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PvP Ladder Update Announced!


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#81 vegasmark

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Posted 04 August 2010 - 18:58


The bullies wanna attack for who knows what reason ... but its still allowed ... EVERYONE knows it ... and it keeps getting swept under the carpet. Why IS that anyway?

Because it doesn't have anything to do with the pvp ladder maybe?


Way to miss the rest of the post ... look above THAT part mate

#82 bigloser08

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Posted 04 August 2010 - 19:26

I guess I'm the small minority who thinks that protecting a dead body [inactive player] is dumb. Make it so that you can't get pvp points from them anymore. But taking away hitting completely? Wow. Now there is tons of gold that is lost forever in the hands of people who will never play again. :roll:

#83 RebornJedi

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Posted 04 August 2010 - 19:27

who you think will never play again ;)

 


#84 SkyWizard

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Posted 04 August 2010 - 19:28

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Hi all,

We've been listening to all your awesome feedback and we have now compiled a final list of improvements which will be released in the major PvP Ladder update next week!

Target Range Increase.

Increase the PvP target range to +/- 10 over level 200.

The PvP Ladder Reset every two weeks.

This will keep the playing field completely level. Every player will be able to get their PvP Rating through focused combat without having to do so for months on end. This will also allow players to buy exclusive Items from the PvP points earned. Points will be awarded to the Top 50 at the end of teach two week cycle.

Minimum Bounty Board Attacks.

We will place a minimum number of attacks on the bounty board. The minimum number of attacks will be 10. This will help reduce any abuse of it for PvP Rating transfer in conjunction with the other suggestion change for only applying the transfer to the player that actually completes the bounty.

Counter Bounties limited to 'x' stamina attacks.

If you clear a bounty with 'x' stam hits, then you can ONLY be counter bountied with a maximum of 'x' stam hits.
This system would promote bounty hunting and stop mercenary hits on people.

Deflected Message

An Attacker will get a message in their Logs when their attack is deflected.

PvP Rating Transfer during Bounties.

A snap shot taken of initial PvP ratings upon accepting the Bounty. No PvP rating transfer during the bounty. Only the winner of the bounty will gain a PvP Rating transfer for the equivalent amount of attacks plus a small bonus for successfully completing the Bounty. This helps prevent excessive PvP Rating loss for the Bounty Target while still allowing the Winning Bounty Hunter to gain PvP Rating for the Completed Bounty.

Failed Attack Repercussions.

If an attacker is defeated by his target he will loses experiance, gold and rating as a result for losing as the target currently does at this time.This keeps PvP completely fair. There are no longer any safeguards against failing your attacks against other players. The winning defender cannot be Bountied.

Bounty Medal Alteration.

Anyone who completes a bounty of 10 hits or more will have points added to the medal, anything below will not count to the medal.

Attacking Inactive Players.

You will no longer be able to attack a player that is inactive. This prevents players padding out their PvP rating with 'safe' attacks.

~ The Fallen Sword Team


Since Sigmastorm2 is similar with this game and some ideas there were copied from here and since you also add some features there that are very good and they don't exist here, why not copy them from Sigma to FS?

For PvP my suggestion goes, to all that you are updating, update this:

1 - Create specific areas for PvP
2 - Slaughterfests
3 - Attackers need to find the target on the pvp area
4 - GOOD rewards considering the changes

I know, I know its a PvP game but none of my suggestions change that.

I'm 200% against the increase of the level range to +/- 10, if players have less targets they have 2 options:

1 - don't level up

or

2 - don't do pvp

#85 fs_tal6727

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Posted 04 August 2010 - 19:34

1 - Create specific areas for PvP

Ok, it is ok

2 - Slaughterfests

Yeah, think I figured out what they are by looking at the forum

3 - Attackers need to find the target on the pvp area

No, that would destroy it, I remember how hard it was to find someone to attack someone in SS2

4 - GOOD rewards considering the changes

Yeah, but I think they already have some good ones.

BTW, Forn, are the rewards from the Points going to Bound or Unbound??

#86 bigloser08

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Posted 04 August 2010 - 19:42

who you think will never play again ;)

True ;)

#87 bigloser08

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Posted 04 August 2010 - 19:43

this will never be perfect :) but even Pvpers will start to care about their lvls LOL

Won't ever be for sure... But we can get it the best possible at least :D


So HCS must start to search what the *fair* way on bounties is, instead listening everyother piece of us.. So only way to do is "being active on this game & caring about their characters" as usual as normal players.


+123456
...but it will never happen.

#88 bigloser08

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Posted 04 August 2010 - 19:43

You will no longer be able to attack a player that is inactive. This prevents players padding out their PvP rating with 'safe' attacks.

How about just taking away pvp point transfer, like you did with prestige? That way gold can still be stolen and there wont be any abuse of players sending gold to multi accounts.

VERY important imo.
Having a multi inactive account would be an easy way to hide gold.
Only take off PvP rating transfer from inactive. Don't take away the complete power to attack them.


Agreed!

#89 fs_tal6727

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Posted 04 August 2010 - 19:57

LawDog, HCS is focusing on the PvP Ladder at this time, then it is the newer Content for the level 900's, then something else. It takes a while to get to all the things in the game

#90 fs_evfisher

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Posted 04 August 2010 - 19:58

Why is it, in these forums on PvP, and PvP Ladder, and PvP ratings, players like to discount what levelers have to say? From what I can see, levelers play an extremely important part in the PvP system. "Hard core" PvPers hit levelers for their gold, so they can buy upgrades to their equipment, and FSP to be able to level, and stay up with their choice targets and still be able to PvP. "hard core" PvPers hit levelers/PvPer combination players who may also play the bounty board, to gain PvP points off of them. "hard core" PvPers hit levelers, for prestige points, so again, they can level to stay in range of their choice targets. "hard core" PvPers hit levelers so they can get bountied, there by giving bounty hunters an opportunity to gain PvP points. "hard core" PvPers hit levelers so levelers lose levels, keeping them within the range of the "hard core" PvPers, so they can continue to be PvP'd. I think a modicum of attention should be paid to the leveler's view also. 8)

#91 Maehdros

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Posted 04 August 2010 - 20:00

Players can dabble in both aspects of the game.. its fun :) ... I learned PvP is a much better way to interact with players..via gold hits, war...or friendly clears or dancing on the board. A Great way to meet manyy people ;) then again if you dont want to try other things.. then so be it. I prefer to have fun and expand and learn in game.

#92 fs_tal6727

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Posted 04 August 2010 - 20:06

They don't ruin it, they just run it off coarse a little bit. Though I still don't see how you can say hitting ,12345678, over and over again with ,rqweadzxc keys is fun.

#93 RebornJedi

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Posted 04 August 2010 - 20:15

should of been here when we had to multi click with the mouse to kill creatures..now THAT was fun :lol: 8)

 


#94 BigGrim

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Posted 04 August 2010 - 20:16

Yeah, I admit it, I was wrong to believe HC gave a dang about levelers and how PvPers abuse them.


Rubbish. You noticed that some of these changes are frowned upon by PvPers? We care about all our players to say otherwise is foolish. Remember, this is a PvP game. If you feel someone is abusing you, contact Support.

Do not derail this thread.

#95 doomlord

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Posted 04 August 2010 - 20:19

- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.


Is this going to be implelemted?

#96 Removed20081

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Posted 04 August 2010 - 20:24



Failed Attack Repercussions.

If an attacker is defeated by his target he will loses experiance, gold and rating as a result for losing as the target currently does at this time.This keeps PvP completely fair. There are no longer any safeguards against failing your attacks against other players. The winning defender cannot be Bountied.


So if the attacker will lose experience and gold on a failed attack (they already lose rating :P), how would this work? If the said attacker uses 100 stamina they would lose the xp and gold the amount equal to that? The damage would be basically reversed? How would xp lock effect this change, could I avoid losing experience on a failed attack by locking first? And since we are on the subject of "fair", if the attacker loses and loses experience and gold, should the failed attack still be able to be bountied? Just a few thoughts :)


Can I get some sort of answer to this? since it is relevent to the topic at hand? :)

#97 avvakum

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Posted 04 August 2010 - 20:29

Players can dabble in both aspects of the game.. its fun :) ... I learned PvP is a much better way to interact with players..via gold hits, war...or friendly clears or dancing on the board. A Great way to meet manyy people ;) then again if you dont want to try other things.. then so be it. I prefer to have fun and expand and learn in game.


+1

Besides, some of ruthless PvPers were levelers and powerlevelers before joining pvp guilds, pvp is addictive.. and you can make more real friends pvping than with leveling..

Improvements are reasonable.. :)

#98 fs_luca187

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Posted 04 August 2010 - 20:31

beautiful updates..

#99 Mekrushu

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Posted 04 August 2010 - 20:41

Posted Image

Hi all,

We've been listening to all your awesome feedback and we have now compiled a final list of improvements which will be released in the major PvP Ladder update next week!

Target Range Increase.

Increase the PvP target range to +/- 10 over level 200.

The PvP Ladder Reset every two weeks.

This will keep the playing field completely level. Every player will be able to get their PvP Rating through focused combat without having to do so for months on end. This will also allow players to buy exclusive Items from the PvP points earned. Points will be awarded to the Top 50 at the end of teach two week cycle.

Minimum Bounty Board Attacks.

We will place a minimum number of attacks on the bounty board. The minimum number of attacks will be 10. This will help reduce any abuse of it for PvP Rating transfer in conjunction with the other suggestion change for only applying the transfer to the player that actually completes the bounty.

Counter Bounties limited to 'x' stamina attacks.

If you clear a bounty with 'x' stam hits, then you can ONLY be counter bountied with a maximum of 'x' stam hits.
This system would promote bounty hunting and stop mercenary hits on people.

Deflected Message

An Attacker will get a message in their Logs when their attack is deflected.

PvP Rating Transfer during Bounties.

A snap shot taken of initial PvP ratings upon accepting the Bounty. No PvP rating transfer during the bounty. Only the winner of the bounty will gain a PvP Rating transfer for the equivalent amount of attacks plus a small bonus for successfully completing the Bounty. This helps prevent excessive PvP Rating loss for the Bounty Target while still allowing the Winning Bounty Hunter to gain PvP Rating for the Completed Bounty.

Failed Attack Repercussions.

If an attacker is defeated by his target he will loses experiance, gold and rating as a result for losing as the target currently does at this time.This keeps PvP completely fair. There are no longer any safeguards against failing your attacks against other players. The winning defender cannot be Bountied.

Bounty Medal Alteration.

Anyone who completes a bounty of 10 hits or more will have points added to the medal, anything below will not count to the medal.

Attacking Inactive Players.

You will no longer be able to attack a player that is inactive. This prevents players padding out their PvP rating with 'safe' attacks.

~ The Fallen Sword Team



I would really like to see the attacks for our posted bounties in our logs, just as the person on the bounty board does.

FSsig.jpg

 

Tact is for those that lack the intelligence to be sarcastic!


#100 Roan

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Posted 04 August 2010 - 20:46

Remember, this is a PvP game.

This makes me smile :) Thanks to all of HCS staff for working on PvP ascpect :D

Firesinged_zpsd6b00c6e.png



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