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A "check clearing hold" for Guild bank withdrawals & untags?


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Poll: Should there be a 12-hour hold on guild bank withdrawals and untags? (18 member(s) have cast votes)

Should there be a 12-hour hold on guild bank withdrawals and untags?

  1. Voted Yes (3 votes [16.67%])

    Percentage of vote: 16.67%

  2. Voted Yes, but the guild founder should choose the delay (0 to 72 hours) (4 votes [22.22%])

    Percentage of vote: 22.22%

  3. Voted No (11 votes [61.11%])

    Percentage of vote: 61.11%

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#21 fs_sollimaw

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Posted 21 August 2010 - 08:47

how about asking the security question when logging onto a unfamiliar computer/ip address?


So long as they reset people's questions whenever they implement the update, because I'm fairly certain I don't remember what my question/answer was, and I'm willing to bet I'm not the only person.


Its in your preferences. An option to reset it or reconfigure would be a good addition as well. Should require a support ticket to change the security question.

#22 KitiaraLi

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Posted 21 August 2010 - 08:48

Add the lock to the forums after failed logins is much simpler. Then force people to submit a ticket to get the account back after 10 failed logins.


Same goes for game accounts, not just forum (the submitting of tickets part). Up the wait time in between each login try to 10-15 mins, and put in a script which logs the ip trying to login for ban if suspected of malicious intent.

And for the love of the gods, do a little pw strength test script when ppl sign up to the game, so they can be told that their name, 123456, etc is NOT a good idea as a pw! Actually, just do it and force all players to redo their pw.

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#23 fs_coyotik

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Posted 21 August 2010 - 11:08

This is a terrible idea.

Why?


Too many reasons even to begin describing. Just a downright terrible idea.


Try to describe a few reasons.

I don't think that we EVER needed to untag something very quickly - and when it comes to gold withdrawals, since the main goal of the restriction would be to prevent structures from collapsing, it sure wouldn't be a problem to make some compromise, i.e. 20% of the guildbank could be withdrawn immediately and the rest with 12hour lock.

#24 fs_gravely

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Posted 21 August 2010 - 13:50

I think gear untagging could be set to a delay.

Gold, well, honestly, structures are replaceable, either by players or by the Cows (who have shown a willingness to replace structures, repeatedly, in the case of guild destructions), and as bry and others have pointed out, gold is something our guild uses on a snap basis, whenever the MP dips, one of those with permission generally withdraws a generous portion of guild gold and converts it.

#25 Admiral Memo

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Posted 21 August 2010 - 15:43

How about asking the security question when logging onto a unfamiliar computer/ip address?

Fantastic idea! :)

So long as they reset people's questions whenever they implement the update, because I'm fairly certain I don't remember what my question/answer was, and I'm willing to bet I'm not the only person.

Let's hope... because I don't know if I remember mine exactly.

I think your question's a bit TOO secure, if it won't even let YOU in.

It's in your preferences. An option to reset it or reconfigure would be a good addition as well. Should require a support ticket to change the security question.

Great addition to the idea. :)

I don't think that we EVER needed to untag something very quickly - and when it comes to gold withdrawals, since the main goal of the restriction would be to prevent structures from collapsing, it sure wouldn't be a problem to make some compromise, i.e. 20% of the guildbank could be withdrawn immediately and the rest with 12-hour lock.

Good addition to the initial poster's idea. :) I would stretch it up to 30%, personally, but that's something that could be hashed out.

#26 Windbattle

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Posted 21 August 2010 - 16:04

As a protection from hackers, guild bank withdrawals and untags could take 12 hours to process before they became effective. In my limited experience there is rarely if ever an urgent need to take gold from the guild bank or untag gear. Twelve hours gives some time for someone to alert the cows if it is a hacker. The current problem of guild razings might be substantially reduced.

These kinds of delays exist in real life for exactly these kinds of reasons (checks take time to clear, as do stock sales.)


I would say 12 hours IS NOT ENOUGH time for the cows. They tend to need 36 to 48 hours to deal with stuff properly.

#27 fs_coyotik

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Posted 21 August 2010 - 23:39

There's one more feasible idea - and that is to allow users to declare certain IP addresses or IP ranges as "safe" (using security question like when changing password) - and allowing guild founders to configure certain permissions to require the safe IP.

So, a guild founder can say that withdrawals from guild bank are given only for safe IPs. I can set my home IP as safe - and only when logging from home, I'll be able to exercise that permission.

People with dynamic IPs would be at a slight disadvantage, but hacking attempts against them would still require the hacker to at least use the same provider (that is, the same dynamic range).

It would require some serious coding, but would definitely minimize damage from hacks.

#28 Admiral Memo

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Posted 22 August 2010 - 02:42

There's one more feasible idea - and that is to allow users to declare certain IP addresses or IP ranges as "safe" (using security question like when changing password) - and allowing guild founders to configure certain permissions to require the safe IP.

So, a guild founder can say that withdrawals from guild bank are given only for safe IPs. I can set my home IP as safe - and only when logging from home, I'll be able to exercise that permission.

People with dynamic IPs would be at a slight disadvantage, but hacking attempts against them would still require the hacker to at least use the same provider (that is, the same dynamic range).

It would require some serious coding, but would definitely minimize damage from hacks.

It's a good idea that I doubt they'll go for.

#29 NatalieEGH

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Posted 23 August 2010 - 00:19

I think the idea is a good one.

Yes, there could be a problem converting gold to FSP when the market is low.

Why not compromise?

1. A request for 100% of the gold could allow 75% immediately and the remaining 25% in 72 hours. If the guild is deliberately being dissolved waiting 3 days is not that long. If it is due to a hacker, this would allow gold to remain so:
a. maintenance of structures would continue.
b. the guild can contact HCS for help
c. members can be re-invited back into the guild to get it moving again.

If your guild is so rich that it can buy and sell FSP based on the current market price and make a lot of gold doing it instead of a hacker trying to tear apart the guild for some reason, well maybe you would not be able to buy 400 FSP but you should be able to buy 300 AND be secure in the knowledge that your guild remains safe.

2. Requests for untagging items could be held for up to 72 hours. I can see no rush for disposing of items. If there is something that is super nifty that appears, and a player wants it for his guild, he can always discard something in his backpack rather than untagging a guild item, discarding it, and then tagging the new item.

I would even go so far as to say guild items put into the guild mail box could be held up to 72 hours with the proviso (to limit abuse), that no item can be added to a personal backpack INCLUDING creature drops, invented items, items purchased in the AH, OR items non-guild items received from non-guild members (allowing items to be cleared from the player bp so they can withdraw items from the guild mailbox if they do not have enough personal bp slots).

3. I believe guild owned FSP are locked and can not be withdrawn, so are a non-issue.


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