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Current arena wish list


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#41 shindrak

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Posted 06 August 2010 - 12:37

I definitely think that components should have spawns at all levels, not just specific ranges, pretty frustrating when you have be close to level 600 to enter an icon of styx tourney

actually its better as it is components spawns around the set lvl !
we are looking for for change on lucky wins and make arena faster for decreasing recipes/crystalline spawns

#42 podfog

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Posted 06 August 2010 - 14:16

Components spawning at around their current range makes it unfair for lower level players, anyone under level 550 has almost no chance at an icon of styx, anyone under 250 has almost no chance for a yin yang, etc etc. As for luck, armor sets should have a higher chance of winning no moves for that to happen pretty much.

#43 shindrak

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Posted 06 August 2010 - 14:21

Components spawning at around their current range makes it unfair for lower level players, anyone under level 550 has almost no chance at an icon of styx, anyone under 250 has almost no chance for a yin yang, etc etc. As for luck, armor sets should have a higher chance of winning no moves for that to happen pretty much.


is it important to play all lvls if u low lvl ? lol
leave it for high lvls then there is alot high lvls ppl can join it :D
go level up :P

#44 fs_regnier7

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Posted 06 August 2010 - 15:54

i wish to fire the arena judges they hate me

Honestly how do you see that as constructive?
Keep your vanity out of this thread please, bad enough you signature takes up 5 times the room that your comments do (wouldn't be so bad if your comments were actually useful)



User Control Panel > Friends & Foes > Manage Foes > add her name and all her posts are capsized! :D

#45 podfog

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Posted 06 August 2010 - 23:21

lol, I want a part in the Icons too :P. Arena does move too slow though, crystalline items sometimes aren't even worth their join cost, which is ridiculous.

#46 fs_balmaina

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Posted 07 August 2010 - 00:22

c) Potion prizes more realistic (SW 80 and Cons 100?) Honestly LMAO
BalmainA wrote: "Potions are still a great oppotunity to sink some gold if they were worthwhile.. like .. AL1200 , UB200 , DC300, .. any potion that is an arena prize should be a higher level than can be buffed or invented"....well said mate ;-)
yea i would like to see new pots but more of this list here wont happens (AL1200 ?? UB200 there is alot of this in game ) i would like to see> LF 750 pot ,KE300 pot thats would be awesome to see it in arena spawns around all levels!!

LOL.. my bad.. I actually ment Doubler 1200.. not AL 1200 ( would be a tad overpowered x6 exp.haha)

#47 fs_regnier7

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Posted 07 August 2010 - 00:56

c) Potion prizes more realistic (SW 80 and Cons 100?) Honestly LMAO
BalmainA wrote: "Potions are still a great oppotunity to sink some gold if they were worthwhile.. like .. AL1200 , UB200 , DC300, .. any potion that is an arena prize should be a higher level than can be buffed or invented"....well said mate ;-)
yea i would like to see new pots but more of this list here wont happens (AL1200 ?? UB200 there is alot of this in game ) i would like to see> LF 750 pot ,KE300 pot thats would be awesome to see it in arena spawns around all levels!!

LOL.. my bad.. I actually ment Doubler 1200.. not AL 1200 ( would be a tad overpowered x6 exp.haha)



DC225 is already powerful enough in PvP.... no need for stronger than 45% less defense on your targets... KE is strong enough as is too. KE 175 with four sets is +70% just about as is. O.o

#48 shindrak

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Posted 07 August 2010 - 14:09

bump

i just got thisin mind why dont make *spine move* work depends on attack u r using ?
thats if u used more attack u get better chance for this move to work !.. thats will be much fair then ppl will start work for making their setups ..
i just suggest this since most arena players realy dont care about attack since it useless most of times

#49 fs_kaboobi

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Posted 07 August 2010 - 15:12

Well this highlights the need for changes to me, I have 4500 attack vs Thaloom and in a no moves tourney.
I managed to miss 5 Times against a set that i would wager has NO defense.
(Thaloom goes in to Anaphylactic shock when he clicks any item with defense in his bp ;-))

How do we manage to not throw our computers at the wall and scream FS Box obseneties all night long.....oops thats right i do ;-)

#50 Mister Doom

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Posted 07 August 2010 - 15:16

Well this highlights the need for changes to me, I have 4500 attack vs Thaloom and in a no moves tourney.
I managed to miss 5 Times against a set that i would wager has NO defense.
(Thaloom goes in to Anaphylactic shock when he clicks any item with defense in his bp ;-))

How do we manage to not throw our computers at the wall and scream FS Box obseneties all night long.....oops thats right i do ;-)


Vodka, it fixes everything.

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#51 fs_kaboobi

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Posted 07 August 2010 - 15:24

I'd even drink vodka if it made things more clear LOL

#52 fs_reylalo

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Posted 08 August 2010 - 04:30

i Agree with you Kaboobi. Especially on "B" "C" and "D" the low level items like the essense of pearl are for lvl25 items yet they come out at arenas lvl200+. Why cant the high level items come out at low levels? The arena isn't being fair. The potions are not really worth entering, the level of the buffs is too low they should make the levels higher. As for "new' occasional items that would be awesome it would attract more people to the arena. in my opinion that is what they should have done with the spine items. Hopefully HCS reads this and tries out your ideas. :D

#53 fs_gravely

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Posted 08 August 2010 - 05:03

Well this highlights the need for changes to me, I have 4500 attack vs Thaloom and in a no moves tourney.
I managed to miss 5 Times against a set that i would wager has NO defense.
(Thaloom goes in to Anaphylactic shock when he clicks any item with defense in his bp ;-))

How do we manage to not throw our computers at the wall and scream FS Box obseneties all night long.....oops thats right i do ;-)


LOL.

Just.

LOL.

The sad part is you're RIGHT, boobi!

:lol: :mrgreen:

#54 dragon1234

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Posted 08 August 2010 - 06:45

...nobody knows really the rules but it seems the 2% hit rule doesn't exist because in 60 rounds a armoured setup would have near 70% chance of hitting which is not the case !


I 100% agree there! I am not an arena medalist, but I can think. Armor/Dmg setups lose against full defense setups 80% of the times. And most of the 80% are by judges decision because we miss all our 60 hits.

HCS, either make the 2% chance to hit REAL, or make arenas have more rounds than 60, or both. or have several arenas. some are 30 rounds, some are 60, some 90, and some infinite.


ehh? 80% where'd you get that number lol, Im pretty sure the win/loss in the no moves for def vs armor (inclusive...) is closer 50/50. and Im pretty sure each round is independent of each other, so 70% chance?

The second suggestion is pretty cool though, open another dimension in the arena.

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#55 DaleJunior

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Posted 08 August 2010 - 06:54

i Agree with you Kaboobi. Especially on "B" "C" and "D" the low level items like the essense of pearl are for lvl25 items yet they come out at arenas lvl200+. Why cant the high level items come out at low levels? The arena isn't being fair. The potions are not really worth entering, the level of the buffs is too low they should make the levels higher. As for "new' occasional items that would be awesome it would attract more people to the arena. in my opinion that is what they should have done with the spine items. Hopefully HCS reads this and tries out your ideas. :D


The arena IS being fair when it comes to the level ranges of items. When all of these last round of new items were introduced the level range was actually EXPANDED to 200 levels up or down of the actual level of the item. That explains why an essence of pearl can be found in a level 200 arena. And why an Icon of Styx can be found as low as level 650. I'd love to see those in lower level arenas to have some chance at them, but that's just the way the system is setup, and I think a 400 level range is actually good enough. I've actually won icons of styx in higher level arenas but that was before there were some new equipment introduced which completely destroyed the piddly armor sets I was using. lol

#56 dar

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Posted 08 August 2010 - 13:59

Well this highlights the need for changes to me, I have 4500 attack vs Thaloom and in a no moves tourney.
I managed to miss 5 Times against a set that i would wager has NO defense.
(Thaloom goes in to Anaphylactic shock when he clicks any item with defense in his bp ;-))

How do we manage to not throw our computers at the wall and scream FS Box obseneties all night long.....oops thats right i do ;-)


This also drives me absolutely demented. Why bother including attack at all when armour setups just chip away at each other and it's pretty much completely random misses that decide the outcome? Independent of how much attack the players actually have! And a completely lucky hit that takes out a def guy

Unfortunately most of the prizes are selling for less than the cost of entering the tourney. Which is a shame as I like the takeos set and phellans is one of the coolest looking ones you guys have designed :) The market is over-saturated and prizes need to be rotated in and out of the arena MUCH more frequently. As with the high drop rate for the LE event...too many good sets flood into the game and thereby depreciate VERY quickly.

I think the "items appearing +- 200 level" mix is fine. The steamwork components seem to be mainly appearing lower than level 300, in particular the xind heart, so maybe that's the result of some legacy code that needs to be tweaked.

More moves tourneys would be much appreciated. Related to kaboobi's initial point...the chance of Spin Attack activating should be more clearly related to the player's actual attack stats. Many players, myself included ;), have certain setups with minimal attack and rely on SA...which does seem to kick in much often than the 20% stated in the description.

Potions such as Inv 45 (tinkerer), FI250, etc are a burden rather than a joy to win. Overpowered potions aren't required either but something of a slightly higher level than the corresponding buff should not be difficult to compile and would definitely generate interest.

#57 fs_kaboobi

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Posted 09 August 2010 - 12:06

Bump, slap and tickle.....could admin comment on this thread please?

#58 kingtyrin

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Posted 09 August 2010 - 13:11

Ive pretty much given up on the arena for anything other then profit anymore,so I will refrain on giving my opinion on the statements in this thread thus far. But I had a silly idea today I would like to share-

You really want to liven up the arena? I mean get everyone wanting to play? Introduce arenas where you can win stamina! Not reserve stamina, it would have to be transferred directly to your account, but talk about a gold sink gone wild! I doubt we would ever see a slow arena day again ;)

+25 stamina cost 1 FSP via upgrades, going with a rate of 160k per fsp, if they made the join cost over 10k for 16 entrants or over 20k for 8 entrants, more would be sunk then gained :)

Edit- it will have to be more then that considering the gold generated by the stam rewarded, so I would suggest 30k+ for 16 entrants and 60k+ for 8 entrants

#59 DaleJunior

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Posted 09 August 2010 - 13:18

I'd like it if every "Special AH" Potion level 200 and above were arena prizes. I'm talking about Potion of Fatality, Adept Gatherer, Force Shield (with longer than 20 min duration) and the like. We already have Potion of Truth and FI 1000 so what's the difference? Maybe even have purplet plants be prizes in the arena too, since they're used in inventing. All would still be bound, of course. With fatality potions easily costing 500,000 gold, I'd pay 50K for an entry in a 16 person tourney for a chance at one of those. What do you think Grim and Forn? Doable??

#60 fs_psylonpon

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Posted 10 August 2010 - 04:03

the only way to win these times are : FULL DEFENSE in and in on moves !
a FULL DEFENSE setup can win 4 fights in a row without be hitting during 60 rounds each time against armored setup. Sure it can happen, but for the moment it can happen an armoured mate win !
nobody knows really the rules but it seems the 2% hit rule doesn't exist because in 60 rounds a armoured setup would have near 70% chance of hitting which is not the case !
and why always put new insane stats defensive gears ? Fushiyoma, Demon queen...
arena is become just a big lottery and only the ones who try the less, win, it is reallt too frustating
So sure, something has to be done
For me, the more issue is that what ever your attack, you have same chance hitting ! a player doing attack/defense setup should have more chance hittinh than people with defense/damage and when i see Spin almost never working against full defense setups, i really wonder if HCS knows something in arena !



The problem is that on a macro level, HCS is trying to cater to non-PvPers with better Defence gear. Defence gear allows the non-PvPers some measure of protection. In terms of game economics, Defence sets require buffs or potions to to get through which promotes those services within the game and keeps the FSP flowing.

I can't speak for other level ranges but in my area, the easily obtainable Defence sets that have come out in the past year (which are not won through the arenas) are:
Aughisky (Defence/Attack), Unglag (Defence/Armor), Deathspinner (Defence/ Damage), Sneek (Defence/Armor), and Gazant (Defence/Damage)

The only real Attack, Armor or Damage gear has been the Emissaries or maybe the Lusika set.

If you can enter arenas, you can get the attack/Damage sets like Gideons, Abrafos(now discontinued), Thorirs, Bothild, or, if you can hunt SE's, the Minos set. Even after the Gideons set came out, they quickly neutered the set within two months with the introduction of the Deathspinner set.

So all these Defence dominated sets that have come out are now being used in the arenas to the detriment of actual strategy or creative thinking. Until HCS decides to bring out sets to counterbalance the Defence sets, the majority of people will continue to pack on the Defence and hope to win the Arena Lottery.



On a side note, Arenas determine who is a PvPer (at the low level ranges) because, either you compete in the arenas to win the items to create the best PvP items or you pull out your credit card and buy the items from real arena specialists.


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