So here is what many players have been asking for (i will keep this my first post as a summary)
1) Better management of the tourney prizes.
a) Have a lower ratio of recipes to components (lower % of recipes)
c) Potion prizes should be more realistic (SW 80 and Cons 100?) Honestly LMAO
Dale Junior wrote: I'd like it if every "Special AH" Potion level 200 and above were arena prizes. Potion of Fatality, Adept Gatherer, Force Shield (with longer than 20 min duration) and the like. We already have Potion of Truth and FI 1000 so what's the difference? Maybe even have purplet plants be prizes in the arena too, since they're used in inventing.
BalmainA wrote: "Potions are still a great oppotunity to sink some gold if they were worthwhile.. like .. DB1200 , UB200 , DC300, .. any potion that is an arena prize should be a higher level than can be buffed or invented"....well said mate ;-)
d) Occasional "new prizes" are great , could be new potions or rare LE items we have allready had in scavenging once (balaurs, Xind imperial, lifeblood etc. tread with caution here and rotate through the arena with many other items to prevent Ah flooding.)
KingTyrin wrote: Introduce arenas where you can win stamina! Not reserve stamina, it would have to be transferred directly to your account, but talk about a gold sink gone wild! I doubt we would ever see a slow arena day again
e) have 6 catagories for the tournies
Moves,Gold and or FSP,Recipies,Components/Quest,Items/Equipment,Potions.
2) Better management of the level mix and more tournies in general
Have some parameters in place which make the tourney level mix more reflective of the player level mix.
ie) if we have 10% of players above level 800 then try not to have more than 10% of tourneys over 800.
kaiserSZ wrote: Widening the level range for each item may solve this problem.
webhosting wrote: Double up the number of arena's so there's always a few open in your level range
3) More Move Tournies
Non-move tournies are becoming more and more frustrating for many players. Either Attack/Armor sets beating each other in 2% miss JD or Maximum defense JD'd with no one hitting at all.
I think most arena players would agree the move tournaments are less frustrating and much more satisfying to win :-)
In No move tourneys
Pdfrog Wrote: I think making any coin flip arena tourneys last until someone ends up getting hit is a good idea. Mayabe like "extra time" in sports where the game score is tied.
Leos3000 wrote: Currently there are 60 rounds, I think for non move tourneys (possibly even Move tourneys) there should be a 25% reduction to BOTH Def and Armor every 15 rounds.
This would make people have to think again, and make the better suits win a lot more often and not require nearly as much luck and would also make the odds of having a Judges decision go way down!
4) Moves: Less luck more talent
Cows, please look at the moves and make them less reliant on "luck"
25% chance for deflected damage (many prefer no deflected damage)
20% chance to hit with Spin (be better if the chance to hit was more reflective of your attack towards their defense)
Weakens working at random is a lottery
Less "chance/luck" please
Many of the moves are not completely understood and dont seem to behave consistantly, some transparency provided by the cows will alleviate many of the frustrations.
5) Arena Changeroom
The ability to enter without exposing your setups would be nice, although no one is sure of how feasable it is. The cows thoughts would be great here.
Kalishwrote:To avoid setup-stealing, could the coders change the way you enter an arena event?
[b]6)Epic Tournaments
Suggestions thus far:
a) One Big Prize with a huge amount of entrants, not a regular thing...just as a "special event", maybe 2nd-5th place could get some fsp out of a hundred or more players this could be a really good gold sink (are there enough player numbers to support it is the question/problem)
[b]Thanks everyone for the suggestions, I keep adding them in if i think they are good possibilities. Regardless if i like the idea or not.

