Jump to content

Photo

New feature/game of FS called Duel


  • Please log in to reply
34 replies to this topic

#1 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 23 August 2010 - 05:15

Hello HCS,

I would like to propose this new idea to improve FS. These are the 2 features that I think need improvement:

[*:9xt7a89s]The arena doesn't have Live action so it cannot measure player's skill of FS
[*:9xt7a89s]Bounty is easy when the player is offline. It's fun and challenging when they are online.
OBJECTIVE:
To challenge player's knowledge and skill of FS by competing against another player using gears and buffs.

SCENARIO:
PlayerA is level 300. PlayerA created a Duel and set 1 fsp as a Pool Prize. PlayerA registered 20 gears for the duel.
PlayerB, has to be level 290 to 310, accepted the Duel and put 1 fsp into the Pool Prize. PlayerB registered 20 gears for the duel.

The Duel Prize is now 2 fsp.

The Duel begins 5 minutes after PlayerB accepted the Duel. This will give them time to get buffs and other bonus stats. They have 60 minutes to finish the Duel. First to get 10 wins is the Victor.


Suggested Name: Duel

Number of Participant: 2 players. The Challenger is the player created the Duel. Acceptor is the player accepted the Duel.

Duel Fee: It costs 50,000 gold to create, join, or cancel a Duel. This acts as a gold dump.

Options set by the Challenger:
[*:9xt7a89s]Duel Prize: The Challenger determines the Duel Prize in gold or fsp. The Challenger then deposit the gold or fsp into Pool Prize. The Acceptor must deposit the specified Pool Prize. The total Pool Prize will be the Duel Prize.
[*:9xt7a89s]Duel Level: Based on the Challenger's level. Default and minimum is -/+ 10 level of the Challenger. The Challenger can expand the level range to -/+ 20; -/+ 30; ; -/+ 40; or -/+ 50 to make it more challenging.. The Acceptor has to be within specified level range.

[*:9xt7a89s]Duel Class: These are the Checkboxes: Epic Gear, Legendary Gear, Forged Gear, Buffs, Guild Bonuses. Checked means allowed.

[*:9xt7a89s]Duel Crystal: Checkbox checked [Epic, Legendary, Forged, Buffs, Guild Bonuses] ... Best of the Best
[*:9xt7a89s]Duel Gold: Checkbox checked [Epic, Legendary, Forged, Buffs]
[*:9xt7a89s]Duel Silver: Checkbox checked [Epic, Legendary, Forged, Guild Bonuses]
[*:9xt7a89s]Duel Bronze: Checkbox checked [Buffs, Guild Bonuses]
[*:9xt7a89s]Duel Blank: Checkbox checked [....]
[*:9xt7a89s]Number of Gears: 9 to 20 gears. Once joined a duel, gears are registered and locked. During the Duel, players are allowed to switch within specified gears only.[/list]
Duration: 60 minutes total. 2 minutes between attacks. Duel starts 5 minutes after the Acceptor accepted the Duel.

Winner: First to get 10 wins. If attacker lost, a win is credited to defender. If there are no 10 wins, then the person with the most wins is the Victor. Winner takes the Duel Prize and gets +1 point for that Duel Class. The defeated gets -1 point for that Duel Class.

Tracking: It would be nice to keep track of the number of time a player completed a Duel for each Duel Class.

SPECIAL NOTES:
*Player's gears cannot be seen until after the Duel began.[/list]

Feel free to provide more ideas.

I will continue to update this post.

Thanks everyone,

#2 iron300

iron300

    Member

  • Members
  • PipPip
  • 102 posts

Posted 23 August 2010 - 13:29

interesting idea....+1

#3 dogville

dogville

    New Member

  • New Members
  • Pip
  • 38 posts
  • Badge
  • Ecuador

Posted 23 August 2010 - 16:30

Interesting idea

I am not a fan of pvp rating so instead of duel rating, maybe just a count of won duels... even add medals to it and such.

If player A started the duel, sounds like he/she will have to defend x10. So maybe make it 6 times (so its not so close to bounties) and make it alternate who starts the combat. In case of a tie, i would say they should go again until someone gets a win. (Not like arena judges! lol)

Few questions on it though...
What if no one challenges playerA, and if he goes idle once someone has taken it?
What if playerB quits half way?

#4 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 23 August 2010 - 17:50

I am not a fan of pvp rating so instead of duel rating, maybe just a count of won duels... even add medals to it and such.

The victor of the Duel gets 1 Duel point. The defeated gets -1 Duel point.

If player A started the duel, sounds like he/she will have to defend x10. So maybe make it 6 times (so its not so close to bounties) and make it alternate who starts the combat. In case of a tie, i would say they should go again until someone gets a win. (Not like arena judges! lol)

There won't be a tie because the FIRST player to win 10 battles is the victor. If the attacker lost a battle, 1 win is credited to the defender.

What if no one challenges playerA, and if he goes idle once someone has taken it?

PlayerA can cancel the Duel if no one has accepted yet.

What if playerB quits half way?

First to win 10 is the victor. If PlayerB doesn't attack, then PlayerA gets to attack. However, PlayerB still can win if he/she able to win from defending. A win is credited to a successful Attack or Defend.

#5 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 23 August 2010 - 19:43

People with the most money and/or in the best guilds will win 99% of the time. It would really be more of a test of who has better gear.

If you banned all but the common gear then it really would be a test of who do the setups better.

#6 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 23 August 2010 - 20:45

People with the most money and/or in the best guilds will win 99% of the time. It would really be more of a test of who has better gear.

If you banned all but the common gear then it really would be a test of who do the setups better.


Completely disagree with your statement.

The most expensive gears do not guaranteed a win. There is no such thing as 99% win either. PlayerA duel against PlayerB within level range will have fair chance of winning.

Any sets can be defeated even if they are in the BEST guild.

#7 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 23 August 2010 - 22:39

People with the most money and/or in the best guilds will win 99% of the time. It would really be more of a test of who has better gear.

If you banned all but the common gear then it really would be a test of who do the setups better.


Completely disagree with your statement.

The most expensive gears do not guaranteed a win. There is no such thing as 99% win either. PlayerA duel against PlayerB within level range will have fair chance of winning.

Any sets can be defeated even if they are in the BEST guild.


You're right, 98%. There is the 2% miss. But this is absolutely another one of those cases where you don't think about taking anyone on unless you've top notch gear because that's exactly what the other person is bringing. If this is to show who is the best it shouldn't matter if there are gear restrictions, right?

#8 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 23 August 2010 - 23:39

You're right, 98%. There is the 2% miss. But this is absolutely another one of those cases where you don't think about taking anyone on unless you've top notch gear because that's exactly what the other person is bringing. If this is to show who is the best it shouldn't matter if there are gear restrictions, right?


Admiral, it's pointless to discuss this if you already have your mind on defeat and think that other players are better than you because they have more expensive gears.

I can tell you this ... I can use regular sets to defeat another player that has Epic and Legendary sets. It all comes down to understanding of the gears and buffs.

#9 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 23 August 2010 - 23:54


You're right, 98%. There is the 2% miss. But this is absolutely another one of those cases where you don't think about taking anyone on unless you've top notch gear because that's exactly what the other person is bringing. If this is to show who is the best it shouldn't matter if there are gear restrictions, right?


Admiral, it's pointless to discuss this if you already have your mind on defeat and think that other players are better than you because they have more expensive gears.

I can tell you this ... I can use regular sets to defeat another player that has Epic and Legendary sets. It all comes down to understanding of the gears and buffs.


Definitely did not say better. If we are so sure that gear doesn't make the winner why are we so adamant against using the everyman equipment?

#10 fs_gravely

fs_gravely
  • Guests

Posted 24 August 2010 - 00:13

Different stat loadouts from different gear provide different effects.

Unlike the arena, buffs and LUPS would come into play, so you would need or be able to take advantage of a wider variety of gear than sees usage in the arena.

So limiting to commons would be rather boring, all in all.

#11 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 24 August 2010 - 00:19

Different stat loadouts from different gear provide different effects.

Unlike the arena, buffs and LUPS would come into play, so you would need or be able to take advantage of a wider variety of gear than sees usage in the arena.

So limiting to commons would be rather boring, all in all.


I suppose limited amount of gear would be an actual downside.

#12 fs_gravely

fs_gravely
  • Guests

Posted 24 August 2010 - 00:23

Yes....

If someone has a massive advantage in terms of relics, buffs, and gear, no one forces you to accept the challenge, or make it.

#13 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 24 August 2010 - 01:28

Nicely SAID, gravely.
If you don't think you are up to the challenge then DON'T accept it.

Buffs and other bonuses, such as relics, are in PLAY.
Limiting to 20 gears is also acting as a challenge to each player.
Personally, I think 20 gears is enough for 2-3 sets with combination of reused gears.

The Duel will challenge player's skills and knowledge of FS.
It's fair and challenging.

If there is truly and unfair side, please address and provide a solution to make it fair.
I'll also try to think of a fair solution too.

#14 fs_bgj1966

fs_bgj1966
  • Guests

Posted 24 August 2010 - 01:56

I think using non-forged common gear is a good way to keep that type of gear in the game with the new gear even a lot of the LE sets are not being used anymore, Also there needs to be a way to prevent people from accepting a duel after someone goes off-line, as for prizes maybe combat moves and medals

#15 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 24 August 2010 - 03:27

Nicely SAID, gravely.
If you don't think you are up to the challenge then DON'T accept it.

Buffs and other bonuses, such as relics, are in PLAY.
Limiting to 20 gears is also acting as a challenge to each player.
Personally, I think 20 gears is enough for 2-3 sets with combination of reused gears.

The Duel will challenge player's skills and knowledge of FS.
It's fair and challenging.

If there is truly and unfair side, please address and provide a solution to make it fair.
I'll also try to think of a fair solution too.


Well how about you at least set the boundaries as for what is to be used. I'm not complaining in any way I'm just trying to make it more based on skill and not the wallet.


I already know what's going to happen to the system if it gets implemented as you have said without considering any of my suggestions. No matter what you say being rich or having everything provided for you is absolutely an advantage.

So here is what I propose instead:

*The ability to set rules. This way the players who aren't sitting in the #1 guild can challenge others based on personal or guild wealth creating a more even playing field. The possible rules a challenger could set would be as follows
-Level restriction on Gear: Obviously for a "duel" to be fair gear should be limited to that of the lower level players maximum level but I'm sure someone is going to say that's stupid so I'll place it under the "rules."
-Item Rarity: Not everyone can afford epics and the Arena has tournaments that disallow them too, so there's no reason you shouldn't be able to request a duel without them. You may ban gear in the manner of you can only use gear below the level that you have banned. So if you set Legendary Gear to be banned you would also be banning Epic Gear. If you set it to ban Elite Gear you would be banning Legendary and Epic.
-Forged Gear: Pretty self explanatory.
-Buffs: Pretty self explanatory.
-Guild Bonuses: Pretty self explanatory.

Now I think this is a fair enough way for me to fight for the little guy. If you don't want to accept a duel without epics, you don't have to.

Benefits of this system:
Possible new usage of previously though worthless gear
More players can play and actually compete(given the "top duelists" would ever agree to fight without Epics)

#16 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 24 August 2010 - 03:30

I think using non-forged common gear is a good way to keep that type of gear in the game with the new gear even a lot of the LE sets are not being used anymore, Also there needs to be a way to prevent people from accepting a duel after someone goes off-line, as for prizes maybe combat moves and medals

After the Challenger created a Duel, he/she can cancel it. If the Challenger doesn't cancel and goes offline, then it's fair game.

My opinion ... the purpose of a Duel is to challenge one's skill, therefore all gears, buffs, and bonus stats play.

#17 SirAdmiral

SirAdmiral

    Veteran

  • Members
  • PipPipPip
  • 733 posts

Posted 24 August 2010 - 03:32

I think using non-forged common gear is a good way to keep that type of gear in the game with the new gear even a lot of the LE sets are not being used anymore, Also there needs to be a way to prevent people from accepting a duel after someone goes off-line, as for prizes maybe combat moves and medals

After the Challenger created a Duel, he/she can cancel it. If the Challenger doesn't cancel and goes offline, then it's fair game.

My opinion ... the purpose of a Duel is to challenge one's skill, therefore all gears, buffs, and bonus stats play.


Go back a page, I had just released a wall of text.

#18 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 24 August 2010 - 04:13

OK cool. Thanks for the clear feedback. I like the idea to set rules so I'll address each one.

So here is what I propose instead:

*The ability to set rules. This way the players who aren't sitting in the #1 guild can challenge others based on personal or guild wealth creating a more even playing field. The possible rules a challenger could set would be as follows
-Level restriction on Gear: Obviously for a "duel" to be fair gear should be limited to that of the lower level players maximum level but I'm sure someone is going to say that's stupid so I'll place it under the "rules."

Level Restriction is already mentioned. The Challenger can set the level range during the creation of the Duel. Gear level is already restricted to player's current level.

-Item Rarity: Not everyone can afford epics and the Arena has tournaments that disallow them too, so there's no reason you shouldn't be able to request a duel without them. You may ban gear in the manner of you can only use gear below the level that you have banned. So if you set Legendary Gear to be banned you would also be banning Epic Gear. If you set it to ban Elite Gear you would be banning Legendary and Epic.

Checkbox: Epic
Checkbox: Legendary

Other rarities can be obtained by everyone, therefore doesn't need to be restricted.

-Forged Gear: Pretty self explanatory.

Checkbox: Forged

-Buffs: Pretty self explanatory.

Checkbox: Buffs

-Guild Bonuses: Pretty self explanatory.

Checkbox: Guild Bonuses


The following Checkboxes will be added:
Checkbox: Epic
Checkbox: Legendary
Checkbox: Forged
Checkbox: Buffs
Checkbox: Guild Bonuses


After adding these Checkboxes, I think the Duel Points should be divided into Duel Point Classes:
Duel Crystal: Checkbox checked [Epic, Legendary, Forged, Buffs, Guild Bonuses] ... Best of the Best
Duel Gold: Checkbox checked [Epic, Legendary, Forged, Buffs]
Duel Silver: Checkbox checked [Epic, Legendary, Forged, Guild Bonuses]
Duel Bronze: Checkbox checked [Buffs, Guild Bonuses]
Duel Blank: Checkbox checked [....]

#19 Uncle Beg

Uncle Beg

    Member

  • Members
  • PipPip
  • 416 posts

Posted 24 August 2010 - 04:14

HCS,

Please acknowledge if this idea can be implemented.
If yes, I will spend more time to put this together.

Thanks,

#20 fs_anaflaxya

fs_anaflaxya
  • Guests

Posted 24 August 2010 - 05:35

+1

I will be following this to see how it develops


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: