Why? You receive about 10 pvp for hitting someone with the base 1000 pvp reset. Which also reduces the pvp rating of the person attacked making them less and less of a target.So follow the chain: to have a PvP Ladder worth the name
1. we want to deter the farming of levelers for rating
2. so you need some risk in hitting levelers, and they won't hit back, so you need levelers to use the BB
3. but levelers won't even waste money on the BB unless
a. they care about being attacked and
b. the BB will deter at least some attacks.
4. to satisfy 3,
a. PvP attacks must take XP
b. being on the bounty board must hurt the PvPer that the leveler puts there
Right now, I think 4b is lacking.
Over the last 2 years levelers have argued for and gotten, 3 TIMES, a reduction in exp lose on and off the bounty board. I argued and argued and argued for levelers, and warned and warned and warned that if you keep reducing the amount of exp that can be taken then it will reduce the punishment.
Short sighted levelers continued to argue against me. Their thinking was the initial attack they were hit with was taking too much exp.
Now years later after the exp lose has been nerfed 1-2-3 times you would like to come along and re-nerf it to only effect PvPers...
That's where the idea of a "hardcore opt-in" where opted-in -v- opted-in attacks were non-bountiable came from. All other attacks (in-v-out, out-v-in, out-v-out) would still be bountiable. And expand the level range for hardcore so people have as many targets as their stamina will let them 100-stam, but leave the range alone for any conflicts involving opt-outs to cut harrasment. But ONLY opt-ins could be on the PvP ladder, in this system.
You opt into PvP every time you log in.

