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A "check clearing hold" for Guild bank withdrawals & untags?


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Poll: Should there be a 12-hour hold on guild bank withdrawals and untags? (18 member(s) have cast votes)

Should there be a 12-hour hold on guild bank withdrawals and untags?

  1. Voted Yes (3 votes [16.67%])

    Percentage of vote: 16.67%

  2. Voted Yes, but the guild founder should choose the delay (0 to 72 hours) (4 votes [22.22%])

    Percentage of vote: 22.22%

  3. Voted No (11 votes [61.11%])

    Percentage of vote: 61.11%

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#1 SirAdmiral

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Posted 21 August 2010 - 07:26

It would be impossible to sell when you absolutely needed to with this in place. Good intention but too restricting.

#2 fs_jinxxx

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Posted 21 August 2010 - 07:26

Sounds okay. I'm sure there are other things that could be implemented as well though. Even if you save guild stuff, what about players who personally get hacked?

I think we should find the solution that protects both. Because if you take away guild hackings, no doubt hackers will turn to individuals.

#3 SirAdmiral

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Posted 21 August 2010 - 07:28

Sounds okay. I'm sure there are other things that could be implemented as well though. Even if you save guild stuff, what about players who personally get hacked?

I think we should find the solution that protects both. Because if you take away guild hackings, no doubt hackers will turn to individuals.


They took control of Bluebarons profile, not the guild. Him being the guild founder meant he could immediately get rid of everyone and be the leader without a mutiny.

What the player did was kick everyone out and then invite his level 1. Then he made Bluebaron hand over the founder position.

Well, I've only been managing the weapons' locker of a small Top 250 guild for 10 months, but I've never had to sell guild gear in a hurry. YMMV. And is an hour (if that was an option) really that long to wait?


Is an hour long enough to stop that then is the question?

#4 fs_sollimaw

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Posted 21 August 2010 - 07:30

This is a terrible idea.

#5 fs_jinxxx

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Posted 21 August 2010 - 07:30

It would be impossible to sell when you absolutely needed to with this in place. Good intention but too restricting.

Well, I've only been managing the weapons' locker of a small Top 250 guild for 10 months, but I've never had to sell guild gear in a hurry. YMMV. And is an hour (if that was an option) really that long to wait?


No, its not, but would it have helped in any of the hackings so far? Don't think so.. Kind of making it pointless?

#6 fs_sollimaw

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Posted 21 August 2010 - 07:32

This is a terrible idea.

Why?


Too many reasons even to begin describing. Just a downright terrible idea.

Add the lock to the forums after failed logins is much simpler. Then force people to submit a ticket to get the account back after 10 failed logins.

#7 fs_sollimaw

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Posted 21 August 2010 - 07:35

You cannot expect people to find that a convincing argument.


I dont feel like quantifying myself now. This is so bad of an idea that this thread should never have been created.

I proposed an alternate solution that solves the problem of brute force hacking entirely without interfering with people playing the game.

#8 fs_sollimaw

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Posted 21 August 2010 - 07:41

You cannot expect people to find that a convincing argument.


I dont feel like quantifying myself now. This is so bad of an idea that this thread should never have been created.

I proposed an alternate solution that solves the problem of brute force hacking entirely without interfering with people playing the game.

Your idea assumes the Cows have control over the code that runs the forums. But it is possible they just bought the forum code from a vendor and cannot customize it.

But we know they control the game code. So my proposal might be possible, and yours might not, just because of who can rewrite what code. And if mine is possible and works, and yours is not possible, then mine isn't terrible is it?

But if this is these are your best arguments, they are noted . . . and given their proper weight.


Even if they sniped the code or borrowed it, they can change it. Its not all that hard. Saying that a simpler solution that doesnt interfere with the way people use their resources is worse than this is ridiculous.

Your solution imposes limits. Mine provides security. Theres a huge difference. Again TERRIBLE idea.

#9 evilbry

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Posted 21 August 2010 - 07:49

This is a terrible idea and would significanlty limit the ability for a guild to function at it's best.

Waiting for gold to be withdrawn is nothing but an annoyance. Our guild and others I have been in use guild gold as a valuable resource, whether to trade off as FSP in the marketplace to replenish or add to guild fsp bank. Other times it is used to cash in for FSP to pay off members for competitions or even to forge gear. I know many established guilds use these practices and if someone had to wait around to be online at a certain time to receive gold they wanted to withdraw, that's just purely unreasonable. Making the game less player friendly will drive players from wanting play, or even run a guild.



Well, I've only been managing the weapons' locker of a small Top 250 guild for 10 months, but I've never had to sell guild gear in a hurry. YMMV. And is an hour (if that was an option) really that long to wait?


1 hour, becomes..

Today's hack only lasted a couple of hours before it was closed down, it seems. So a 4-hour untag and guild bank withdrawal delay would have prevented the hacker from doing much damage.



#10 fs_sollimaw

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Posted 21 August 2010 - 07:53

How is a guild supposed to turn banked gold into FSP when the marketplace is low if theres a delay?

How are they going to sell off crappy gear? Where does the gear stay while it is waiting to be untagged? What if the person who untagged it has to leave in less than 4 hours and the gear is recalled in that time?

There are too many flaws in your idea to even think of it as a solution. Its a flat out unspeakably terrible idea.

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Its possible the code is unable to be changed. Then switch forums. Find one that completely integrates with the game itself. Thats the way it should be anyways. My solution has easy to fix problems. Yours has glaring holes that I would have thought an intelligent person like yourself would be able to point out and see. Apparently you are just blinded by the need to be right.

#11 evilbry

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Posted 21 August 2010 - 07:58

How is a guild supposed to turn banked gold into FSP when the marketplace is low if theres a delay?

How are they going to sell off crappy gear? Where does the gear stay while it is waiting to be untagged? What if the person who untagged it has to leave in less than 4 hours and the gear is recalled in that time?

There are too many flaws in your idea to even think of it as a solution. Its a flat out unspeakably terrible idea.

---

Its possible the code is unable to be changed. Then switch forums. Find one that completely integrates with the game itself. Thats the way it should be anyways. My solution has easy to fix problems. Yours has glaring holes that I would have thought an intelligent person like yourself would be able to point out and see. Apparently you are just blinded by the need to be right.

Actualy, I have solution to all those concerns, because I had aleady thought about them, and it is not complicated. And if I thought you were actually interested in hearing them, I'd post them. But it is late and my wife is calling for me to join her in bed. Goodnight.




Cop out lol! run forrest run!

#12 evilbry

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Posted 21 August 2010 - 08:01

Typical post in response to people not liking an idea followed up by a slinging of insults.

I have to say, your understanding itself is quite lacking. But by all means, run off now :) this thread is plenty derailed by your slinging of petty insults.. as per usual.


Thank you, come again! :)

#13 fs_sollimaw

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Posted 21 August 2010 - 08:01

Ah, the usual on-topic productive contribution I see. LOL. Who do you think you are fooling?


If that aint the pot calling the kettle black, I dont know what is.

#14 fs_jinxxx

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Posted 21 August 2010 - 08:13

It could be a commercial shrink-rapped forum package, in binary, not trivial to change, and probably a violation of the license to even try to change. What then?


Your solution imposes limits. Mine provides security. Theres a huge difference. Again TERRIBLE idea.

Well, I'm not going to be convinced by you simply repeating yourself. But if you have nothing else to offer . . .


Its phpBB.. Completely open source, and probably the easiest to customize.

This debate is mute, as phpBB actually already comes with the mod you're asking for (at least, phpBB2 did, and 3 is an upgrade so I assume it does as well), its simply not turned on. Why? God only knows. Don't know why they link forum to game accounts anyway, since such a huge portion of the community never use the forums to begin with its just a strain on the databases (which they've already admitted as such).

#15 EvilTrace

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Posted 21 August 2010 - 08:28

Like i said in the other post. I like the idea of a guild lockdown. This would also protect individual players as auctions would get frozen too! Would help protect ndividuals and guilds.

#16 RebornJedi

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Posted 21 August 2010 - 08:33

how about asking the security question when logging onto a unfamiliar computer/ip address?

 


#17 fs_sollimaw

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Posted 21 August 2010 - 08:37

how about asking the security question when logging onto a unfamiliar computer/ip address?


Now that is a fantastic alternate solution.

#18 RebornJedi

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Posted 21 August 2010 - 08:41

once you answer the question on one computer, it makes that its 'home' loggin computer where you don't have to answer the question each time..or you can change it so it asks you everytime

 


#19 fs_jinxxx

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Posted 21 August 2010 - 08:44

how about asking the security question when logging onto a unfamiliar computer/ip address?


So long as they reset people's questions whenever they implement the update, because I'm fairly certain I don't remember what my question/answer was, and I'm willing to bet I'm not the only person.

#20 RebornJedi

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Posted 21 August 2010 - 08:46

how about asking the security question when logging onto a unfamiliar computer/ip address?


So long as they reset people's questions whenever they implement the update, because I'm fairly certain I don't remember what my question/answer was, and I'm willing to bet I'm not the only person.

lets hope..because i dont know if i remember mine exactly..

 



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