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Game Update v1.6583


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#101 Mister Doom

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Posted 13 August 2010 - 19:42

they just trying to get a feel what their people want, along with their opinions.


On a forum discussion where most people don't post their thoughts or opinions due to in-game repercussions.. Riiight.. :?

Why dont you go over to tryandstartanargument.com? You're a big reason most of these threads get derailed to the point no one has a clue what's going on.


You and your guildies/friends however are the main reason only one-side of this subject is ever heard.

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#102 Mister Doom

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Posted 13 August 2010 - 19:52

However don't fret, none of this affects me really. I'm sick of trying to point out the obvious to HCS, I hope you and your 'friends' get exactly what you want.

I look forward to seeing the number or active players this time next year when the sadistic forum/game bullies get exactly what they want.

Shardoom out.

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#103 C4RPY

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Posted 13 August 2010 - 20:04

Clearly this wouldn't work for many reasons... mainly because again us higher level players would have a level playing field *gasp*

Even playing field? Like the old ladder before any of the recent updates where there were almost nothing but high levels on the top?
Or perhaps the most recent "Previous PvP Ladder" where you finished second beating third by 136 points?

Please. I mean this with all due respect, your a considerate, speedy, and damn good bounty hunter, but may I ask how much of that rating was gained off the bounty board in your own +/- 10 range?
Or may I ask how much was gained from within 100 levels of you? 200 levels? 500 levels?


2 of the bounties I took which were 2 that gave me the most points were from 2 players, both of which were level 780+ and had access to pretty much the same gear as I do for PvP.

It's clear that I wouldn't have gained many points from +/- 10 of my level range as there firstly very few players in that range... then, of those very few players, only 2 or maybe 3 of them actually PvP, so gaining PvP would be almost impossible without taking bounties, which now we have been penalised for if we take bounties lower than our level. So you can't judge me on not hitting players solely in my target range off the BB because I wouldn't be able to have a chance of competing in the PvP ladder.

Still as mentioned somewhere in this thread I don't go prying on level 100,200,300 players for PvP either, that's not my style... I always try and take much higher level bounties. Which as mentioned before are very few in comparison to lower level bounties.

#104 kingtyrin

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Posted 13 August 2010 - 20:10

So you can't judge me on not hitting players solely in my target range off the BB because I wouldn't be able to have a chance of competing in the PvP ladder.

Im not trying to judge you for using the system as it is, I was just curious as to if that rating meant as much to you knowing its possible for players even higher then you to take bounties on players even lower then me and gain massive amounts of rating for it? I mean, rating is supposed to be "How good you are at pvp", or at least thats what I thought it meant. I apologized sincerely for using you as an example, it was a matter of convenience because you had spoken up about a level playing field. :(

#105 Bleltch

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Posted 13 August 2010 - 20:10

2 of the bounties I took which were 2 that gave me the most points were from 2 players, both of which were level 780+ and had access to pretty much the same gear as I do for PvP.

It's clear that I wouldn't have gained many points from +/- 10 of my level range as there firstly very few players in that range... then, of those very few players, only 2 or maybe 3 of them actually PvP, so gaining PvP would be almost impossible without taking bounties, which now we have been penalised for if we take bounties lower than our level. So you can't judge me on not hitting players solely in my target range off the BB because I wouldn't be able to have a chance of competing in the PvP ladder.

Still as mentioned somewhere in this thread I don't go prying on level 100,200,300 players for PvP either, that's not my style... I always try and take much higher level bounties. Which as mentioned before are very few in comparison to lower level bounties.

Would you do any off board pvp for gold or other reasons, knowing if you got bountied you would likely lose a sizable chunk of points. Assuming your goal is to be on the top of the pvp ladder.

#106 ripplelady

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Posted 13 August 2010 - 20:15

reset every 24-48 hours and keep us all burning our stamina =)

#107 shindrak

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Posted 13 August 2010 - 20:16

well this update will make it VERY HARD for high lvl players to get throught it and get their dominace medals... just one counter bounty will destroy everything built after hard work finding pvp rating...
this is wont resolve pvp ladder problem :|

#108 fs_regnier7

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Posted 13 August 2010 - 20:18

reset every 24-48 hours and keep us all burning our stamina =)



They'd have to scale the points needed to fit that scheme, but yeah... would keep people PvPing daily and actively. lol

Would also make the medal hard as hell to get.... which isn't really a bad thing.

But there has to be a way of balancing it for all levels

#109 Bleltch

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Posted 13 August 2010 - 20:21

Im not trying to judge you for using the system as it is, I was just curious as to if that rating meant as much to you knowing its possible for players even higher then you to take bounties on players even lower then me and gain massive amounts of rating for it? I mean, rating is supposed to be "How good you are at pvp", or at least thats what I thought it meant. I apologized sincerely for using you as an example, it was a matter of convenience because you had spoken up about a level playing field. :(

I gained 50 points from a level 5 bounty last night. Yes, level 5. Did i really merit finishing #6 with those points?

And earlier today after the reset i took 117 points from a level 32. Why can i do that? There's 0 challenge, yet they add to my pvp rating.

#110 C4RPY

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Posted 13 August 2010 - 20:28



2 of the bounties I took which were 2 that gave me the most points were from 2 players, both of which were level 780+ and had access to pretty much the same gear as I do for PvP.

It's clear that I wouldn't have gained many points from +/- 10 of my level range as there firstly very few players in that range... then, of those very few players, only 2 or maybe 3 of them actually PvP, so gaining PvP would be almost impossible without taking bounties, which now we have been penalised for if we take bounties lower than our level. So you can't judge me on not hitting players solely in my target range off the BB because I wouldn't be able to have a chance of competing in the PvP ladder.

Still as mentioned somewhere in this thread I don't go prying on level 100,200,300 players for PvP either, that's not my style... I always try and take much higher level bounties. Which as mentioned before are very few in comparison to lower level bounties.

Would you do any off board pvp for gold or other reasons, knowing if you got bountied you would likely lose a sizable chunk of points. Assuming your goal is to be on the top of the pvp ladder.


Yeah, I took part in the Event WK and it's allies set up the other week.. at the point I was sitting up towards the top (top 5, 2nd at one point) of the PvP ladder but still went through my list of targets knowing I would get bountied in return... and the only reason then I lost so much rating(which wasn't an issue) was because a member of WK decided to 100 stam me 12 times while I was on the BB and offline with no buffs and not geared up in PvP gear...

Stang and Me PvP at times each other, feel free to ask your guild mate this.

#111 Bleltch

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Posted 13 August 2010 - 20:28

well this update will make it VERY HARD for high lvl players to get throught it and get their dominace medals... just one counter bounty will destroy everything built after hard work finding pvp rating...
this is wont resolve pvp ladder problem :|

Yea that's another problem. One bounty on a high ranking player will destroy their rating. Even just a player hitting a few times while you sleep would do huge damage. The pvp ladder as it has been, and still is, is about the players that can safely hoard the most points. This usually entails styaing away from off board pvp at all costs.

#112 kingtyrin

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Posted 13 August 2010 - 20:32


Im not trying to judge you for using the system as it is, I was just curious as to if that rating meant as much to you knowing its possible for players even higher then you to take bounties on players even lower then me and gain massive amounts of rating for it? I mean, rating is supposed to be "How good you are at pvp", or at least thats what I thought it meant. I apologized sincerely for using you as an example, it was a matter of convenience because you had spoken up about a level playing field. :(

I gained 50 points from a level 5 bounty last night. Yes, level 5. Did i really merit finishing #6 with those points?

And earlier today after the reset i took 117 points from a level 32. Why can i do that? There's 0 challenge, yet they add to my pvp rating.

Under the current system,unfortunately, you did.

Just because I apologized to him for using him as an example, doesnt mean Im backing down from the point Im trying to make, only that the way I posted seemed to make him out like a villain when thats not the case :(

I think what you were saying to Hoof in the last thread about what rating is really supposed to mean and what problems really need to be fixed warranted much more discussion. Then again, we are talking about the same HCS that added buffs to help determine rating :|

I also stick with the rewards needing to be scrapped or put off until they come up with a fair system. This update is a step in the right direction, and they seem to be taking baby steps to try to hash out a system that fair for all. So long as those rewards loom over our heads, everyone is just going to post whats going to be best for them instead of whats fair for all, simply human nature.

#113 Bleltch

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Posted 13 August 2010 - 20:33

[quote name="C4RPY"]
Would you do any off board pvp for gold or other reasons, knowing if you got bountied you would likely lose a sizable chunk of points. Assuming your goal is to be on the top of the pvp ladder.[/quote]

Yeah, I took part in the Event WK and it's allies set up the other week.. at the point I was sitting up towards the top (top 5, 2nd at one point) of the PvP ladder but still went through my list of targets knowing I would get bountied in return... and the only reason then I lost so much rating(which wasn't an issue) was because a member of WK decided to 100 stam me 12 times while I was on the BB and offline with no buffs and not geared up in PvP gear...

Stang and Me PvP at times each other, feel free to ask your guild mate this.[/quote]
Would you have taken part in the event if your points were an issue? That's what i was trying to get at. :P

#114 Leos3000

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Posted 13 August 2010 - 20:34

update seems ok I guess, does anyone know the exact penalty enforced per level decrease? or is this another thing I am going to have to do a bunch of tests to get the exact #'s on myself?

As far as this update I would hope the bonsus applied is the ratio of levels between the 2 parties as the gear in game does go up more on an logarithmic scale for a while rather then straight line.

900 vs 450 should be somewhere around a 20% decrease as an example


The only thing that puzzles me about the update is the fact that their is an immediate penalty applied to high level players......I know there are a lot of sports that apply handicaps to help people be on the same playing field (golf, bowling, etc) but generally they dont not penalize the people but give them a slight boost to help them compete.

So if you being cleared by a person 100+ levels above you why not get a few extra points from a successful defense, or If you take the bounty of a person 100+ levels above you it should be challenging and a "handicap" could be applied to the pvp point transfer.

The other big thing that I felt could have been adjusted is how someone gains and loses points in combats.

Currently there are 4 different tiers for point Transfer with many complications added in according to the exact amount of points a person has.

If you win currently and the person you hit had more points(this was also before these limitations)
1000-1500pts - got around 20-30
1500-2000pts - got around 30-40
2000-2500pts - got around 40-50

Next scale was if the person was with in 100 points of you
you get anywhere from 10-25 points

Next was 101-250
you got 5-12

Last time u got points was from 250-500
which is a 1-2 point transfer

All these were based on the current pvp of the 2 parties, but I think a more fair system would be to have the values fixed in each of these ranges to a middle ground

If someone has more points then you NO MATTER their rating have a 25 point transfer

With in 100 points of each other a 15 point transfer

101-250 points, a 5 point transfer

250-500 a 1 point transfer

With a system like this it would not be as big a penalty to have a lot pvp points nor would it be such a hassle to try and catch someone with a lot of points since they have faster transfers the more points they get.


I thought of 1 other thing that might make the point transfer a little more even

When the Attacker has less then 500 pvp points of the defender There should also be very little to no transfer of points, because as it it in this scenario the higher person pretty much loses all of his points in 1 shot because someone was waiting around for 1 bounty to farm to get to the top.

#115 C4RPY

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Posted 13 August 2010 - 20:37


Would you do any off board pvp for gold or other reasons, knowing if you got bountied you would likely lose a sizable chunk of points. Assuming your goal is to be on the top of the pvp ladder.


Yeah, I took part in the Event WK and it's allies set up the other week.. at the point I was sitting up towards the top (top 5, 2nd at one point) of the PvP ladder but still went through my list of targets knowing I would get bountied in return... and the only reason then I lost so much rating(which wasn't an issue) was because a member of WK decided to 100 stam me 12 times while I was on the BB and offline with no buffs and not geared up in PvP gear...

Stang and Me PvP at times each other, feel free to ask your guild mate this.


Would you have taken part in the event if your points were an issue? That's what i was trying to get at. :P


I'd imagine so, would seem silly missing out on an event because of PvP rating.

To be honest I care not about PvP rating, just want everyone to have a fair shot at getting there names on the weekly PvP ladder now for the rewards that are being offered.

I don't claim to be a massive PvP'er or Bounty Hunter but I do like to take part in all aspects of the game without being penalised for being a high level player.

#116 michael65

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Posted 13 August 2010 - 20:38

from what i read:

Some people want PvP to be an arena, though there already is a PvP Arena.

Some people want a volume solution, those that attack so many times get so much of rating. Yet, if all PvP'ers do this, the ones with most stamina should win (my understanding).

Some people want levelers, who have equipment to clear creatures and not crystaline/legendary Perfect FF equipped Pvp'ers, to be protected. Losses that are dear forces players to create alliances, join Guilds, and seek alternative equipment in AH (Perfect Gazant set as opposed to FF Perfect Emissaries set OR Perfect Unglag set as opposed to FF Perfect Plague set). If levelers do not care about Gold, then something dear has to be taken and that is xp. Does it have to be so much xp?

Some people are suggesting a ladder within a ladder. That the PvP rating winners should be divided by levels. This is may solve some problems.

Some people wonder why BH'ing should affect PvP rating. There are people who won't attack at PvP, but happily will take a bounty. The effects are similar to PvP, so why not?

#3 why put pressure on high levels for bounty, we need those high level players to get those pesky PvP'ers who have incredible equipment.

#117 abhorrence

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Posted 13 August 2010 - 21:14

To be honest I care not about PvP rating, just want everyone to have a fair shot at getting there names on the weekly PvP ladder now for the rewards that are being offered.

I don't claim to be a massive PvP'er or Bounty Hunter but I do like to take part in all aspects of the game without being penalised for being a high level player.


1) if you didn't care you wouldn't buy pvp rating like I know you have

2) If you attack a level 25 player that player has to come up with 87,300 gold to place a bounty on you. Just having 87,300 gold on you at level 25 will probably result in multiple attacks alone.

I understand that the highest level players feel slighted by this, but the over all balance is better benefited. Having a super low level player with a decent PvP rating go up on the board then get pummeled for that rating isn't exactly fair.

Honestly do you guys feel you should be able to gain significant amounts of PvP rating for killing low level players?!? I certainly do not. If I can use a defensive and armor set up that makes it impossible or virtually impossible for someone to win I don't expect to gain allot of pvp from that encounter.

#118 fs_thanos

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Posted 13 August 2010 - 21:23

I love all these changes to the PvP ladder, I mean just look, its another way to be ontop of the Bounty Hunters list, and most of all its not any REAL PVP, because ANYONE of ANY level can attack you while on it.

Make it a real PVP Ladder, remove all PVP rating change from the Bounty board, make people actually PVP and not just get the PvPer's raped on the Bounty Board.

#119 octave666

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Posted 13 August 2010 - 21:25

thanx for bringing me out of SOBRIETY with this update!! that is all it sucks!!

#120 fs_skramble

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Posted 13 August 2010 - 21:28

Wow a lot of whining on this thread.

Just got home from work, so have not played on the BB yet.

Unless things have changed, I am surprised high level players do not gain PvP Rating for successful defending on the BB. Then again, most do not end up there for most do not hit each other straight up (purchased free hits do not count). Before flaming, I said most I know a few of you do.

Personally, I think the rating exchange on the BB is still too high. My feelings it should be around 2% per hit. Successfully defending should be considerably higher, there is the real test. Of course, straight out mugging should bring in the highest return of rating. Highest return should be a win against a mugger.

Yeah, I know it is exploitable; but, FS history has proved players can exploit anything.

Overall, I like the new changes.


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