viewtopic.php?p=979204#p979204Still no acknowledgement that exp losses need to go both ways? This is going nowhere and fast.
PvP Ladder Suggestions (Take 3)
#761
Posted 02 August 2010 - 23:47
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#762
fs_gravely
Posted 02 August 2010 - 23:54
#763
Posted 02 August 2010 - 23:57
I am not going to quote here all should read every post in this section as I have. Next I am a leveler and only PvP when it is in defense of a member of my guild or an Ally. As far as I am concerned there are some great ideas here and some that meet the file 13 requirements. Not my problem it is Hoof’s to wade through them. Here is my input.
#1 The bounty board as it now exists sets the price of the bounty at 1,000 gold per level of the person you are placing the bounty on. This should remain the base from what you work from. If you want to allow the player attacked to set the amount of stamina per attack then the cost for the bounty should go up in proportion. 1k per 10 stamina attack 20k per 20 stamina required attack up to 100k per 100 stamina attack required. This will make it expensive to place those bounties but will allow them. It will also keep the board more normal but still allow for very expensive bounties as well. As far as the 1 hit bounties I have no real opinion I have taken all of 2 of them and do not deem them a worthy bounty but that is subjective.
#2 The PvP ladder reset. I agree with many of the posts here that this will generate a flurry of PvP attacks each time the ladder resets. I think the reduction of PvP each week or every 2 or 3 days is a much fairer way to do this.
EXAMPLE FOR ALL YOU NIT PICKERS: Say you lose 100 of your PvP rating per week or every few days. I not only don’t care about my PvP rating I know it makes me a target as well.
This will keep the PvPer’s happy but allow levelers some peace as well.
#3 Xp, gold and PvP loss should be for both above your level and below as well. I would like to add here the following:
A. 10 stamina attack should only take PvP and gold OFF THE BOARD, AND a bounty can be placed. I would not give you PvPer’s a win key ether, you attack then always should a bounty be able to be placed.
B. Xp, Gold and PvP loss should be lost from attackers that lose an attack. And it should be on scale with the stamina used in the attack in the first place. Same rules apply 10 stamina equals 1 percent, 100 stamina equals 10 percent of the level. This is on the board or off. And that includes a 10-100 stamina attack put a little more risk into it.
C. I firmly believe that being able to attack someone should be based on the actual level not virtual. This again means that the retribution on the bounty board means something and will also allow levelers some leeway. Remember I am a leveler not a PvPer.
D. I agree with ALL ATTACKS SHOULD BE SOMETHING THAT CAN BE BOUNTIED. I don’t care if you set a time limit on how often you can place them but each and every one of them we should be able to place a bounty on. THIS IS OFF THE BOARD ONLY. The limit is once every hour now for off board attacks so something like every 5 minutes would work and should not take that much more coding to get done. If you attack me 5 times I expect to be able to place 5 different bounties on you.
E. As far as the level note it should be actual level +/-5 for under 200, +/- 15 above 300 and so forth I agree with. But before you do this fix the xp loss up here that is a must. I really have no suggestions for this fix.
F. Hoof you want a really novel approach let Deflect act like First Strike and give us a chance to strike back instead of killing the attack at the start. This would put a great deal of punch back into the Deflect buff not only for PvP but also GvG.
G. This is an add because of what I have seen in these responses. As a very part time BH and no I don't have the medal yet I clear all bounties with 10 stamina attacks. Why should I waste more then that. On the other hand if it is for retribution for attacks on members here or allies they are always 100 stamina attacks or as much as I have left for the last one. That is the main difference between a normal bounty and a retribution bounty.
So any hit on the bounty board that exceeds 10 stamina for the attack would be considered a retribution attack. Exempt real Bounty Hunters from retribution attacks on the board. To address the issue of having someone stay on the board is why item D above has a time limit in it. To address the issue I would suggest the following.
Add to attack player the option as you see when placing a bounty, a list of players that have attacked you within the last 48 hours and a check box that is for a retribution attack. If this option is checked then it nullifies the ability to place a bounty for ether attack. You can't place one for theirs and they can't place one for yours. If you have been attacked more then once then after 5 minutes has expired that name appear again with the same options. The 48 hour time limit should remain even if this is added.
One other item if that box is checked the attack is automatically set to the same amount of stamina used in the initial attack.
#764
Posted 02 August 2010 - 23:58
This is a role playing game!And Maehdros, what is a "good" reason for "guild wars"?
Oh, I know at least one answers to that:
"You took OUR relic, which GOD HIMSELF said was OURS! How dare you!"
And the goal seems to be to use terror to intimidate people, so that they don't have to bother actaully defending the relic, like HC intended they would.
It's a bigger nastier version of the "I 100-stammed you because you won the auction I was bidding on" game.
PvP is a legitimate counter attack to defend a relic, GvG conflicts, and yes even against someone that swiped a potion in the AH. Send a ticket and ask.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#765
Posted 02 August 2010 - 23:59
And Maehdros, what is a "good" reason for "guild wars"?
Oh, I know at least one answers to that:
"You took OUR relic, which GOD HIMSELF said was OURS! How dare you!"
And the goal seems to be to use terror to intimidate people, so that they don't have to bother actaully defending the relic, like HC intended they would.
It's a bigger nastier version of the "I 100-stammed you because you won the auction I was bidding on" game.
Theres nothing good about war, in Real life. In a game... its fun, its exciting, people get mad, people group together, lose levels for one another, watch out for one another and have each others back no matter what. Its comradery, teamwork, brothers( and sisters in arms) The adrenaline of smacking and then being stomped. I level to help my guildies and I stomp to protect them. I fight tooth and nail for my friends, becuase they have my "back" and damn well i will always have theirs. As for the personal attacks on our guild again... just another reason I wish ( and many others do, that Mods were around.
#766
Posted 03 August 2010 - 00:03
#767
Posted 03 August 2010 - 00:03
I'm getting more and more in favor of bunnybee's post reading this thread, let those who want to PvP do so and those who don't can opt out keeping enough reward for PvP:ing (such as arena, prestige, PvP rating which hopefully will get fixed etc) and thus make it an active choice and not something of a convenience, hopefully getting more people interested in this part of the game.
That way this things doesn't have to be restricted to fit players who're not at all interested in this part of the game and leave some openness left. If you want a predictable outcome of everything by reducing choices/possible evens that is presented through PvP:ing (including hunting bounties) I'd say you'd be limiting the game-play for people and that's something I wouldn't like to see.
Cheers
#768
Posted 03 August 2010 - 00:04
And he wonders why he had to protect XP...I fight tooth and nail for my friends, becuase they have my "back" and damn well i will always have theirs. As for the personal attacks on our guild again... just another reason I wish ( and many others do, that Mods were around.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#769
Posted 03 August 2010 - 00:06
23:46 02/Aug/2010
[ Report ] DALECK says: I have seen a lot of back and forth in the 55+ pages of this, the third, thread. I don't think that Hoof was giving the okay for the bounty placer to chose the amount of stam that is to be used to clear a bounty, if so that will only disenfranchise lower level players without upgraded max stamina, which would harm the game. What I do think he was saying is that all bounties must be 10 kill bounties, which has its advantages and disadvantages from a war time perspective only, since sometimes it is possible to post a current hitter for a 5 kill bounty and still take 5 from them before they are done attempting to take 5 from me. However, 1 kill bounties are just a way to game the system and allow people to buy bounty hunter medals quickly and with little fear of retribution. As for being able to bounty every hit, if that were to be implemented, it should not apply to bounty board attacks, for if it did, you would definitely see people getting dropped 50 levels for one 10 kill bounty clear, I guarantee it would happen, and that is why the cows capped the maximum loss from bounties at 5 levels. I must caution those that want every hit bountiable though, that if it is implemented as you are suggesting, every hit on or off of the bounty board is bountiable, there will be unforeseen repercussions all across fs, trust me on that. However, none of this directly relates to fixing the pvp rating system, yes there might be more activity on the bounty board this way, and yes the bounties would all have to be for 10 kills, so if pvp ratings were disassociated from the bounty board then it would serve to move them around a bit more. [ Reply |
+1
#770
fs_evfisher
Posted 03 August 2010 - 00:11
YAY!!! Back to personal attacks on the Warrior Kings. Awesomest thread ever!!!
Disclaimer: *All of my posts today were Warrior King "personal attack free"*
#771
Posted 03 August 2010 - 00:15
That's why GvG isn't used to bully and harrass other people.
It can be if its done right
#772
fs_evfisher
Posted 03 August 2010 - 00:16
#773
Posted 03 August 2010 - 00:18
There's ways to hit guilds more than once a day in GvG. Don't be a fool and try to think there isn't.And you can only attack a target guild once every 5 days. That's why GvG isn't used to bully and harrass other people.
#774
fs_evfisher
Posted 03 August 2010 - 00:18
That's why GvG isn't used to bully and harrass other people.
It can be if its done right
Yeah, I know about that one also.
#775
fs_gravely
Posted 03 August 2010 - 00:19
Unlike PvP, GvG is mostly harmless and intrinsically fair. And you can only attack a target guild once every 5 days. That's why GvG isn't used to bully and harrass other people.
GvG is intrinsically fair?
LOL. Just, LOL.
#776
Posted 03 August 2010 - 00:21
#777
Posted 03 August 2010 - 00:22
Posting on behalf of my guild founder, his forum access was removed a while back.
23:46 02/Aug/2010
[ Report ] DALECK says: I have seen a lot of back and forth in the 55+ pages of this, the third, thread. I don't think that Hoof was giving the okay for the bounty placer to chose the amount of stam that is to be used to clear a bounty, if so that will only disenfranchise lower level players without upgraded max stamina, which would harm the game. What I do think he was saying is that all bounties must be 10 kill bounties, which has its advantages and disadvantages from a war time perspective only, since sometimes it is possible to post a current hitter for a 5 kill bounty and still take 5 from them before they are done attempting to take 5 from me. However, 1 kill bounties are just a way to game the system and allow people to buy bounty hunter medals quickly and with little fear of retribution. As for being able to bounty every hit, if that were to be implemented, it should not apply to bounty board attacks, for if it did, you would definitely see people getting dropped 50 levels for one 10 kill bounty clear, I guarantee it would happen, and that is why the cows capped the maximum loss from bounties at 5 levels. I must caution those that want every hit bountiable though, that if it is implemented as you are suggesting, every hit on or off of the bounty board is bountiable, there will be unforeseen repercussions all across fs, trust me on that. However, none of this directly relates to fixing the pvp rating system, yes there might be more activity on the bounty board this way, and yes the bounties would all have to be for 10 kills, so if pvp ratings were disassociated from the bounty board then it would serve to move them around a bit more. [ Reply |
+1
The board has been abused and this is another topic that needs to be addressed.
#778
fs_evfisher
Posted 03 August 2010 - 00:24
How is it not? The attacked guild always gets there chance to respond. I've seen our guild win plenty of conflcits other people started. One unlucky loss or even draw in GvG and the other side usually takes the RP.GvG is intrinsically fair?LOL. Just, LOL.Unlike PvP, GvG is mostly harmless and intrinsically fair. And you can only attack a target guild once every 5 days. That's why GvG isn't used to bully and harrass other people.
The only exception to the fairness might be the reports that booted players are not avaialbe as targets like the Cows have said they should be. That's a bug in the system that neds fixing.
Now, what have I missed? What's unfair about GvG?
There is also, the added element of "You caused us to lose the gold and FSP we invested in that GvG, and so now, I am going to 100 stam you guys."
#779
fs_gravely
Posted 03 August 2010 - 00:30
How is it not? The attacked guild always gets there chance to respond. I've seen our guild win plenty of conflcits other people started. One unlucky loss or even draw in GvG and the other side usually takes the RP.
The only exception to the fairness might be the reports that booted players are not avaialbe as targets like the Cows have said they should be. That's a bug in the system that neds fixing.
Now, what have I missed? What's unfair about GvG?
Hm, there's no such thing as five to ten man suicide guilds that are online for extreme periods of time, or 100 hit conflicts that people use to target hunting players. There's certainly no practice of multis farming RP, or anything like a practice of finding dying guilds or guilds with naked players and farming the bejesus out of them.
Yup, GvG is definitely completely fair.
:bursts out laughing:
Hint: the only reason you think GvG is "fair" is because no exp or gold loss is involved.
#780
fs_gravely
Posted 03 August 2010 - 00:32
So you say, and I disagree, but is that an excuse for not responding to the substance?
Bounty hunters as things stand right now are just fine, and need no extra protection.
Being able to be bountied 10 times for a single clear, however, would cause major problems, which was the actual substance of my post.
So yes, I completely disagree that you addressed either the substance or the context of that statement.
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