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Game Update v1.658


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#401 Bunnybee

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Posted 11 August 2010 - 21:41

Um- so when stam requirements are the focus, on a (low level) bounty hunter taking a 20 hit bounty it's, "get used to it." And when it's a greater investment in fsp or gold to place a bounty like that, it's "oh the poor low level players?" :?

#402 sweetlou

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Posted 11 August 2010 - 21:45


I almost said 2 or 3 however after reflecting on the doubled minimum damage and time to complete I think it should be a luxury option. That way if/when the MP rises it won't have any detrimental effect on gold cost vs. fsp to post.


I hear what your saying luiss, but even 2-3 'is' a luxury amount of FSP to some of the lower levels ;)
Some kind of floating ratio dependant on your level would be more appropriate?

Whatever the devs decide I'll be fine with as long as the cost to post 20 kills for gold or fsp is more appropriate to the stam used and time it takes all for doubling damage at a minimum.

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#403 Mister Doom

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Posted 11 August 2010 - 21:48

Um, so when stam requirements are the focus on a (low level) bounty hunter taking a 20 hit bounty it's, "get used to it." And when it's a greater investment in fsp or gold to place a bounty like that, it's "oh the poor low level players?" :?


Well, for people just starting up stamina comes free, getting hold of them precious orbs isn't so easy though.

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#404 Mister Doom

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Posted 11 August 2010 - 21:48

Whatever the devs decide I'll be fine with as long as the cost to post 20 kills for gold or fsp is more appropriate to the stam used and time it takes all for doubling damage at a minimum.


Agreed.

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#405 Bunnybee

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Posted 11 August 2010 - 21:50

"Whatever the devs decide I'll be fine with as long as the cost to post 20 kills for gold or fsp is more appropriate to the stam used and time it takes all for doubling damage at a minimum." <----- Agreed Luisspamer.

#406 Khanate

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Posted 11 August 2010 - 21:50

Um- so when stam requirements are the focus, on a (low level) bounty hunter taking a 20 hit bounty it's, "get used to it." And when it's a greater investment in fsp or gold to place a bounty like that, it's "oh the poor low level players?" :?


Indeed. Lower barrier of entry into the game is good for player retention and thus good for the health of the game.

#407 Maehdros

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Posted 11 August 2010 - 21:57

When someone counters me while im clearing them I want to be able to finish that said bounty with 100 stam hits... as of right now..we cant :?


Being countered while clearing someone(with 10's i might add)and then not being able to 100 stam? Not fair towards hunters in my opinion.There is nothing to stop everyone from countering each other..since there is a stam limit on the board.

#408 Mister Doom

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Posted 11 August 2010 - 21:59

When someone counters me while im clearing them I want to be able to finish that said bounty with 100 stam hits... as of right now..we cant :?


Being countered while clearing someone(with 10's i might add)and then not being able to 100 stam? Not fair towards hunters in my opinion.There is nothing to stop everyone from countering each other..since there is a stam limit on the board.


Which in turn means more and more bounties, right?

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#409 Maehdros

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Posted 11 August 2010 - 22:04

When someone counters me while im clearing them I want to be able to finish that said bounty with 100 stam hits... as of right now..we cant :?


Being countered while clearing someone(with 10's i might add)and then not being able to 100 stam? Not fair towards hunters in my opinion.There is nothing to stop everyone from countering each other..since there is a stam limit on the board.


Which in turn means more and more bounties, right?



so you dont see anything wrong with all the counter bounties? Bounty hunting is now rating hunting, should call it a bounty rating ladder.. thats all it is now lol. Players trying to earn profit from clearing others..now in turn lose levels( 40%) low levels wont like it, and will eventually cease to bounty hunt... high levels wont risk the endless counter bounties.. and the board will be at a stand still... fine with you tho i pressume right? :wink:

#410 aryann

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Posted 11 August 2010 - 22:05

keep the 20 kill bounties..

#411 Mister Doom

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Posted 11 August 2010 - 22:09

so you dont see anything wrong with all the counter bounties? Bounty hunting is now rating hunting, should call it a bounty rating ladder.. thats all it is now lol. Players trying to earn profit from clearing others..now in turn lose levels( 40%) low levels wont like it, and will eventually cease to bounty hunt... high levels wont risk the endless counter bounties.. and the board will be at a stand still... fine with you tho i pressume right? :wink:


The thing is, most of the people who wanted this change just wanted a way to push their usual agenda, bully people, get their sadistic kicks in the same old manner they always did. Now that the game has changed and their main tools 'Fear and Intimidation' have been defanged somewhat they don't like it, hence all the whining on this thread.

Do I find it amusing?

A little.

Do I actually care?

Not really.

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#412 fs_crestmage

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Posted 11 August 2010 - 22:15

This update is unfair and makes little sense, for now the bounty board rewards those who are supposed to punished for attacking? What is that? They don't care about exp and levels when they are getting the reward of pvp. I must use this from a hunter in game cause he explains it much better then i can. " pvp rating is not transferred to any hunter unless they complete a bounty, but rating is transferred to the hunted upon every win, regardless of the final outcome. therefore, on multiple pickups for a ticket, it is highly likely that the hunted will have a higher rating than when they started, and hunters will have a lower one - even if they won 9 times and lost 1 " So basically them getting on the bounty is helping them to get rewards for attacking every one? When your used as a farm for pvp weekly now cause every one's PvP rating is reset think of all the people that will lose exp every hit , how are they supposed to counter that much exp lost even when hunting?? They will be losing levels more then they gain, lack of stam or getting enough per hunt. Are you trying to chase off players or encourage growth to the game? Trust me if people are being hit left and right losing tons of exp and being deleveled constantly just for a few PvP points exchanged they are not going to want stay playing, you will lose hundreds of deleveled players.. Still makes little sense cause some quests if not mistaken take what 1200 and 1500 PvP rating? Your new changes made the game worse and if i am not able to level and lose more levels then i gain from being bashed why should i stay playing? Why should any if they can't get no place?

#413 fs_commiedevo

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Posted 11 August 2010 - 22:17

Also, if you keep the BB updates the way they are then I want you to also make gold and rating loss applicable to GvG. Also, make GvGers bountyable. Then you will see the true flood of complaints hit this thread. There are very few true bounty hunters (maybe 3-400 or so) but thousands of players GvG. The magnitude of the error in this update is really under-represented. It's pretty darn terrible.


Pvp and GvG are different things, and thus have different rules. It sounds like you want to turn GvG into +/- 25 level, 50 to 100 hit pvp. This will never happen, and has nothing what so ever to do with the PvP ladder, the bounty board, or PvP in general.



1) why is GvG listed under the PvP options menu then???
2) the point of that comment was to accentuate the fact that it is a ridiculous update and that ppl will be in a huff if GvG were EVER EVER updated. you have proven my point.

#414 Mister Doom

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Posted 11 August 2010 - 22:23

1) why is GvG listed under the PvP options menu then???


It's not..

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#415 jzarashi

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Posted 11 August 2010 - 22:24

Not sure if this has been posted earlier or not:

A list of top pvp players within the current level range would be great. just like the top players, initially show the top players of the date-registered-month. then another for top players of all of FS (which is the current display). True that query time may be longer but the developers surely can think of a way to work around it :wink:

I think this will help promote the pvp system by making those who are active at pvp more visible, i dont think anyone who's active in pvp would shy away from challengers especially those on top.

#416 fs_commiedevo

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Posted 11 August 2010 - 22:26

Another ridiculous ruination of the BB - now clearing 20 hit bounties makes past 1-hit abuses 20 times more valuable, rather than 10 times more valuable. Since 1-hits are no longer allowed AND have not been stripped from past medal holders, it means that you are not really punishing those who cheated; on the contrary you are rewarding those who cheated in the past. It's like saying, "good job for cheating while the cheating was good."

In addition, by making it 2 times as hard to earn a bounty medal (if we assume that 20 hit bounties will become the norm, as I am already seeing in the board and it's JUST started), it is like rewarding doubly players who hunted before this update.

IF the 20 hit bounty persists, there must be a weighted medal system. Past 1-hits equal .1 clear. 2 hits, .2 clear. 10 hits = 1 clear. 20 hits = 2 clears toward a medal. In this fashion, past abuses are punished, and new 20 hit clears are rewarded. THAT would be intelligent and totally fair.

Currently, it's a joke and a terrible system.

#417 fs_commiedevo

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Posted 11 August 2010 - 22:27




1) why is GvG listed under the PvP options menu then???


It's not..



hahaha, ok, fair enough. but it IS called "guild pvp," which is what I was thinking. :)

#418 Khanate

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Posted 11 August 2010 - 22:30




1) why is GvG listed under the PvP options menu then???


It's not..



hahaha, ok, fair enough. but it IS called "guild pvp," which is what I was thinking. :)


It's called a Guild Conflict by HCS

#419 Mister Doom

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Posted 11 August 2010 - 22:31

Guild versus Guild.

It doesn't mention calling it pvp anywhere..

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#420 Removed22342

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Posted 11 August 2010 - 22:34




so you dont see anything wrong with all the counter bounties? Bounty hunting is now rating hunting, should call it a bounty rating ladder.. thats all it is now lol. Players trying to earn profit from clearing others..now in turn lose levels( 40%) low levels wont like it, and will eventually cease to bounty hunt... high levels wont risk the endless counter bounties.. and the board will be at a stand still... fine with you tho i pressume right? :wink:


The thing is, most of the people who wanted this change just wanted a way to push their usual agenda, bully people, get their sadistic kicks in the same old manner they always did. Now that the game has changed and their main tools 'Fear and Intimidation' have been defanged somewhat they don't like it, hence all the whining on this thread.

Do I find it amusing?

A little.

Do I actually care?

Not really.


Most of the suggestions made on how to fix the ladder among other things has been made by players involved with PvP and those not too involved either, posted in public here on the forum. I personally don't have an agenda except from making sure the right people are up on that list, I wouldn't stand much of a chance since I PvP far less than others. With the previous system I could get pretty high up on that ladder from just clearing bounties, and that hasn't changed ... I'd like to see those hitting a lot off the board and winning a lot rewarded regardless of what level they are, not just see their rating getting eaten up by someone like me on the board.

As for the stam restrictions I think it's limiting game play, choice is a big part of PvP:ing in this game, makes it a bit more organic than hitting creatures for XP, entering arena or chasing SE (and I say that doing all of those). Keeps the game interesting.


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