Seeing that it already at my lvl, takes about 300 stamina to make up for a 100 stamina hit=10% XP loss.
That makes me wonder how much it takes to make up for a 10% loss, at the lvl 800+ .
If one PvPer decides to burn all stamina gained on PvP attacks,
that should make any lvl progress rather slow for the lvlers around him.
If PvP through the changes seriously increases at the higher lvls,
the relation between XP loss compared to stamina needed to regain the loss,
needs to be adjusted.
Exp losses was calculated for a level 200. Hard to make something like this works across a thousand levels.
Ok been a while and I think I need to poke my nose in again. XP loss is a formula that is the same for level 10 as EOC. The fact that it now takes us a great deal more to make a level up here (for me a little more then 6mil) is why the difference. There have been several good points brought up about the BB and giving it back to the hunters and again making it a place of retribution for levelers.
2 points that I am 100% behind are
#1 All Attacks off board we should be able to place a bounty on. Attacks off board are limited to 1 an hour so we should be able to place a bounty every hour for each attack.
#2 Put being able to attack a player off board back to the actual level so that if a leveler does get a group of friends together and takes 5 from someone then the PvP'er must again level to attack.
I must disagree with adjusting the amount of xp taken as that will hamper the retribution on the board. I want to know that when we take 5 from someone it will take them time to regain those levels. Giving levelers a break and a chance to get out of reach from the PvP'er.
I do not believe PvP rating should have anything to do with the BB so I agree with Ev's post on that. All it does is encourage farmers to play and that is not really good for the ladder. PvP should only be awarded for off board attacks.
Here is something I have seen brought up in general but not in depth.
PvP rating gain should be reduced by 5% for each point your rating is higher then your targets rounded down.
PvP rating gain should also be upped by 5% for each level you as the attacker are under the targets level rounded up. Both of these would have to have a cap of say 25% but both seem workable. This is off board no PvP rating should be transferred from bounties.
This will tend to pit PvP'ers against PvP'ers as they will have the rating and most levelers won't.
Those here that know me know I am a leveler and only PvP in defense of my guild members or friends that ask for help. I am also a merchant and anything that can be made with the PvP tokens will eventually end up in the ah and I will see it there and buy it if I want it.
This is not all the good ideas that have been brought up and I really do hope HCS reads and listens to what has been said here. There are many good suggestions and it would be a shame if they can not be worked into something that all can live with.