Current arena wish list
#81
Posted 18 August 2010 - 09:13
#82
fs_kaboobi
Posted 18 August 2010 - 10:38
Honestly once the cows changed the items and gold tourneys from only moves to the random sometimes there are moves sometimes there are not they killed the skill required to win, and I pretty much lost most interest in the Lottery of a non move tourney. THERE ARE WAY 2 MANY NON MOVE TOURNEYS!!!
I also do hate that having a good distribution of stats means nothing a lot of the time against people who stack either armor or def to try and get a JD
I was thinking about this problem and feel a decent compromise to make the arena more about skill and less about luck would be a steady decrease in stats.
Currently there are 60 rounds, I think for non move tourneys (possibly even Move tourneys) there should be a 25% reduction to BOTH Def and Armor every 15 rounds
This would make people have to think again, and make the better suits win a lot more often and not require nearly as much luck and would also make the odds of having a Judges decision go way down!
Cheers mate, i thinks there are some great ideas here, I will add these to my first post.
#83
Posted 19 August 2010 - 02:54
#84
Posted 20 August 2010 - 01:39
You add one extra screen, the equipment screen, when you enter an arena (after you pay). A screen with the normal layout of equipment shows up (gloves in the top left corner, etc), along with a list of your inventory below it (something like it shows up on the Hellforge screen).
You then select your equipment to use in that arena, and click Submit. Since nobody else can see this screen, nobody can copy your setups (unless they see you trying on different sets beforehand).
#85
fs_schmanse
Posted 20 August 2010 - 02:45
#86
fs_kaboobi
Posted 20 August 2010 - 12:05
#87
fs_kaboobi
Posted 23 August 2010 - 07:48
#88
Posted 23 August 2010 - 09:05
and kill the judges
#89
Posted 23 August 2010 - 15:35
Currently there are 60 rounds, I think for non move tourneys (possibly even Move tourneys) there should be a 25% reduction to BOTH Def and Armor every 15 rounds
personally iam not in favour of this suggestion . i don't know whether you have calculated the consequences of this are not . if this suggestion is going to be implemented then the defence is completely dead from arena.. in a way you can say evaporated from arena.
just an example just think two opponents got 1 5000 def and 3000 dmg with 2500 attack , 2 5000 armor , 3000 dmg with 2500 attack .. after 2 round both lose 50% def and armor , and the armor guy will win..
and eventually armor's armor's armor's in arena.
#90
Posted 23 August 2010 - 18:56
Currently there are 60 rounds, I think for non move tourneys (possibly even Move tourneys) there should be a 25% reduction to BOTH Def and Armor every 15 rounds
personally iam not in favour of this suggestion . i don't know whether you have calculated the consequences of this are not . if this suggestion is going to be implemented then the defence is completely dead from arena.. in a way you can say evaporated from arena.
just an example just think two opponents got 1 5000 def and 3000 dmg with 2500 attack , 2 5000 armor , 3000 dmg with 2500 attack .. after 2 round both lose 50% def and armor , and the armor guy will win..
and eventually armor's armor's armor's in arena.
In this case yes an armor suit would win, but you have to remember the arena is all about creating suits to counter trends this would just lead to people using more armor damage at 1 point, which would then lead to others using def damage suits since armor damage have no attack, which then leads to people increasing their attack.
The arena is full of cycles, but at least with the suggestion it would lead away from the bore it is now to where everyone is just stacking either def, or armor and hoping to win a judges decision. with the current system non move tourneys are pretty much a lottery...
With some reason to have more balanced stats when entering and almost a gurantee of not havinf a judges decision happen it would bring some life to the arena.
As far as the 25% reduction, I was thinking more on the lines of a 25% decrease to current stats each time not 25% total down to 0.
so it would be after round 15 you have 75% of your def and arnor
round 30 56.25% of stats
round 45 42%
round 60 (last hit) 31.6% of your original stats in def and armor.
This does still give a possibility to a JD, but brings it WAY down
#91
Posted 23 August 2010 - 23:58
#92
fs_gravely
Posted 24 August 2010 - 00:06
As far as the 25% reduction, I was thinking more on the lines of a 25% decrease to current stats each time not 25% total down to 0.
so it would be after round 15 you have 75% of your def and arnor
round 30 56.25% of stats
round 45 42%
round 60 (last hit) 31.6% of your original stats in def and armor.
This does still give a possibility to a JD, but brings it WAY down
Actually, this suggestion would punish anti packer suits.
One of my favorite winning arena setups is 70% attack and damage, 30% defense.
I would have to rely on a much bigger defense margin than I have to currently, and so would everyone else that tinkers with high offense sets, because if you're smart enough to play the line tightly, this proposal would really hurt you.
#93
fs_kaboobi
Posted 24 August 2010 - 12:42
As far as the 25% reduction, I was thinking more on the lines of a 25% decrease to current stats each time not 25% total down to 0.
so it would be after round 15 you have 75% of your def and arnor
round 30 56.25% of stats
round 45 42%
round 60 (last hit) 31.6% of your original stats in def and armor.
This does still give a possibility to a JD, but brings it WAY down
Actually, this suggestion would punish anti packer suits.
One of my favorite winning arena setups is 70% attack and damage, 30% defense.
I would have to rely on a much bigger defense margin than I have to currently, and so would everyone else that tinkers with high offense sets, because if you're smart enough to play the line tightly, this proposal would really hurt you.
Yeah, I'm not 100% convinced on this but I will admit I'd prefer it to the current scenario where it is often more luck needed then good stats. I'd certainly like to see a solution, has it been suggested before that the combat just continues past the 60 rounds until there is a winner.
I can't see a problem with it, does it take too much computing power or coding. Why does there have to be "combat unresolved" when hunting or a "judges descision" in the arena :-(
#94
fs_cobra7781
Posted 24 August 2010 - 13:04
As far as the 25% reduction, I was thinking more on the lines of a 25% decrease to current stats each time not 25% total down to 0.
so it would be after round 15 you have 75% of your def and arnor
round 30 56.25% of stats
round 45 42%
round 60 (last hit) 31.6% of your original stats in def and armor.
This does still give a possibility to a JD, but brings it WAY down
Actually, this suggestion would punish anti packer suits.
One of my favorite winning arena setups is 70% attack and damage, 30% defense.
I would have to rely on a much bigger defense margin than I have to currently, and so would everyone else that tinkers with high offense sets, because if you're smart enough to play the line tightly, this proposal would really hurt you.
Yeah, I'm not 100% convinced on this but I will admit I'd prefer it to the current scenario where it is often more luck needed then good stats. I'd certainly like to see a solution, has it been suggested before that the combat just continues past the 60 rounds until there is a winner.
I can't see a problem with it, does it take too much computing power or coding. Why does there have to be "combat unresolved" when hunting or a "judges descision" in the arena :-(
dont know if this makes sense but if ur going to do a decrease u could have an increase also say after 15 rounds if ur main stat is def and ur up against a player whos main stat is armor how bout the def player gets 25% taken of his def and it added to his dam and the armor players loses 25% of his armor and its added to his att just a suggestion dont bite my head lol
#95
fs_kaboobi
Posted 29 August 2010 - 00:07
Dont get me wrong, increased pvp activity is a "must" for the game, I understand this.
I think many players are entertained by the arena also, it just needs some tweeks.
Please help ASAP cows.
#96
Posted 31 August 2010 - 00:02
[ Report Message ] Regnier7 says: I can't access my forum account.... apparantly my password in game no work. :s [ Reply | Buff | Trade ]
[ Report Message ] Regnier7 says: viewtopic.php?f=1&t=95942&start=90 <- bump this thread for me and post that I support the arena needing attention..... believe it or not. o.O - it was a reliable and constant sink for the longest.
I think hell froze over. But he is right, this would help the MP
#97
fs_regnier7
Posted 31 August 2010 - 11:17
Forgery!23:57 30/Aug/2010
[ Report Message ] Regnier7 says: I can't access my forum account.... apparantly my password in game no work. :s [ Reply | Buff | Trade ]
[ Report Message ] Regnier7 says: viewtopic.php?f=1&t=95942&start=90 <- bump this thread for me and post that I support the arena needing attention..... believe it or not. o.O - it was a reliable and constant sink for the longest.
I think hell froze over. But he is right, this would help the MP
nahh, I think we really do need this back up and running though. :?
#98
Posted 01 September 2010 - 01:07
please HCs dont forget arena !
#99
fs_cobra7781
Posted 01 September 2010 - 16:22
#100
Posted 02 September 2010 - 07:45
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

