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PvP Ladder Thoughts... (Take 2)


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Poll: Do you like these ideas as a whole? (115 member(s) have cast votes)

Do you like these ideas as a whole?

  1. Voted Yes (76 votes [60.32%])

    Percentage of vote: 60.32%

  2. Voted No (50 votes [39.68%])

    Percentage of vote: 39.68%

Vote

#301 fs_thorgrun

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Posted 13 August 2010 - 04:46

your right, at the expense of others =)

#302 fs_regnier7

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Posted 13 August 2010 - 04:47

Soooooo about the VL and ability to take Xp thing....

I've said it many times, there needs to be some sort of way to protect someone's Xp through the deleveling of their agressor, at the least.... I think 5 levels would be enough to force them to relevel more.

#303 Mister Doom

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Posted 13 August 2010 - 04:48

your right, at the expense of others =)


Yet you wonder why people don't like or respect pvp'ers... :roll:

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#304 fs_gravely

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Posted 13 August 2010 - 04:48

Soooooo about the VL and ability to take Xp thing....


1000% agreed.

Give levelers some much needed defense.

#305 fs_regnier7

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Posted 13 August 2010 - 04:50

Soooooo about the VL and ability to take Xp thing....


1000% agreed.

Give levelers some much needed defense.



or moreso, give more incentive for leveling types to bounty and take some levels.

#306 fs_sollimaw

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Posted 13 August 2010 - 04:52

Soooooo about the VL and ability to take Xp thing....


1000% agreed.

Give levelers some much needed defense.


Easiest solution to this is to scrap VL altogether. Just force players to deassign level up and skill points the moment they are deleveled. No other page will load until this is done. Everything redirects to the "You have lost a level" screen.

#307 fs_chibibucky

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Posted 13 August 2010 - 04:53

oh hey you guys just reminded me i actually had a reason to coming to this insane thread :D

okay say a player is on the BB and is doing a better job than i do fighting off attackers. if he gets a ton of PvP rating for players that cant clear him does he keep it or does he lose it and the players that lost to him get it back at the end or the bounty since only the bounty winner get rating exchanged with the player on the board?

seems unfair if he puts up a good fight and doe not get the spoils. :|

#308 fs_thorgrun

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Posted 13 August 2010 - 04:55

i dont talk to my prey... i kill it, i most certainly dont expect respect for 100-stamming someone lol i know its a dirty hobby, my guild is based on levelers so i understand the levelers view point, i just dont care.... i lack compassion lol.

#309 fs_regnier7

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Posted 13 August 2010 - 04:56

Soooooo about the VL and ability to take Xp thing....


1000% agreed.

Give levelers some much needed defense.


Easiest solution to this is to scrap VL altogether. Just force players to deassign level up and skill points the moment they are deleveled. No other page will load until this is done. Everything redirects to the "You have lost a level" screen.



I think it would be fairly simply just to code it to say... take away the ability to shave Xp from someone once they are 5-10 levels below their VL... forcing them to relevel more.... which is more punishment than the deleveling. :lol:


not including gold or rating in this, of course. But this will give levelers and option.

#310 fs_sollimaw

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Posted 13 August 2010 - 04:57

Hi all,

To summise what is being discussed in the other thread - here is what we are currenly look at doing - note this isn't set in stone however - please continue to discuss it on this thread.

Suggested Changes to PvP Ladder

1) Make the ending time random to prevent last minute attempts to boost the PvP rating.

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

3) Apply a reduction in PvP rating transfer to bounties, dependant on how much higher the attacking player is above the bounty target.

4) Remove stamina limitations from bounties.

All these points are still up for discussion however - please discuss here :)

~ The Fallen Sword Team


1. Elegant solution. As long as its not always the same day but random time on that day. It should be a random day, random hour, random minute. No one will be able to predict it and beef up their rating specifically for the end.

2. Yes. IF AND ONLY IF all rating gained on the board is drastically reduced.

3. Yes. Its only fair. A level 700 attacking a level 200 isnt really working hard, while a level 200 clearing a level 700 is.

4. Thank god.

#311 fs_skramble

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Posted 13 August 2010 - 04:58

oh hey you guys just reminded me i actually had a reason to coming to this insane thread :D

okay say a player is on the BB and is doing a better job than i do fighting off attackers. if he gets a ton of PvP rating for players that cant clear him does he keep it or does he lose it and the players that lost to him get it back at the end or the bounty since only the bounty winner get rating exchanged with the player on the board?

seems unfair if he puts up a good fight and doe not get the spoils. :|


The rating increase is your to keep when defending. Found that out today

#312 fs_thorgrun

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Posted 13 August 2010 - 04:58

I think it would be fairly simply just to code it to say... take away the ability to shave Xp from someone once they are 5-10 levels below their VL... forcing them to relevel more.... which is more punishment than the deleveling


HAHHAA i love that idea omg!! see i level anyway, so i can continue to wear my suicide set, though right now i went a bit over board haha xD either way i enjoy the thought of pissed off people xD

#313 sweetlou

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Posted 13 August 2010 - 05:12

i dont talk to my prey... i kill it, i most certainly dont expect respect for 100-stamming someone lol i know its a dirty hobby, my guild is based on levelers so i understand the levelers view point, i just dont care.... i lack compassion lol.

I like your attitude, not because of your style of play but because you play this as any game is intended to be played, for fun. It's a role playing game. Some are antagonists and some are protagonists. The funniest part is how serious, nee passionate, players can get. But you genuinely seem to have fun and I cherish playing for the same reason, even if it is at another players expense. I KNOW we are playing the right game LOL

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#314 fs_jinxxx

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Posted 13 August 2010 - 05:14

Updates looked good Hoof, glad you compiled the other thread into one place.

#315 fs_thorgrun

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Posted 13 August 2010 - 05:18

I like your attitude, not because of your style of play but because you play this as any game is intended to be played, for fun. It's a role playing game. Some are antagonists and some are protagonists. The funniest part is how serious, nee passionate, players can get. But you genuinely seem to have fun and I cherish playing for the same reason, even if it is at another players expense. I KNOW we are playing the right game LOL


lol why thank you. that is the very reason why i don't care what these people say.. they can bitch all they want, this is a game, i can be a thief and unpleasant if i please ^.^

#316 fs_thorgrun

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Posted 13 August 2010 - 05:19

and heyy jinxx, LOVED the neopets remark.. made me laugh for a couple minutes =P

#317 fs_anythingel

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Posted 13 August 2010 - 05:38

I voted yes, guess one would consider me a leveler, but will defend my guild and allies. I am glad that the 20 hit bounties were reduced to all bounties being 10 hit ones as it should be thank you for listening HCS...I believe I should have the choice to decide what stam should be used in an attack against me if I place that player on the bounty board. Levelers do have the option to punish such attackers the way it was before and if goes back to the old way will continue to be such. Pvp has always been a part of the game, and everyone that joined it knew it at the start. Probably even stating this will cause me grief but I don't care, the changes in the pvp ladder that was suppose to make it better fell way short of doing that it actually broke any semblance of what did work. The only thing I am not sure of is number 3 and I am sure that HCS will do what is right in that regard

#318 fs_jinxxx

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Posted 13 August 2010 - 05:43

and heyy jinxx, LOVED the neopets remark.. made me laugh for a couple minutes =P


;)

Glad someone got a chuckle out of it, was advised to edit it due to certain game rules and report happy players. :P

#319 fs_thorgrun

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Posted 13 August 2010 - 05:48

i dont really understand how that violates rules...... o.0 but alright then lol

#320 SlntScream

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Posted 13 August 2010 - 05:50

Voted no. :roll:

I am PRO max stam limits, and giving the bounty offerer the option to set a stamina limit up to/equal to the amount of stamina used in the attack, on the BB only.

And allowing all hits to transfer rating, whether it be 100 points or 1, still makes it possible and even better, easier for lower level rating farmers. Why was that idea changed?

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