risk of bounty also.

why lose exp/gold?gvg has a purpose already...that's RP :)


That's even more reason to add some risk to it.


That's even less reason to add some risk to it. GvG works as it is.

#166 tzabra

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Posted 28 July 2010 - 14:27

100 Stam bounty hits, i love it 8)

#167 Lupp0

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Posted 28 July 2010 - 14:30

I do not like these changes at all.
Why make it 100 stam?
People who just start this game have 500 stam to start with, they can never do a bounty.
How in gods name are people going to get their medals now?
What about the people that already received their medals? they taken away since stamina costs to get these medals = 10x now??
It is insane...

As for the level difference.. why???
So a lvl10 can beat up a lvl1? what use has this...
With so many different sets at different levels, specialy the low levels, they will have insane advantages, and can never ever counter attack, only bounty.. which will be useless since they do not have enough gold(more likely LOTS OF FSP now) to put up a decent bounty so a hunter will think: ok this is worth 1000 stamina.
Putting up a 1 fsp bounty will not do the trick here since people can earn lots more fsp in different aspects of this game, you will KILL BH/PVP with this upgrade i think, atleast BH.


PLEASE DO NOT MAKE THESE CHANGES!!

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#168 fs_80gdan

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Posted 28 July 2010 - 14:30

I got an idea :))in stead of increasing the stam needed to 100 for bounty hits, why not multiply the xp loss by 10?

#169 fs_chibibucky

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Posted 28 July 2010 - 14:30

- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.

so bounty medals take ten times as much stam to get.yeah thats fair to those that decided to put them off. kinda like if you suddenly made only solo kills go toward the SE medal.

- Increase the PvP target range to +/- 10

and are you going to allow XP loss up and down the levels like it always should have been? i dont think ive heard anyone that is happy with how it is now.

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.


lol players have been asking for a 10 stam only PvP rating hit and this is how you answer them? oh and if i lose 10 levels in an argument its argument over cause i cant do any XP taking shots?!?

im not usually this whiny but almost every idea on the announcement is really bad! were these real idea someone wanted to use! oh my god please dont make changes that are like these as they are terrible!

#170 fs_elricdrake

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Posted 28 July 2010 - 14:31

Another suggestion to make PVP more interesting, I meant to mention it in my earlier post but forgot, and I didnt want to just edit that one.

Make quests at every 100th level realm so that you cannot enter the next realm until you have stolen X amount of gold or taken X amount of XP or if the PVP token thing is given for every attack as I mentioned earlier, collected X amount of PVP tokens.

This would make PVP interesting at all level ranges.


#171 KitiaraLi

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Posted 28 July 2010 - 14:33

100 Stam bounty hits, i love it 8)


How can you love it, when noone even knows what he meant? and sure both Forn and Grim just passed along.. having a blast knowing we're all commenting on something we don't really know how to interpret...

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#172 asterxemil

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Posted 28 July 2010 - 14:34

I got an idea :))in stead of increasing the stam needed to 100 for bounty hits, why not multiply the xp loss by 10?



ARE YOU INSANE!?! If not, i must be for hearing the voice that said that.


XP loss is too high already

#173 fs_cooledgar6

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Posted 28 July 2010 - 14:39

i like the idea very good =)

for all you whineing pvp is part of the game so if you dont like it stop playing

#174 BadPenny

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Posted 28 July 2010 - 14:41

The only suggestion I like is +/-10 for attacking, the rest are totally flawed. And, how about XP loss for +/- as well?

Just one old lady's opinion

 

 

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#175 fs_80gdan

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Posted 28 July 2010 - 14:42

I got an idea :))in stead of increasing the stam needed to 100 for bounty hits, why not multiply the xp loss by 10?



ARE YOU INSANE!?! If not, i must be for hearing the voice that said that.


XP loss is too high already


:))
wouldn't increasing the stam required do the same thing?the bounty hunters may be happy about this...the victims too :)

and btw that idea was more like a joke =) even if i'd like it pretty much

#176 asterxemil

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Posted 28 July 2010 - 14:43

i like the idea very good =)

for all you whineing pvp is part of the game so if you dont like it stop playing



very good is poor wording, and second of all was this post made not thinking this is the Cows who started the thread to fix game content, that ppl aren't 'content' with?

#177 fs_izzual

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Posted 28 July 2010 - 14:43

I think it all sounds good except the bounty one... it limits a certain bit of trading when it comes down to bounties... Some players like to make the deal better to either go and use the 100 stamina hits or not to. Other than that, nice job guys! :mrgreen:

Izzual... the Canadian Pirate extroardinare

#178 asterxemil

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Posted 28 July 2010 - 14:44

I got an idea :))in stead of increasing the stam needed to 100 for bounty hits, why not multiply the xp loss by 10?



ARE YOU INSANE!?! If not, i must be for hearing the voice that said that.


XP loss is too high already


:))
wouldn't increasing the stam required do the same thing?the bounty hunters may be happy about this...the victims too :)

and btw that idea was more like a joke =) even if i'd like it pretty much



Then SAY it as a joke, add stuff so its known as a joke, not how it's previously put

#179 fs_tal6727

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Posted 28 July 2010 - 14:47

NO.NO.NO, if you make Bounty Hits 100 Stamina the BB will have 2-3 people who don't care about level what so ever on it, And I can kiss this game goodbye, cause 5 100 Stamina hits can take a level from me. Don't do this Cows, you will kill the PvP World and Bounty Hunting world, and just make the levelers happy cause all the PvPers are too scared to hit.
Please don't do this

#180 fs_licker

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Posted 28 July 2010 - 14:48

I suggest being able to throw the gauntlet down to allow both parties to get ready and attack at once. Like dueling in Arena between 2 people. Refusal will cost a small amount points or something. I don't like the sudden sneak attacks that are happening right now.

The defense sets seem to be getting a much bigger advantage. Maybe even things out?

10 normals 10 stam hits are enough, bounties stam should be tied to the amount of stam the aggressor uses.


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