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PvP Ladder Thoughts... (Take 2)


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Poll: Do you like these ideas as a whole? (115 member(s) have cast votes)

Do you like these ideas as a whole?

  1. Voted Yes (76 votes [60.32%])

    Percentage of vote: 60.32%

  2. Voted No (50 votes [39.68%])

    Percentage of vote: 39.68%

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#61 Windbattle

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Posted 12 August 2010 - 22:02

Well I can tell you I will have NO INTEREST in PvPing at ALL if it goes back to PvP transfer upon each individual hit. It was a HUGE part of the reform on PvPing.

The loss of rating, while being on the BB, would outweigh any PvP rating increase from hitting people in-game. "Safe Targets" and "Ally Hitting" will become the norm again.

#62 fs_nokio420

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Posted 12 August 2010 - 22:02

theres a thought.. to keep the board from being abused let only 1 pvp rating be transferred per hit to encourage people to pvp their range instead of goin the easy way out and takin a lower lvl players bounty or goin for broke and takin a higher lvls bounty.

#63 paingwin

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Posted 12 August 2010 - 22:02

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

i think that it should stay the way it is now with the small exception that there is NO TRANSFER UNTIL THE END FOR EITHER. if the defender wins an attack, it should just reduce the amount of rating transfered at the end of the bounty

#64 fs_drpain

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Posted 12 August 2010 - 22:03

if u want to add something show us the amount of kill left to compleat the bounty
like if the plyer was killed 3 times it will show that reminimg is 7 kills so we can chose to take the bounty or not
this will save us the truble of wasting bounty tecket and we try to race for a win

#65 fs_gravely

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Posted 12 August 2010 - 22:03

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

i think that it should stay the way it is now with the small exception that there is NO TRANSFER UNTIL THE END FOR EITHER. if the defender wins an attack, it should just reduce the amount of rating transfered at the end of the bounty


What happens if it goes negative?

#66 fs_gravely

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Posted 12 August 2010 - 22:04

Well I can tell you I will have NO INTEREST in PvPing at ALL if it goes back to PvP transfer upon each individual hit. It was a HUGE part of the reform on PvPing.

The loss of rating, while being on the BB, would outweigh any PvP rating increase from hitting people in-game. "Safe Targets" and "Ally Hitting" will become the norm again.


It's possible to climb the ladder, even as broken as it was, without doing that, even before these changes. I know, I've done it, repeatedly.

#67 psycho3103

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Posted 12 August 2010 - 22:04

LOL, Gravely. Not everyone has time to "dance" on the board.

Besides, a higher level person at EOC could take down your bounty for the rating. So it would still lead to abuse, if they allow PvP transfer upon each hit. If you switch back to the older system, PvP Rating means nothing again.


But dancing is what makes bounty hunting fun. You have to know what levels you can beat before accepting the bounty. Even if that person is offline when you start it, they can always come online and change up to something you might not be able to beat. so you must be prepared at all times with setups for all situations

#68 Windbattle

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Posted 12 August 2010 - 22:04

What happens if it goes negative?


If it went negative, the bountied person would gain rating and the bounty taker would lose rating.

#69 fs_gravely

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Posted 12 August 2010 - 22:05

Simply put Hoof.
I don't like that you are slowing a Higher lvls Rating gain off a lower lvl down and not doing the reverse.
It should not be one way.


So if any hit on the board would confer 20 to 25% of what would normally transfer off the board, then factor in any sublevel penalty, would that be something you'd like to see, EJ?

#70 sweetlou

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Posted 12 August 2010 - 22:05

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

i think that it should stay the way it is now with the small exception that there is NO TRANSFER UNTIL THE END FOR EITHER. if the defender wins an attack, it should just reduce the amount of rating transfered at the end of the bounty

This leads to easy trading and manipulation via the BB when all the trader has to do is make sure he takes and win the bounty by arrangement. This doesn't work.

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#71 paingwin

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Posted 12 August 2010 - 22:05

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

i think that it should stay the way it is now with the small exception that there is NO TRANSFER UNTIL THE END FOR EITHER. if the defender wins an attack, it should just reduce the amount of rating transfered at the end of the bounty


What happens if it goes negative?


then the defender would get rating instead of the hunter.

#72 Windbattle

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Posted 12 August 2010 - 22:06

But dancing is what makes bounty hunting fun. You have to know what levels you can beat before accepting the bounty. Even if that person is offline when you start it, they can always come online and change up to something you might not be able to beat. so you must be prepared at all times with setups for all situations


You sort of missed my point. PvP Rating upon each successful hit and NOT at the end of bounty is a bad idea. It shouldn't come back, because it WILL be abused. Especially if we have a token system for the top 50.

Btw, what are the token items used for? Any guesses?

#73 fs_gravely

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Posted 12 August 2010 - 22:06


What happens if it goes negative?


If it went negative, the bountied person would gain rating and the bounty taker would lose rating.


1. We still don't know the calculations that go into the final snapshot numbers - some VERY wierd numbers have been reported.

2. I have yet to see a bounty, including bounties where the player won far more often than he lost, where a bountied player walked away with more rating under the new system.

#74 shindrak

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Posted 12 August 2010 - 22:07

Just please dont do another rest !!!

#75 sweetlou

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Posted 12 August 2010 - 22:07



Simply put Hoof.
I don't like that you are slowing a Higher lvls Rating gain off a lower lvl down and not doing the reverse.
It should not be one way.


So if any hit on the board would confer 20 to 25% of what would normally transfer off the board, then factor in any sublevel penalty, would that be something you'd like to see, EJ?

Just make the number small, even 5-10%. Dominance should reflect quantity more then quality of targets.

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#76 paingwin

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Posted 12 August 2010 - 22:07

2) Change the bounty board back so that all PvP hits confer a rating adjustment rather than just the final completer of the bounty.

i think that it should stay the way it is now with the small exception that there is NO TRANSFER UNTIL THE END FOR EITHER. if the defender wins an attack, it should just reduce the amount of rating transfered at the end of the bounty

This leads to easy trading and manipulation via the BB when all the trader has to do is make sure he takes and win the bounty by arrangement. This doesn't work.


there is no way possible to make the system completely trade proof. but if im defending i can take your rating if i win then you lose the bounty and dont get anything for your hits. thats the way it works now so i say make the trade wait for both parties involved

#77 fs_gravely

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Posted 12 August 2010 - 22:08



Simply put Hoof.
I don't like that you are slowing a Higher lvls Rating gain off a lower lvl down and not doing the reverse.
It should not be one way.


So if any hit on the board would confer 20 to 25% of what would normally transfer off the board, then factor in any sublevel penalty, would that be something you'd like to see, EJ?

Just make the number small, even 5-10%. Dominance should reflect quantity more then quality of targets.


Or both :)

#78 Windbattle

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Posted 12 August 2010 - 22:11

Just make the number small, even 5-10%. Dominance should reflect quantity more then quality of targets.


Perhaps the reduction in PvP rating transfer between large level differences on the BB, could make the top 50 a bit more interesting.

I don't think anyone disagrees that there should be a reduction, but how much will be the issue? Also, making sure it gets implemented perfectly. We have had some goofs in the recent past.

#79 KingHomer

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Posted 12 August 2010 - 22:12

All Look fine to me other then #3, Leveling up to better your character is a fundamental aspect of the game, WHY ON EARTH would you start to penalize people for playing the game?????


It don't see it as penalizing higher levels. Firstly it only affects the bounty board, as normally the +/- 20 level range would not be enough to confer a reduction. Secondly, it would be much easier for a level 300 player for example to defeat a bounty target that is level 100, hence a reduction in the PvP rating transfer would reflect the skill involved in the battle (hope this makes sense!) :)

Yes it makes sense, until you introduce rewards for being higher on the PvP ladder. Making it easier for lower level players to gain PvP makes sense unless those lower level players are on the PvP "leaderboard" - in which case higher level players are being penalized.

And I know it is not part of the discussion, but it costs me >1 fsp in bounty tokens to attempt a bounty on a level 350 player... if you're going to give an advantage to lower-level players in ratings transfer, then cap bounty tokens at like 50 or something so higher level players don't pay more and get less.

#80 fs_gravely

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Posted 12 August 2010 - 22:13


Just make the number small, even 5-10%. Dominance should reflect quantity more then quality of targets.


Perhaps the reduction in PvP rating transfer between large level differences on the BB, could make the top 50 a bit more interesting.

I don't think anyone disagrees that there should be a reduction, but how much will be the issue? Also, making sure it gets implemented perfectly. We have had some goofs in the recent past.


Anything is better than the current mechanics in place. I'm willing to be patient and let the Cows build numbers on what the exact percentages should be based on the outcomes of the ladder over the next few weeks.

But right now, it's just one giant farm system.


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