Posted 24 September 2010 - 15:54
While new gear introduction is good,what about some of the more actual problems of the arena mechanics that've not been addressed for a long time
Non-move tournies are becoming more and more frustrating for many players. Either Attack/Armor sets beating each other in 2% miss JD or full Def suits relying on their luck to get a 2% hit
In move tournies,weaken activation is more of lottery than anything & there're multiple no of times when one misses with SA even after successful activations of Weaken,though it says SA enables the attacker to have 20% more chance of hitting
Can we please have SA activate based on the relative difference of one's attack & their opponents defense?
E.G: If my opponent has 4k defense,weaken should activate more often when my attack is 3-3.5k...if I've 1k attack,there should be very low chance of weaken activating
Similarly,PS impact should depend on the attacker's damage.....as it stands now,no matter how big ones' armor stat is...if they get hit by PS,it'll be reduced by 75%.