Current arena wish list
#301
Posted 30 September 2010 - 14:57
lets say: (just for item award arena)
arena fill time _______ spawn Changes ________ entry fee change
(use running avg of last 3 arena of each item's fill time)
4+ hour _______ -25% ______ -10%
2+ hour _______ -10%
10 or less min _______ +10%
5 or less min _______ +15% _______ +10%
I would think you want to hit about 30-1 hour fill time avg for each arena. (may be lower though)
time and rate can be adjusted pretty easily if desired.
#302
Posted 04 October 2010 - 06:47
theres many good suggestion in this topic !
I would like to add this one too
About moves not allowed tourneys lucky battles which 2 players using high armor and keep hitting with 1 dmg with random misses ..etc
well, Why dont give the chance for the player using best total amount of stats?,
I mean when armor vs armor who got best amount of stats shouldnt get random misses as someone using less total amount of stats. AND when armor come vs def also who got better total stats should have better chance So if the defencive player got better total stats than his opponnent armor player then the armor player shoudnt have much chance for hit.
So its all about increase and decrease random chance for hit or miss Depends on player who using best total amount of stats...
THEN im sure who using super high armor or def or not forged gears will rethink for getting more damage and attack or more stats...
#303
Posted 04 October 2010 - 07:40
Bump ! Arena need tweak! its all about luck...
theres many good suggestion in this topic !
I would like to add this one too
About moves not allowed tourneys lucky battles which 2 players using high armor and keep hitting with 1 dmg with random misses ..etc
well, Why dont give the chance for the player using best total amount of stats?,
I mean when armor vs armor who got best amount of stats shouldnt get random misses as someone using less total amount of stats. AND when armor come vs def also who got better total stats should have better chance So if the defencive player got better total stats than his opponnent armor player then the armor player shoudnt have much chance for hit.
So its all about increase and decrease random chance for hit or miss Depends on player who using best total amount of stats...
THEN im sure who using super high armor or def or not forged gears will rethink for getting more damage and attack or more stats...
Nah, this would punish those people who join the arena with non-forged gear and move it in favor of those who spends alot.
I would suggest one thing, switch the capability of Spin attack from automatic + 20% attack to something like double chance to hit (and extend the range in attk increases), because as of right now there are alot of max defense/ armor people who just relies on tanking and 22% they get from SA to get a hit.
What I mean by this is that, right now the hit rate goes up if your attk is w/in 10% of the opponent's defense (I think), increase this to maybe 15-20% and with SA this chance to hit is double, will force tankers out of the moves arenas because 1k att vs 5k defense will only have a 4% hit rate against 3k att vs 5k defense where there will be a slightly higher chance to hit.
Also, another suggestion would be to make it so that people using dodge will 100% (80%) dodge the attk from Crush.
Oh and another suggestion would be to have Weaken as dynamic as Piercing strike ie, if a person is using block/defend vs weaken then the chance to weaken is down to 25%, but if using things like PA/PS etc the chance to weaken goes up to 75% etc.
dragon1234 - Ranger - lv 45
NoExercise - Tank - lv 45
DragonStorage - Storage - lv 13
#304
Posted 04 October 2010 - 08:03
sometimes i can get stats with non forged gears more than someone using Forged and perfect craft gears!
and Im sure who spent 100 fsp for his gears deserve win more than player spent 10 fsps for straight defence or armor common,rare gears
Well anyway its just an idea
and whats about making PS move same to weaken move ? 50% chance to work 25% decrease of armor
#305
Posted 04 October 2010 - 08:48
#306
Posted 04 October 2010 - 17:38
Bump ! Arena need tweak! its all about luck...
theres many good suggestion in this topic !
I would like to add this one too
About moves not allowed tourneys lucky battles which 2 players using high armor and keep hitting with 1 dmg with random misses ..etc
well, Why dont give the chance for the player using best total amount of stats?,
I mean when armor vs armor who got best amount of stats shouldnt get random misses as someone using less total amount of stats. AND when armor come vs def also who got better total stats should have better chance So if the defencive player got better total stats than his opponnent armor player then the armor player shoudnt have much chance for hit.
So its all about increase and decrease random chance for hit or miss Depends on player who using best total amount of stats...
THEN im sure who using super high armor or def or not forged gears will rethink for getting more damage and attack or more stats...
This would all Tie into my idea of a 25% decay to armor and Def every 15 rounds which BG said he was going to talk to the coders about, any word on if this was possible BigGrim?
#307
Posted 04 October 2010 - 17:43
The bigger problem in moves not allowed tourneys man
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sometimes i can get stats with non forged gears more than someone using Forged and perfect craft gears!
and Im sure who spent 100 fsp for his gears deserve win more than player spent 10 fsps for straight defence or armor common,rare gears
Well anyway its just an idea
and whats about making PS move same to weaken move ? 50% chance to work 25% decrease of armor
Since Basic attack and Spin attack work similarily on alot of their effects how about doign the same thing for basic attack, but only at either a 1.5x increase or decrease the range to the current 10% as it is now. Would make Basic attack viable in moves tourneys because even though SA has more upside, it also have more downside when paired against Crush etc..
Oh and I kinda like dynamic as it make move placement alot more complex, while changing PS to the same as weaken now would make it more about who can get more luck with their moves in the arena, ie weaken.
dragon1234 - Ranger - lv 45
NoExercise - Tank - lv 45
DragonStorage - Storage - lv 13
#308
Posted 04 October 2010 - 18:41
The bigger problem in moves not allowed tourneys man
![]()
sometimes i can get stats with non forged gears more than someone using Forged and perfect craft gears!
and Im sure who spent 100 fsp for his gears deserve win more than player spent 10 fsps for straight defence or armor common,rare gears
Well anyway its just an idea
and whats about making PS move same to weaken move ? 50% chance to work 25% decrease of armor
Since Basic attack and Spin attack work similarily on alot of their effects how about doign the same thing for basic attack, but only at either a 1.5x increase or decrease the range to the current 10% as it is now. Would make Basic attack viable in moves tourneys because even though SA has more upside, it also have more downside when paired against Crush etc..
Oh and I kinda like dynamic as it make move placement alot more complex, while changing PS to the same as weaken now would make it more about who can get more luck with their moves in the arena, ie weaken.
Basic attack can be a very good thing to use in move tourneys if you know the reasons to use it
#309
Posted 04 October 2010 - 21:04
Please 8 mans tourneys on all recipes and old stuffs !
and cheaper entry fee for recipes
We realy died asking for this from ages Recipes should be less entry fee then more ppl will join faster and faster...
#310
Posted 06 October 2010 - 03:38
do this please 8 mans tourneys for all recipes and old stuffs ! its slowing arena already now
#311
Posted 07 October 2010 - 09:51
#312
fs_kaboobi
Posted 07 October 2010 - 11:44
any chance we can get rid of the KE 50, inventor 45 and all the other garbage pots please..even if they are just replaced with fi 1k and ew1k tournies maybe with 350 pots....anything will be an improvement.
Thanks again for everything
#313
Posted 07 October 2010 - 17:12
#314
Posted 09 October 2010 - 12:49
#315
Posted 09 October 2010 - 16:09
#316
Posted 14 October 2010 - 16:15
#317
Posted 17 October 2010 - 23:26
#318
Posted 18 October 2010 - 06:41
also i would like attack stats do something in arena ! its completley useless !
who got high attack or low attack same !Chance for moves should be depends on how attack much attack u got !
Spin,Counter,weaken moves should work more with high attack stats...
also in non moves tourneys will need something make attack stats useful !
#319
fs_kaboobi
Posted 05 May 2011 - 07:12
I think this week they will do something about decay idea in arena !
also i would like attack stats do something in arena ! its completley useless !
who got high attack or low attack same !Chance for moves should be depends on how attack much attack u got !
Spin,Counter,weaken moves should work more with high attack stats...
also in non moves tourneys will need something make attack stats useful !
LMAO Shindrak I just seen your last post about the decay system and noticed the date
#320
fs_cobra7781
Posted 05 May 2011 - 09:02
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