
Hi all,
We've been listening to all your awesome feedback and we have now compiled a final list of improvements which will be released in the major PvP Ladder update next week!
Target Range Increase.
Increase the PvP target range to +/- 10 over level 200.
The PvP Ladder Reset every two weeks.
This will keep the playing field completely level. Every player will be able to get their PvP Rating through focused combat without having to do so for months on end. This will also allow players to buy exclusive Items from the PvP points earned. Points will be awarded to the Top 50 at the end of teach two week cycle.
Minimum Bounty Board Attacks.
We will place a minimum number of attacks on the bounty board. The minimum number of attacks will be 10. This will help reduce any abuse of it for PvP Rating transfer in conjunction with the other suggestion change for only applying the transfer to the player that actually completes the bounty.
Counter Bounties limited to 'x' stamina attacks.
If you clear a bounty with 'x' stam hits, then you can ONLY be counter bountied with a maximum of 'x' stam hits.
This system would promote bounty hunting and stop mercenary hits on people.
Deflected Message
An Attacker will get a message in their Logs when their attack is deflected.
PvP Rating Transfer during Bounties.
A snap shot taken of initial PvP ratings upon accepting the Bounty. No PvP rating transfer during the bounty. Only the winner of the bounty will gain a PvP Rating transfer for the equivalent amount of attacks plus a small bonus for successfully completing the Bounty. This helps prevent excessive PvP Rating loss for the Bounty Target while still allowing the Winning Bounty Hunter to gain PvP Rating for the Completed Bounty.
Failed Attack Repercussions.
If an attacker is defeated by his target he will loses experiance, gold and rating as a result for losing as the target currently does at this time.This keeps PvP completely fair. There are no longer any safeguards against failing your attacks against other players. The winning defender cannot be Bountied.
Bounty Medal Alteration.
Anyone who completes a bounty of 10 hits or more will have points added to the medal, anything below will not count to the medal.
Attacking Inactive Players.
You will no longer be able to attack a player that is inactive. This prevents players padding out their PvP rating with 'safe' attacks.
~ The Fallen Sword Team
Since Sigmastorm2 is similar with this game and some ideas there were copied from here and since you also add some features there that are very good and they don't exist here, why not copy them from Sigma to FS?
For PvP my suggestion goes, to all that you are updating, update this:
1 - Create specific areas for PvP
2 - Slaughterfests
3 - Attackers need to find the target on the pvp area
4 - GOOD rewards considering the changes
I know, I know its a PvP game but none of my suggestions change that.
I'm 200% against the increase of the level range to +/- 10, if players have less targets they have 2 options:
1 - don't level up
or
2 - don't do pvp