Jump to content

Current arena wish list


  • Please log in to reply
319 replies to this topic

#21 podfog

podfog

    Member

  • Members
  • PipPip
  • 53 posts

Posted 06 August 2010 - 10:12

I completely agree with everything except one. We should have MORE components but less of each component in the arena. Its becoming extremely frustrating watching every single component drop in value rapidly. Luck arenas are also extremely annoying. Most arena players don't like the "turtles" that go in max defense, and in move tourneys find moves that are all uncounterable except one piercing strike. There is no skill involved in that and completely relies on luck. Armor sets need to have a better chance of winning. If you look at the winners of current arenas, 80% of the time its a defense set that wins.

#22 batboy135

batboy135

    Member

  • Members
  • PipPip
  • 75 posts

Posted 06 August 2010 - 10:12

LOL! naw im just a beginner i hardly win finals

#23 podfog

podfog

    Member

  • Members
  • PipPip
  • 53 posts

Posted 06 August 2010 - 10:14

Complementary prizes wouldn't be of any use, the only thing that would do is make you feel better for yourself, which is unnecessary.

#24 fs_kaisersz

fs_kaisersz
  • Guests

Posted 06 August 2010 - 10:16

Excellent summary, KBB :)

My humble 2 cents...

1) Better management of the tourney prizes.

a) Have a higher % of components and a lower % of recipes
Right on! Consumables vs Recipes should have a ratio of 10:1 or more to keep them rolling

B) Rotate all prizes more often so as to not cause a glut in the AH
Suggestion (Example): A Chronos tourney dropped down in the levels range (say 300-900) would make it go faster instead of relying on the upper level players to fill it up. As far as i know, winning an item in the arena has nothing to do with the level of that item. I would think a low player would love to compete for a high level item.

c) Potion prizes more realistic (SW 80 and Cons 100?) Honestly LMAO
BalmainA wrote: "Potions are still a great oppotunity to sink some gold if they were worthwhile.. like .. AL1200 , UB200 , DC300, .. any potion that is an arena prize should be a higher level than can be buffed or invented"....well said mate ;-)
Spot ON! Pots are consumables and the popularity of it depends on the usefulness. More people will compete for useful pots. EW1250 instead of EW1000 in Arena might be great :P

d) Occasional "new prizes" are great, could be new potions or rare LE items we have already had in scavenging once(balaurs, Xind imperial, lifeblood etc..)
Occasional yes, but not flooding like other gear. Regular scavengers might not like the idea of the arena messing with their 'investments'. Nevertheless, great idea (like the temple)

e) have 6 catagories for the tournies
Moves,Gold,Recipies,Components/Quest,Items/Equipment,Potions.
^5!

2) Better management of the level mix

Have some parameters in place which make the tourney level mix more reflective of the player level mix.
ie) if we have 10% of players above level 800 then try not to have more than 10% of tourneys over 800.
Widening the level range for each item may solve this problem.

3) More Move Tournies

Non-move tournies are becoming more and more frustrating for many players. Either Attack/Armor sets beating each other in 2% miss JD or Maximum defense JD'd with no one hitting at all.
I think most arena players would agree the move tournaments are less frustrating and much more satisfying to win :-)
YES YES YES! I know it's impossible but i think non-move tourneys should brought down to the minimum and let the players compete for REAL! The 'Skill' and 'Talent' part of Arena is the art of lining up the proper moves for the proper setup and tourney.

4) Moves: Less luck more talent

Cows, please look at the moves and make them less reliant on "luck"
25% chance for deflected damage ?
20% chance to hit with Spin
Weakens working at random
Based on observation, some moves react differently against other moves (not only % chance). For example, Deflect almost always activate when hit with Piercing Strike, and much less if hit with Spin. Same goes for CA against PS & Spin/Basic Attack. Can HCS release more information to players perhaps?


Thanks everyone. I would love it if someone else could have a read through the last 10 pages of the arena thread and help me add to the list.



#25 fs_mrcart3r

fs_mrcart3r
  • Guests

Posted 06 August 2010 - 10:18

uhh maybe i wanna feel good about myself kobe

#26 podfog

podfog

    Member

  • Members
  • PipPip
  • 53 posts

Posted 06 August 2010 - 10:23

Well theres really no point of adding a complementary prize, either you win it all or you don't. Would also be too easy of a win, the arena is a challenge, not a easy way to make money (except for those max defense sets out there)

#27 avvakum

avvakum

    Veteran

  • Members
  • PipPipPip
  • 1,655 posts

Posted 06 August 2010 - 10:25

4) Moves: Less luck more talent


Kaboobi, i've been arguing for this since the day after the Arena was implemented - hence why i hardly ever play the 'Arena Lottery', which is what it is, very few lower level players in guilds without Epics can even stand a chance.

Arena is decent idea but if its to involve skill and talent is needs to lose the vast luck element - i won't hold my breath.


Small steps to start with ->

Weaken -> has a 50% chance to reduce both players defense by 25% ... Seriously, we are not in a casino... if both rely on reducing defense let it be not about lucky Weaken activation..

Deflect -> no deflected damage please, just no damage or no attack like Deflect buff.

#28 fs_mrcart3r

fs_mrcart3r
  • Guests

Posted 06 August 2010 - 10:28

COMPLIMENTARY PRIZES!

#29 fs_mrcart3r

fs_mrcart3r
  • Guests

Posted 06 August 2010 - 10:30

i think the luck factor is COMPLETELY necessary though so stop whining about it. wahhh! the more experienced players who have played this for yrs obviously have the fsp and what not to get the best items out there meaning if it were left to skill the newer players would never win. the luck gives them a chance:D

#30 Cerenes

Cerenes

    New Member

  • New Members
  • Pip
  • 23 posts

Posted 06 August 2010 - 10:44

Ehhhh Now Arena with this turtle setups is broken for me, that why i retired in Arena. Kab You have right;) HCS keep going and do something, cause You lost much top Arena players.... +for this topic;)

#31 Jonah Tebaa

Jonah Tebaa

    Member

  • New Members
  • PipPip
  • 387 posts
  • Lebanon

Posted 06 August 2010 - 10:47


2) Better management of the level mix

Have some parameters in place which make the tourney level mix more reflective of the player level mix.
ie) if we have 10% of players above level 800 then try not to have more than 10% of tourneys over 800.


Your intentions are good and I like the other ideas but im not so sure I like this one ... Ive seen a few players (of the registered thousands and playing hundreds) who have competed and won arena`s far higher than their level. For example I saw a player who was 250ish who had one at a 500 ish arena ... Just adds more of a challenge for those not of that level :)


So if a level 500 might win 1 out of 50 level 800+ arenas, then they should have as many as they do??? Sorry. Not logical at all. Having so many 800+ arenas makes 800+ players have a VERY high advantage over others by having few people win a lot of prizes.

#32 Jonah Tebaa

Jonah Tebaa

    Member

  • New Members
  • PipPip
  • 387 posts
  • Lebanon

Posted 06 August 2010 - 10:58

...nobody knows really the rules but it seems the 2% hit rule doesn't exist because in 60 rounds a armoured setup would have near 70% chance of hitting which is not the case !


I 100% agree there! I am not an arena medalist, but I can think. Armor/Dmg setups lose against full defense setups 80% of the times. And most of the 80% are by judges decision because we miss all our 60 hits.

HCS, either make the 2% chance to hit REAL, or make arenas have more rounds than 60, or both. or have several arenas. some are 30 rounds, some are 60, some 90, and some infinite.

#33 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,940 posts

Posted 06 August 2010 - 11:03

As HCS have done with the PvP changes i thought arena players might like to get started on putting forward suggestions. I know we allready have an arena thread, but its very long and some of it is very out of date.


So here is what many players have been asking for (i will keep this my first post as a summary)

1) Better management of the tourney prizes.

a) Have a higher % of components and a lower % of recipes
yes for lower recipe and crystalline items spawn rate /but leave components rate as it is..
B) Rotate all prizes more often so as to not cause a glut in the AH
if they didnt increase components spawn thats wont happen much
c) Potion prizes more realistic (SW 80 and Cons 100?) Honestly LMAO
BalmainA wrote: "Potions are still a great oppotunity to sink some gold if they were worthwhile.. like .. AL1200 , UB200 , DC300, .. any potion that is an arena prize should be a higher level than can be buffed or invented"....well said mate ;-)
yea i would like to see new pots but more of this list here wont happens (AL1200 ?? UB200 there is alot of this in game ) i would like to see> LF 750 pot ,KE300 pot thats would be awesome to see it in arena spawns around all levels!!


2) Better management of the level mix

Have some parameters in place which make the tourney level mix more reflective of the player level mix.
ie) if we have 10% of players above level 800 then try not to have more than 10% of tourneys over 800.
hmm maybe right if u mean for recipes,crystalline and moves but components will filling fast even its lvl 900 ! and i would like to see components spawn around all lvls..
3) More Move Tournies

Non-move tournies are becoming more and more frustrating for many players. Either Attack/Armor sets beating each other in 2% miss JD or Maximum defense JD'd with no one hitting at all.
I think most arena players would agree the move tournaments are less frustrating and much more satisfying to win :-)
yea more moves tourneys will make it real wins not lucky win like in non moves tourneys

4) Moves: Less luck more talent

Cows, please look at the moves and make them less reliant on "luck"
25% chance for deflected damage ?
20% chance to hit with Spin
Weakens working at random
yea realy need a look for this moves and weaken 50% chance to work ? why its always not work against full defence ppl !?!
and spine move should work for close stats for someone using 1000 attack and opponent 1100 defence..


It all points to a very frustrating experience for most of us (except those who have no chance unless they get lucky)




Thanks everyone. I would love it if someone else could have a read through the last 10 pages of the arena thread and help me add to the list.



#34 shokolo

shokolo

    Veteran

  • New Members
  • PipPipPip
  • 1,669 posts

Posted 06 August 2010 - 11:13

Thinking about it . i would rather see components and recipes to make those high potions ...

#35 fs_kaboobi

fs_kaboobi
  • Guests

Posted 06 August 2010 - 11:15

i wish to fire the arena judges they hate me

Honestly how do you see that as constructive?
Keep your vanity out of this thread please, bad enough you signature takes up 5 times the room that your comments do (wouldn't be so bad if your comments were actually useful)

#36 asterxemil

asterxemil

    Veteran

  • Members
  • PipPipPip
  • 661 posts

Posted 06 August 2010 - 11:28

Well said kaboobi well said lol


I have no problem with these suggestions, and would just wish that certain components would be more readily available like the Bothild Fire Stones. That set is expensive enough

#37 Booger

Booger

    Member

  • Members
  • PipPip
  • 243 posts

Posted 06 August 2010 - 11:47

AL1200 would be very unbalanced. I haven't played arena for a while, but it wouldn't surprise me if the lesser skilled players who just wear lots of defense started losing more, they might stop entering arenas and then arenas would start filling up more slowly.

Arenas must be way too much hard work these days.. especially with the wide range of levels you can enter and the new gear coming out all the time meaning that you'd have to keep re-evaluating your setups. Sure you could specialise in a few level ranges, but then you won't be able to enter that many arenas.
I miss the days when you could have a selection of gear from level 20-45 and be able to enter most arenas.

#38 fs_cobra7781

fs_cobra7781
  • Guests

Posted 06 August 2010 - 11:55

would love to see some new potions really like these ideas guys keep them coming.

also HCS have u noticed something in a lot of the threads bout max def u really need to sort this issue out as the arena now holds no skill part at all its all just luck

#39 donalde

donalde

    Member

  • Members
  • PipPip
  • 179 posts
  • Finland

Posted 06 August 2010 - 11:57

Excellent ideas kaboobi. I do occasional arena (usually loose). Idea about increasing hit chances against defence -setups is a good one. I also have a counter suggestion: as players swing around multiple times, apply decrease of higest stats in each level, eg player with high defence loose some defence in each round, high armor looses some armor, and if 2 stats are exactly same, apply half of loss to both stats. Loosing should be some fixed percantage, up to like 1.16% (That would halve main stat in 60 rounds?)

Another suggestion: make crystaline gear take damage on arena, I have no idea what would be fair loss

#40 podfog

podfog

    Member

  • Members
  • PipPip
  • 53 posts

Posted 06 August 2010 - 12:16

I definitely think that components should have spawns at all levels, not just specific ranges, pretty frustrating when you have be close to level 600 to enter an icon of styx tourney


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: