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Game Update v1.658


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#441 Khanate

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Posted 12 August 2010 - 01:33

There never will be one, this is a PvP game.


It's not.

Though I don't agree with opting out, it is simply not a "PvP game".


Really? What's this then?


BigGrim
Post subject: Re: PvP Ladder Update Announced!
PostPosted: 04 Aug 2010 20:16

Rubbish. You noticed that some of these changes are frowned upon by PvPers? We care about all our players to say otherwise is foolish. Remember, this is a PvP game. If you feel someone is abusing you, contact Support.


BG said it himself, thus there never will be a silly PvP opt out.


BG is the dev for SS2 and rarely makes any sort of decision regarding either game. His opinion on the game has very little weight on what happens inside it and even then that is one lonely little quote which every other PvPer is hell bent on repeating time after time for no particular reason.

However let's look at the description hoof as made of FS, who actually decides on the evolution of the game:

Join thousands of other adventurers in this constantly evolving web-based MMORPG (Massively Multiplayer Role-Playing Game) set in the fantasy world of Erildath. Fallen Sword features thousands of items and a vast array of skills and abilities in which to customise your character. In your adventures across the world you will cross countless lands, from dark forests to icy plains, each area infested with hordes of deadly monsters.

Along your travels you will also encounter fellow players who you can engage in battle against. You may also band together to create a guild, or join one of the many existing guilds! Within the guild, you may partake in guild conflicts or join your fellow guild members to hunt one of the many powerful monsters found across the world.


It's not a PvP game. It's a game with PvP in it. And I'm still against opt out.

#442 Zephyr

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Posted 12 August 2010 - 01:57

If Fallensword is a PvP game then what have I been playing the last 3 and 1/2 years? :?

#443 fs_stickisgod

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Posted 12 August 2010 - 02:01

20 kills for a bounty is a fucking joke. whoever thought of that is a fucking idiot. that is all.

I like all other parts of this update...I think.

#444 WandKing

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Posted 12 August 2010 - 02:17

Join thousands of other adventurers in this constantly evolving web-based MMORPG (Massively Multiplayer Role-Playing Game) set in the fantasy world of Erildath. Fallen Sword features thousands of items and a vast array of skills and abilities in which to customise your character. In your adventures across the world you will cross countless lands, from dark forests to icy plains, each area infested with hordes of deadly monsters.
Along your travels you will also encounter fellow players who you can engage in battle against. You may also band together to create a guild, or join one of the many existing guilds! Within the guild, you may partake in guild conflicts or join your fellow guild members to hunt one of the many powerful monsters found across the world

Then maybe HCS needs to make changes to the above wording :!: To start with the word can should be changed to must :!:

#445 fs_chibibucky

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Posted 12 August 2010 - 02:33

If Fallensword is a PvP game then what have I been playing the last 3 and 1/2 years? :?



Posted Image

oh nose im adverting an outer side game D:

edit: not meant as an insult just playin around =P

#446 fs_gravely

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Posted 12 August 2010 - 02:50

Wow, now the pvp'ers are asking for the 20's to be gotten rid of because they take too long? Was I reading the other thread wrong when someone stating they can defend so well that a TEN HIT bounty took about 2 hours?

Seriously Hoof, keep the 20 hit bounties, people WILL get used to them and it adds some much needed retribution for the 'injured party'.

Just my thoughts..

The added retribution you've been asking for you got, np. The biggest headache is the time it takes if you win every single combat and/or are not once deflected. Also, I'd like to see the cost to post for 20 hits increased fivefold. This would reward the BHer for doubling the amount of time to possibly win the bounty and at the same time make that doubled retribution cost more.


Absolutely agreed. As I posted in the thread warning us about the update:

I say, let 20 hit bounties get posted.

But make them ten (10) times more expensive.

Thus, if you want a level 500 player bountied for 20 hits, you have to offer, at minimum, 500k.



#447 WandKing

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Posted 12 August 2010 - 02:52

if you are going to work on pvp, then take the bounty board off, give it another compartment to work on later, and fix pvp. then work on the bounty board. its up to seven pages now and growing, no bounties less then an fsp seem to be taken,


You would love that zone...get all the hits in before HCS fixes the BB. That is about the stupidest suggest...unless you meant take the PvP offline too :?:

If Fallensword is a PvP game then what have I been playing the last 3 and 1/2 years? :?


Is your "is" suppose to be an "isn't" chib :?: I'm confused with your statement :?

#448 fs_gravely

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Posted 12 August 2010 - 02:57

The items obtainable via PvP Ladder Tokens are not bound. :)


Congratulations, you've officially created the new recruitment potion, hoof.

Remember what a giant cluster**** that was?

Low level players will farm the heck out of this. People will abuse it to HELL.

BIND. THE. LADDER. REWARDS.

#449 fs_gravely

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Posted 12 August 2010 - 02:59

how about we just do away with them ;)

Or that, i dont know why they bumped em up as it is. Cant remember anyone suggesting it.


We could just make all bounties a fixed 10 kills, but also reduce it from 2 minutes to 1 minute between attacks. What is everyone elses thoughts on this?


Go back to 10 hit bounties.

20 hits is just egregious, and it solves nothing.

Please remove stamina caps from counter bounties as well.

Bounty hunters engage in PVP willingly, with the understanding that they are taking someone's EXP. Read my sig regarding what pvp should contain.

#450 fs_commiedevo

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Posted 12 August 2010 - 03:03

if you are going to work on pvp, then take the bounty board off, give it another compartment to work on later, and fix pvp. then work on the bounty board. its up to seven pages now and growing, no bounties less then an fsp seem to be taken,


+1

Who exactly complained that bounty hunting was too quick and easy that we needed a 20 hit system?? no one? ok, just checking.

#451 Woot

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Posted 12 August 2010 - 03:06

...
SideNote: what the heck is up with the MarketPlace? trying to get rid of gold for a fsp is a pain in the rear now with the jacked up prices...


It's normal, that's what you usually get with a free market + inflation. I remember FSP's being under 100k 2 years back, I predict that in 2 years time it'll be close to 300k!. Eventually FSP's will be unaffordable unless to the wealthy players - It has happened in other games involving resources.

#452 fs_commiedevo

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Posted 12 August 2010 - 03:07

We could just make all bounties a fixed 10 kills, but also reduce it from 2 minutes to 1 minute between attacks. What is everyone elses thoughts on this?[/quote]

Go back to 10 hit bounties.

20 hits is just egregious, and it solves nothing.

Please remove stamina caps from counter bounties as well.

Bounty hunters engage in PVP willingly, with the understanding that they are taking someone's EXP. Read my sig regarding what pvp should contain.[/quote]

+1

the stamina cap was meant to protect BHers, but instead it keeps us from taking retribution on those who counter-bounty. it accomplishes the opposite of what was thought-up - no doubt by someone who has never cleared a single bounty!

#453 abhorrence

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Posted 12 August 2010 - 03:16

Wow, now the pvp'ers are asking for the 20's to be gotten rid of because they take too long?



[quote name="Abhorrence PostPosted">

If someone doesn't point out that allowing more hits on bounties takes up more and more time it may get overlooked... it's nothing personal about your post, or you but it does need to be mentioned that there is an ancillary effect to increasing the number of hits.


Not now, I have been asking since it was released. Requiring 40 min to complete bounties is a time and buff burden to say the least. You being all gung ho for keeping the 20 hit bounty is an obvious attempt to keep in a portion of the game that will deter more people from pvping.

10 stam hit off the bounty board with a 20 hit bounty nets you a minimum of
40 times
the exp loss of the person attacked.

Example:
If a person is caring 1 million gold and you 10 stam hit them get 1% (the minimum) of that minus the games 25% you get 7,500 gold and lose a minimum of 40 times the experience. The risk versus the reward needs to be re-examined.

#454 fs_gravely

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Posted 12 August 2010 - 03:23

Big +1 to hor, been saying the exact same things.

Of course, the Cows don't pvp, and certain players who shall remain nameless want PvP broken anyway, so the people that actually engage in PVP get ignored.

Oh, cows, the 4000+ FSP I have sunk into PvP gear? Don't expect any more until and unless it gets fixed, because it is pointless now.

#455 SlntScream

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Posted 12 August 2010 - 03:26

I'm not reading 30 pages.. but I'd just like to bring up a few things I noticed last night. Someone please correct me if they've already been addressed..
XP loss both ways wasn't fixed.
XP loss wasn't showing in combat logs.

Also.. what's the deal with the 20 kill bounties?
I was excited by the proposed changes when I thought that it was going to be a set 10 kills per bounty, with a stamina option equal to the stamina used on the attack. SO maximum 10 stam hits on bounty for a 10 stamina attack, and 100 stam bounty hits for a 100 stamina attack.

Now I'm just confused. *Sigh*

TluddMk.png


#456 fs_starza

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Posted 12 August 2010 - 03:37

if you are going to work on pvp, then take the bounty board off, give it another compartment to work on later, and fix pvp. then work on the bounty board. its up to seven pages now and growing, no bounties less then an fsp seem to be taken,


+1

Who exactly complained that bounty hunting was too quick and easy that we needed a 20 hit system?? no one? ok, just checking.




X10000

Not me, for GD sure

#457 fs_commiedevo

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Posted 12 August 2010 - 03:37

Requiring 40 min to complete bounties is a time and buff burden to say the least.


+++1

Some of the widely used Bounty Buffs (FS, SB) are currently set at 20 min, which perfectly coincides with the old bounty system. Now low level players will have to buy twice as many just to keep up. ANOTHER reason why 20 hits is a burden on BHers.

#458 fs_alienize

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Posted 12 August 2010 - 03:42

Not all bounties will be 20 kills, and if the time interval between attacks for the 20 kill bounties is lowered to 1 minute each as hoof was talking about, then the argument of them taking too long to clear becomes null and void.

#459 fs_commiedevo

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Posted 12 August 2010 - 03:44

Not all bounties will be 20 kills, and if the time interval between attacks for the 20 kill bounties is lowered to 1 minute each as hoof was talking about, then the argument of them taking too long to clear becomes null and void.


-1

But the other 50 reasons to take 'em out will still be there? No thank you.

Addendum: What about 17 hit bounties? Will they take 1.7 minutes to clear?? I don't see this working, or being some confusing nightmare for hunters. It was a great system, now it's being hacked at.

#460 fs_alienize

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Posted 12 August 2010 - 03:46

Some of the widely used Bounty Buffs (FS, SB) are currently set at 20 min, which perfectly coincides with the old bounty system. Now low level players will have to buy twice as many just to keep up. ANOTHER reason why 20 hits is a burden on BHers.



Under this reasoning the cows should get rid of deflect, since being deflected once on a 10 kill bounty would, as you postulate, cause the need to re-buff for hunters. However, with 100% sustain all buffs last longer than 20 minutes.


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