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Would it be possible to have power downs?


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#21 doomlord

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Posted 23 August 2010 - 22:32

Not trying to be difficult

If you need the extra challenge, why dont you simply turn of those buffs and hunt?
One of my guildies wanted to test something out and went hunting with just AL and LIB... Its most definitely not easy.

All I am saying is create your own challenges.

#22 fs_coyotik

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Posted 24 August 2010 - 08:54

Not trying to be difficult

If you need the extra challenge, why dont you simply turn of those buffs and hunt?
One of my guildies wanted to test something out and went hunting with just AL and LIB... Its most definitely not easy.

All I am saying is create your own challenges.


But this is pointless. We don't need levelling to be challenging per se. The challenge in it is needed to allow for differentiation between people. I want to be able to level faster than somebody who due to some reasons isn't levelling as effectively as I am. Levelling needs to be challenging for EVERYBODY.

With other areas of the game, namely arena and PvP (theoretically, and hopefully one day again practically), the challenge in the competition comes because other players constitute that challenge. In levelling, when (almost) all creeps are simply too easy to kill using the same gear, there is no room for people to be better than others in it - almost every guild has at least one copy of each elemental blade and that is probably enough...

#23 NatalieEGH

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Posted 05 September 2010 - 05:15

I think I have noticed something that might explain HCS having most creatures Hit Points heavy. I am not sure but that the XP gained is based on the HP of the creature. It seems when the creature HP goes down the XP goes down. I have not mapped this exactly but with building a spread sheet but I might do that.

But looking at all the suggestions, I love LawDog's idea, but I also like the idea of randomizing the stats a lot more. Basically HCS should randomly select one (give it 90% of the points) or two (give like 60%/30%) the stat points. I think the stat totals for the creatures around me (excluding champions and elites) are pretty much the same so, the numbers for the Killer Penguin add up to 21041. If they put 90% that into a single stat that is 18936 or put 50%/30% into two stats that is 12625 in the primary and 6312 in the secondary. If 18936 was in defense, it is still possible to hit, you just would have to go almost with a pure attack setup and then lots of spells. Or say it has 12625 armor + 6312 hp. Or whatever.

If they randomized the creatures a lot more, people would be forced to buy more backpack slots or maybe hunt below level several levels. I am not sure but I suspect even FFS, TEW, and other large guilds with mostly high level members can afford 2 or 3 complete sets of equipment for every level.

It would definitely help HCS sell FSP though.

And more creatures with high level dodge and/or first strike and/or hypnosis (have not seen one with that yet, but the skill looks really nasty) would mean the player had to do a lot more work to gain levels.

Of course players having to work to continue advancing might lead to a lot more players abandoning hunting or just plain abandoning the game.

#24 Admiral Memo

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Posted 05 September 2010 - 05:38

Of course players having to work to continue advancing might lead to a lot more players abandoning hunting or just plain abandoning the game.

This is the problem with MMOs of all stripes. Make the game too easy and players walk away due to boredom. Make it too hard and players walk away due to frustration. The developers need to find the "happy medium" to keep players interested, but not frustrated, and not all games can do that. Most games achieve this by having a variety of things to do, and FS succeeds in this, with leveling, questing, PvP, Bounty Hunting, GvG, Arena, Scavenging, Inventing, Merchanting, SE hunting, Titan hunting, etc. However, if there is too much to do, the player can feel overwhelmed, and walk away due to that. FS has found the "happy medium" for several thousand players. WoW has found it for tens of millions. A happy and interested player is a productive player, and a productive player is typically a paying player. :)

#25 aaarnio

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Posted 05 September 2010 - 06:07

It was actually a lot of fun before these übersets and new buffs. You actually had to change your gear to kill monsters. Now you can just hop in max damage gear and the buffs deal with the rest. Thats not fun.

Also, those overpowered relics give totally unfair advantage for big guilds. In every field of game. Why were they even introduced (i was away for 3 months, they came during that time)? To please donators?

#26 fs_coyotik

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Posted 05 September 2010 - 08:42

It was actually a lot of fun before these übersets and new buffs. You actually had to change your gear to kill monsters. Now you can just hop in max damage gear and the buffs deal with the rest. Thats not fun.

Also, those overpowered relics give totally unfair advantage for big guilds. In every field of game. Why were they even introduced (i was away for 3 months, they came during that time)? To please donators?


I agree fully. I enjoyed the game much more when there was the challenge of finding the optimal gear for each level - and when I was going up the leveller ladder because I was able to level more efficiently than others. 'tis all gone now, it's just a matter of endurance and either donations or various forms of making extra profit to powerlevel with.

#27 fs_andypearce

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Posted 05 September 2010 - 22:38

There is the odd rare creature with close to 10k Defense, but Acheron + Volkers just makes it laughable

#28 NatalieEGH

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Posted 06 September 2010 - 01:06

What about this?

Make separate paths. Like in the beginning you can basically hunt different areas because they do not just have one 1st level area, 1 2nd level area, ...

The could make a second or 3rd line. Maybe with a common story similar to Xinderoth. Make the creatures much more varied and maybe just below champion level in total stats count with champions there too or just have convoluted quests. The area could provide extra XP because it would be harder to navigate or maybe just have a prolonged quest in it that upon completion would pay the extra XP. (The extra XP would be more to draw players along that path. ) They could do it in say 100 level increments, that way players could jump in at various stages and do not have to start at the very beginning.

Too bad this game is not designed around some sort of user input, they could actually have as part of the quests really interacting with the world and the creatures. Maybe instead of one button that simply asks if you will do the quest or did you kill X many whatevers or did you find what I ask for, they could have 4-6 buttons that are responses/questions. If you get the right response you continue, if not you have to move around at least 100 spots. Maybe even an answer that actually upsets the person so much you have to gain a level before they will talk to you further or that will cause the person to attack you and until you beat them in battle (FORCING them to calm down).

Usrnme, when I hunt, I am doing more and more hunting without all the spells, I rarely get a long kill streak anymore except when farming plants for the hacked guilds. I try to just shave the equipment and spells to where I should win but often do not. I am using SSI, (cheating by this I know), but I have used up to 10 in a hunt. It lets me keep progressing but also see how close I can play it. Considering some battles, have used an entire 6 imp spell before I win or lose, I am close on my shaving.

#29 fs_regnier7

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Posted 06 September 2010 - 01:25

Hope they wait until I'm past Xind for that, Natalie. lol

..... I'd be way too tempted to go back and do every path.... :|


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