Perhaps a petition format, with signatures and explanations of each of the changes.
Game Update v1.6583
#141
fs_evfisher
Posted 14 August 2010 - 01:21
Perhaps a petition format, with signatures and explanations of each of the changes.
#142
fs_thanos
Posted 14 August 2010 - 01:42
#143
Posted 14 August 2010 - 01:47
If you post constructive ideas, we're happy to listen
#144
fs_oblivion05
Posted 14 August 2010 - 01:54
Thank you for the feedback on the update so far. We realise that not everyone will like every update, but lets see how these changes work out for at least a week then we can see if anything needs modified.
If you post constructive ideas, we're happy to listen
Hoof, how about you scrap the rating off the board all together? Rating gets farmed by high leveled bounty hunters. If you keep it like that, you can rather name it Bounty Hunting points.
If PvP rating is being scrapped from the board, people would actually have to PvP to gain their rating, and not by hitting on lower levels on bounties. A lot of bounty hunters will vanish, since most of them love their XP so much that l am sure they won't dare to hit anyone in their range, nor will they be able to farm rating on the board, thus making PvP rating, gained by real PvPers....
#145
fs_regnier7
Posted 14 August 2010 - 01:55
True.
But one counter Bounty on a High lvl pretty much insures their PvP is down the drainer.
And it also wouldn't be very hard for someone say lvl 400 to beat me quite easily with me having some basic buffs on(Ain't paying for buffs and using Pots for Bounty Def), so there goes my Rating to someone 300 lvls lower, but somehow this is fair ?
This just seems for another way to have high lvls sink Stamina, time and effort, and just makes them want to PvP Safer.
And unless these new rewards offer them something they would want then I doubt you'll be seeing many of them on the Ladder tbh.
Then don't try being on the PvP ladder if you don't feel like putting in the effort to PvP.... it's as simple as that.
Sorry if that seems snobbish in any way, but really. It's called the PvP ladder and if I want to protect my PvP rating, I'm going to buff up like hell, when I'm on the board. If you don't want to put the effort in, don't participate. - As simple as that.
Also, the only reason I'm complaining about rating exchange being reduced for higher levels against lower levels, on the board, and not for lower versus higher. Is the fact that you against me in proper PvP gear for you level will likely not lose, if you know what you're doing at all. But me against you. I will likely lose a few combats.... more if you actively try to defend or have the right set-up... not asking for MORE rating from you, just average and for you to get less for reduced risk.
Lower levels on the board are mor likely to lose more combats than someone on the board who's of higher level because of difficulty to clear. Bragging rights are nice, but it simply makes sense from a mechanics stand point
#146
fs_commiedevo
Posted 14 August 2010 - 02:05
#147
fs_commiedevo
Posted 14 August 2010 - 02:06
Then don't try being on the PvP ladder if you don't feel like putting in the effort to PvP.... it's as simple as that.
++++1
#148
Posted 14 August 2010 - 02:06
I find it facinating, really and truly. For months, PvPers screaming on the forums for PvP and PvP rating change. HCS listens, gives PvPers change. PvPers are not happy with some of the changes, and what things changed again. HCS listens, and changes things again. Still, PvPers are not happy. So, HCS says, okay what can we do to make you happy. Again, changes are made, listening to the PvPers. And now, after a whole bunch of changes, PvPers are still not happy.
Actually, judging by the number of pages this thread has produced compared to the others I would say that the majority of people in the FS community are happy.
HCS changed rating gathering, HCS changed the bounty board, HCS changed rating gathering again, HCS changed the bounty board again. HCS has bent over backwards to give PvPers what they wanted, and it isn't correct, or it isn't enough.
Most if not all these changes have been needed and a long time coming... years. I dare say that if there was a portion of leveling that was as flawed as the pvp system you might be concerned yourself and prompted to post on the forums as well.
I would suggest, you all get together, and you all come up with a solid solution to the problem, and then present it to HCS in one list. I wouldn't post it on the forums, because that would lead to dissention amongst the players.
Perhaps a petition format, with signatures and explanations of each of the changes.
Yes, I have noticed how many times levelers have all gotten together and come up with a solid solution to issues and presented it to HCS :roll:
#149
fs_regnier7
Posted 14 August 2010 - 02:10
>blah<
All levelers want, is an opt out potion or and opt out option. That would make us happy.
One simple thing, is all levelers ask for, and we don't get it.
I'm sorry, but EVERY side nags and complains about 'their' part of the game when it's being tweaked or 'damaged' as they see it.
Note: Look at the arena threads after the moves, prizes, or entry costs are tweaked or when it goes stagnant.
So pointing out PvPers for nagging a bit, instead them leaving it as it is and just being a content is just a bit silly, honestly.
There's nothing wrong about being opinionated on something you enjoy. At least I don't think so.
As for an opt out, I just don't thing it's right or even makes sense from a role playing perspective. Everyone should play by the same rules, and no segregation is needed.
Maybe some tweaks so that it doesn't 'harm' leveling so much can be made, but no opt out should be a part of this game. (Take Xp loss out or something of that sort, maybe? But that is for another thread at another time)
#150
Posted 14 August 2010 - 02:21
THIS IS GREAT!! THANK YOU! <3. You have fixed the purchasing of bounty medals. You have created less incentive for high level players to thieve rating. You have created an even playing field every 2 weeks. Great.
I think you have this idea wrong.. You still are purchasing bounty medals, but higher levels just need to purchase more/complete more bounties. At higher levels, there is only so much PVP you can do because of the lack of targets. All this has done is slowed down the pace for higher levels and created more of a disadvantage of not having relic bonuses
#151
Posted 14 August 2010 - 02:22
>blah<
All levelers want, is an opt out potion or and opt out option. That would make us happy.
One simple thing, is all levelers ask for, and we don't get it.
I'm sorry, but EVERY side nags and complains about 'their' part of the game when it's being tweaked or 'damaged' as they see it.
Note: Look at the arena threads after the moves, prizes, or entry costs are tweaked or when it goes stagnant.
So pointing out PvPers for nagging a bit, instead them leaving it as it is and just being a content is just a bit silly, honestly.
There's nothing wrong about being opinionated on something you enjoy. At least I don't think so.
As for an opt out, I just don't thing it's right or even makes sense from a role playing perspective. Everyone should play by the same rules, and no segregation is needed.
Maybe some tweaks so that it doesn't 'harm' leveling so much can be made, but no opt out should be a part of this game. (Take Xp loss out or something of that sort, maybe? But that is for another thread at another time)
I'll agree with this, even as a leveler, I don't think there should be an "opt-out" for pvp. It's part of the game as much as leveling, scavenging, PVP arena, etc. I choose to do what I want when I want, so why can't a PVP player choose to hit a leveler? How do levelers react? Either bounty them, be less of a favorable target or level out of their range.
#152
fs_nthnclls
Posted 14 August 2010 - 02:25
I find it facinating, really and truly. For months, PvPers screaming on the forums for PvP and PvP rating change. HCS listens, gives PvPers change. PvPers are not happy with some of the changes, and what things changed again. HCS listens, and changes things again. Still, PvPers are not happy. So, HCS says, okay what can we do to make you happy. Again, changes are made, listening to the PvPers. And now, after a whole bunch of changes, PvPers are still not happy.
What does it take, to make you happy?
HCS changed rating gathering, HCS changed the bounty board, HCS changed rating gathering again, HCS changed the bounty board again. HCS has bent over backwards to give PvPers what they wanted, and it isn't correct, or it isn't enough.
All levelers want, is an opt out potion or and opt out option. That would make us happy.
One simple thing, is all levelers ask for, and we don't get it.
A. I've seen levellers post against the opt out potion/option.
B. Every single update that I've seen HCS make since I joined the forum has been heavily protested. This isn't an exception, but making it out to be special because not everyone agrees with what they want is flat out incorrect.
#153
fs_regnier7
Posted 14 August 2010 - 02:33
I think you have this idea wrong.. You still are purchasing bounty medals, but higher levels just need to purchase more/complete more bounties. At higher levels, there is only so much PVP you can do because of the lack of targets. All this has done is slowed down the pace for higher levels and created more of a disadvantage of not having relic bonuses
Yes, those who are determined and have the funds -can- still farm rating. But, and I think this is all he meant, is it deincentivizes it a bit more. To the point where some may see it's not worth it to farm every lower level player AND it gives lower levels a bit more of a chance to hold rating. Sure, they'll farm some, but the main issue is them farming a crapload from those who have realistically very little defense against them.
This is more to give the lower levels a chance, than to try stopping higher levels.
#154
Posted 14 August 2010 - 02:34
He is saying no more one hit bounties. That was a nasty little flaw that undermined the meaning of that medal entirely and made it purchasable. This was fixed, thank god!THIS IS GREAT!! THANK YOU! <3. You have fixed the purchasing of bounty medals. You have created less incentive for high level players to thieve rating. You have created an even playing field every 2 weeks. Great.
I think you have this idea wrong.. You still are purchasing bounty medals, but higher levels just need to purchase more/complete more bounties.
Look, the relics is a different thread entirely. I agree they are still overpowered, but any guild with the resources can take one and empower it for an hour should they need. and under the current system, they deserve that bonus for their teamwork. . . or unfortunately in some cases diplomacy. As for the high levels, you dont think having the top player from the last reset being a high level get so far ahead of everyone else was unbalanced? I know for a fact he was taking on players half his level or less last week to get it. Look at him now, still on the top ten, and I bet he is actually getting a challenge holding it. An actual race. It just gos to show, if you want something bad enough, you will learn to overcome your handicaps, and use your strengths to their full advantage.At higher levels, there is only so much PVP you can do because of the lack of targets. All this has done is slowed down the pace for higher levels and created more of a disadvantage of not having relic bonuses
Today on this thread, a different player was complaining about not getting enough rating from 600 levels beneath him. Do you think this would matter if their was no rewards and it was who was the best at pvp like the word rating implies?
#155
fs_moxcyn
Posted 14 August 2010 - 03:02
Maybe some tweaks so that it doesn't 'harm' leveling so much can be made, but no opt out should be a part of this game. (Take Xp loss out or something of that sort, maybe? But that is for another thread at another time)
You just gave me an idea that's probably been thought up plenty of times before....
But why not have it:
Off the board PvP attacks take: Gold and PvP rating (this essentially would end intimidation/bullying methods; and should make levelers happy.)
On the board PvP attacks take: Exp and PvP rating (and as i mentioned in another thread - have the PvP rating you gain for completing a bounty be equivalent to ONE PvP attack).
#156
fs_regnier7
Posted 14 August 2010 - 03:07
Maybe some tweaks so that it doesn't 'harm' leveling so much can be made, but no opt out should be a part of this game. (Take Xp loss out or something of that sort, maybe? But that is for another thread at another time)
You just gave me an idea that's probably been thought up plenty of times before....
But why not have it:
Off the board PvP attacks take: Gold and PvP rating (this essentially would end intimidation/bullying methods; and should make levelers happy.)
On the board PvP attacks take: Exp and PvP rating (and as i mentioned in another thread - have the PvP rating you gain for completing a bounty be equivalent to ONE PvP attack).
There's some middle groud ideas I like too, instead of taking it away completely, but I want this thread to be purely about the ladder, so I won't discuss too much on it.
For another thread at another time.
#157
Posted 14 August 2010 - 03:16
I can absolutely sympathize with highest level players being concerned about decreased rating gain from lower level players, but still feel it is fair.
Then perhaps you can sympathize about what I say, where the Rating Decrease goes both ways, Up and Down, not just aimed towards High lvl Players.
Bragging rights should be more than enough for a low lvl beating a high lvl guy in Combat, and even more so when finishing the Bounty.
Bragging rights? Since there is a value assigned to PvP rating in the form of rewards I feel bragging rights compared to you raking lower levels for pvp rating and cashing it in do not compare.
So why do they need to gain a lot more PvP Rating of a High lvl player than a High lvl Player ever would off them ?
1) Degree of difficulty.
2) They have the exact inverse of you, a HUGE number of people that can directly steal their pvp
3) Exorbitant cost for a low level player to bounty a higher level player.
Keep in mind also that you have absolutely no idea how much your pvp gain will be effected or how far below your level that these effects take place. Maybe lets work that out and then we can make further comments on the fairness of it all.
Over 600
401-600
201-400
101-200
1-100
Ranking Player PvP Rating
1st shindrak 1,808
2nd C4RPY 1,732
3rd cobra7781 1,596
4th DDRMAAX 1,594
5th xVxEViLxVx 1,543
6th Bleltch 1,530
7th midooo 1,501
8th Redline5 1,498
9th spyders 1,496
10th avvakum 1,474
11th jude76 1,464
12th SirJamez 1,456
13th Imel 1,446
14th minechaos 1,429
15th Tekken 1,426
16th smurflord 1,425
17th BlackGore 1,418
18th Flamer101 1,414
19th MaxxMass 1,407
20th EddyD 1,404
21st Vavyan 1,399
22nd KitiaraLi 1,398
23rd Brinmoth 1,397
24th Spazpecker 1,395
25th IceCow 1,381
26th Ripplelady 1,376
27th XxPYR0xX 1,376
28th Psylonpon 1,376
29th SharkTooth 1,372
30th ARMAGEDD 1,372
31st GuerraG7 1,366
32nd EpicSlayer 1,364
33rd StangValle 1,364
34th EG2k9 1,361
35th BaiLong 1,360
36th sadnezz 1,359
37th robinhood2 1,359
38th gabrielst 1,354
39th indy246911 1,353
40th StickIsGoD 1,352
41st dekrekel 1,337
42nd bigDAWG112 1,337
43rd Spidey1008 1,335
44th mizer35 1,331
45th bilops 1,331
46th Psychatog 1,330
47th Dually 1,327
48th pinkdude 1,326
49th eragon0306 1,325
50th defabs 1,323
Top 10 ~ 90% of the players are over 400
Over 600 4 players
401-600 5 players
201-400 1
101-200 0
1-100 0 player
Top 25 ~ 80% are over level 400
Over 600 9 players
401-600 11 players
201-400 3 players
101-200 0
1-100 2 players
Top 50 ~ 68% are over level 400
Over 600 16 players
401-600 18 players
201-400 5 players
101-200 3 players
1-100 8 players
I think, somehow, that higher level players just might survive and do ok on the PvP ladder.
P.S. Hoof can you PLEASE add the level of the player on the pvp ladder page? Man on man that would have made this little task SOOO much easier
Corrected 5th xVxEViLxVx 1,543 sorry for the error
#158
Posted 14 August 2010 - 03:25
5th xVxEViLxVx 1,543 you put them in 1-100 instead of 201-400 :oops:Top 10 ~ 90% of the players are over 400
Over 600 4 players
401-600 5 players
201-400 0
101-200 0
1-100 1 player
Over all, I think your backing up a very valid point though.
People are also forgetting, under level 200 dont get the extra 5 levels from the new update in their range. . . . . . .
If the nest reset should show the balance being thrown the other way to the lower levels(which I doubt it will too much other then certain high level players simply not trying because they believe it stacked against them now) The best way to smooth that out would be opening the range even further every 200 levels and leaving the BB rating transfer as is currently. (400=+/-15) (600=+/-20) (800=+/- 25) (1k= +/-30) I think this would coincide with the way that the stat threasholds for gear possibilities are not getting stronger on the same curve level ranges are.
#159
Posted 14 August 2010 - 03:28
I noticed that within the range that there were a lot of higher levels mixed in with some lower levels as well. One thing I did notice was that a lot of the top 50 overall had certain disclaimers in their profiles (which have been removed by many as I checked later today) that said "Bounty is reserved for XXXXX player, any other accepting will be countered".. and alot of the people that had XXXXX were the ones within the top 15 of the pvp ladder.
I do agree with KT that there should be a range of levels that is tiered, but I'm not sure what the range is. 600 Levels yes.. 200 levels.. ehh that could be more debatable. I'll do a little more testing to find out what the difference they have in the PVP ratings now and bounty board items.
Edit: I had a long post typed out, and was still trying to formulate an answer to you KT, and just said ehh forget it lol
#160
fs_gravely
Posted 14 August 2010 - 03:49
Okay, three questions:
1. Is the "opt in" or "opt out" status permanent?
2. Other than rating gain, what does the "opt out" prevent players from doing, if anything?
3. Even if this opt in / opt out function were to achieve the goal as regards rating, how would that increase the efficacy of the bounty board as a deterrent?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

