I could see the person who clears the bounty being the only immune to countering, this would be a fair compromise. Im sure there would still be some against it, but personally I see it as reasonable. As for the rest of it. . . very well put.I think there needs to be a balance Webhosting. It may be true that if you have too much of one side of the game, the game may suffer, or it may not. There are a lot of pure PvP games out there that have actually done very well. Aion, WarHammer, WarCraft, etc. all have huge PvP aspects to them and have made lots of money. They also have their PvE flavors, but much of those games are PvP based. Due to this, I really can not agree with you that this game would not exist without levelers.
This thread was not attempting to peddle the PvP argument. It was actually exactly what the subject title suggested. I stated the thread to focus on the fact that the bounty board seemed to be a punishment for PvP'rs, but the way it is currently did not really seem like one. Someone offering gold or FSP for bounties, does not stop counter-bounties. In my own opinion, I do not think that a bounty hunter who clears a bounty should actually be able to be counter-bountied, but anyone that does not fully clear one, should be. That would be the larger reward of bounty-hunting.
I enjoy leveling, and do it every chance I get. I enjoy clearing bounties, but have not done it in a while due to all the changes, and not sure if I am going to go back to it.
Ultimately, HCS is most likely not going to move the game over to a PvP only system. Most likely there is an equal mix of players who like the PvP aspect as well as the leveling aspect of the game, who have paid their share of money to get what they want or need. I know someone in this thread said that PvP players still have to, and even enjoy in some part, leveling.
In the end, it is just a game. Not everyone enjoys it and I respect that. I also understand the motivation behind the PvP aspect and the leveling aspect. No game is going to keep 100% of the people happy. All the developers can do is listen to the community and try to do their best in making the game fun for all. It's a job that does not always have a happy ending, but the developers still try.
Counter Bounty the bounty hunter? Really?
#81
Posted 23 August 2010 - 19:08
#82
Posted 24 August 2010 - 02:38
I'm against it. I very very rarely counter the hunter that clears me. But i want the option, and i want others to have the option. You can learn a lot about a player that counters a friendly 10 stam clear that wont normally get in any other part of the game. Weather they're a noob that doesn't know better, but is willing to learn. Or some dumbass you dont want anything to do with. Counter bounties are a good way to learn a players true character.I could see the person who clears the bounty being the only immune to countering, this would be a fair compromise. Im sure there would still be some against it, but personally I see it as reasonable. As for the rest of it. . . very well put.
#83
fs_nthnclls
Posted 24 August 2010 - 02:48
I'm against it. I very very rarely counter the hunter that clears me. But i want the option, and i want others to have the option. You can learn a lot about a player that counters a friendly 10 stam clear that wont normally get in any other part of the game. Weather they're a noob that doesn't know better, but is willing to learn. Or some dumbass you dont want anything to do with. Counter bounties are a good way to learn a players true character.
I could see the person who clears the bounty being the only immune to countering, this would be a fair compromise. Im sure there would still be some against it, but personally I see it as reasonable. As for the rest of it. . . very well put.
+1
And as I've said before...if they counter bounty too much, they'll eventually get what's coming to them. :wink:
#84
fs_regnier7
Posted 24 August 2010 - 03:33
I wouldn't do away with pvp completely anyway. Just the exp part. That is the only part that is commonly abused in FS.
I wouldn't mind that.
But, while we are at it, I would also level lock potions.
eh .. *shrugs*
Remove the ability to cast skills on players that are not high enough to cast them themselves.
hrmmm.... I can see this being a problem with certain PvP kits with no actual counters in PvP or GvG below level 400. (KE and decent DC)
Ban the use of all scripts including the fsh.
<3
#85
Posted 24 August 2010 - 03:40
Or perhaps FS itself would also work well without pvp?
For you, I am sure it would. Fortunately, you are not a developer.
The ONLY reason FS would fail without PVP, is due to lack of a real feeling intense story line that ties the character to the world around him / her. If the entire game was a large story telling adventure with never ending plots there wouldn't be a huge need for PVP to fill a player's time with. Ego maniacs would then not feel the need to play, bully and prey on others. PVP is just a way for people to feel a rush from thieving from those who've paid their dues, and to feel superior to other players.
That's what it boils down to.
Please stop posting nonsense to which I might have to reply to and I won't reply.
If you feel satisfied with killing off other players and stealing from them, might I suggest Modern Warfare 2, or BFBC 2 for the Playstation 3.
Many of us who have put in great sums of money get quite angry having other players trying to rip us off for what we paid for from our own pockets.
The philosophy being displayed here is making me mildly insane. A rush of PVP players out to bully the levelers from their opinions. Typical. I'm going out for a walk before I come back and read any more of this rubbish.
I have both of those games for the xbox 360.
I'm also going to tell you that if you can't handle this you shouldn't be playing the game. If you don't want to lose your investments don't put them into things you can lose. What you paid out of your pockets for was extra. You didn't pay HCS for gold or experience, you bought FSP. THAT is what you paid for. You traded it for gold or whatever else have you. We don't take your money away when we hit you for gold or make you lose exp.
#86
fs_scarybug
Posted 24 August 2010 - 07:06
The ONLY reason FS would fail without PVP, is due to lack of a real feeling intense story line that ties the character to the world around him / her. If the entire game was a large story telling adventure with never ending plots there wouldn't be a huge need for PVP to fill a player's time with.
That's an interesting point. A lot of those games that have more or less that type of stories have both a "singleplayer" mode where you see what you described, and a "multiplayer" mode where the mechanics are different and players can go about competing with each other without the epic backstory serving as more than a setting. It's not really doable in a browser game. Or maybe I missed your point entirely?
Now, Pro tips against getting countered after doing a bounty
1. Avoid low level players(<100) if you can help it, unless they're known PvPers(meaning that they know how things work). Those are more likely to counter.
2. Always take a few seconds to read the bio first. If it says "attack=bounty" or something to that extent, might as well not take that bounty. You never know if "attack=bounty" includes only off the board PvP, or it includes the bounty hunter as well. Of course, you can take the bounty and 100 stam, but that's probably not what you wanted to do in the first place.
3. If asked about gold for repairs nicely, consider sending it. A lot of PvPers are against this, but it doesn't hurt if asked nicely. If it's combined with a threat to counter-bounty if you don't comply, feel free to do it anyway, to avoid the counter, but contact the OSBH afterwards.
Feel free to add to the list if I missed anything important
#87
Posted 24 August 2010 - 08:14
1) PVP minus gold and levelers = One helluva great tennis match. It's not all about gold.
2) There will always be gold in game as long as there are creeps to kill and peeps killing them.
3) All engaged pvp has a risk. If you want to PVP you pay that price, if not don't, pretty simple.
..... what does any of that have to do with how much cash you spend?
#88
fs_cobra7781
Posted 24 August 2010 - 08:46
#89
Posted 24 August 2010 - 08:53
Someone can start 10 minutes + later than the 1st and still win the bounty?
Also, what if your having a great pvp fight with 3 peeps your level, the wins are going back and forth but someone 3x your level starts late, clears you with no probs because his stats are just that much higher?
.....how is that stopping late starts?
#90
fs_cobra7781
Posted 24 August 2010 - 11:19
Really? there is a buff called deflect ......
Someone can start 10 minutes + later than the 1st and still win the bounty?
Also, what if your having a great pvp fight with 3 peeps your level, the wins are going back and forth but someone 3x your level starts late, clears you with no probs because his stats are just that much higher?
.....how is that stopping late starts?
just do ones u know u will defo win then as when u lose to the defender u lose way to much pvp ratings how can u gain 1 rating for a win and lose 30 odd sometime more for a loss
#91
Posted 24 August 2010 - 11:38
#92
Posted 24 August 2010 - 16:42
Did I miss something?
1) PVP minus gold and levelers = One helluva great tennis match. It's not all about gold.
2) There will always be gold in game as long as there are creeps to kill and peeps killing them.
3) All engaged pvp has a risk. If you want to PVP you pay that price, if not don't, pretty simple.
..... what does any of that have to do with how much cash you spend?
well said
especially #1
#93
fs_natabox12
Posted 25 August 2010 - 09:16
#94
Posted 26 August 2010 - 05:41
dont bounty the hunter
delev partys are not hunters
taggers, people who do 1-2 hits and quit are not hunters
quitters are not hunters
Bountying a hunter amuses you,,making your guild the new plot on my RP farm amuses me,,,especially when you claim you are a GvGer
2nd place is the first loser, but not deserving of a bounty on top of that.
Telling me to stop amuses me, I dont quit even if you say im behind I am your hunter today
I paid tickets to take your bounty, what I take is mine but I have been known to give the bounty reward to the mark if asked nice
You got on the board, someone has to clear you
#95
Posted 26 August 2010 - 05:49
I may be completely wrong on this topic, but I wanted to pose a couple of questions that I had about the bounty board when it comes to counter-bounties.
1. Isn't the bounty board a "punishment" for people who attack others?
2. If so, then why can a person on the bounty board, counter-bounty someone who is clearing them?
To me the concept of a bounty board is to have a place that people can post rewards for being attacked by other players. The people that clear the bounties should not be able to be counter-bountied for doing something designed in the game.
As for PvP rating, XP, gold gain, etc. that is really not part of the discussion that I am trying to get in to. I am just wondering why a bounty hunter should be able to be countered when doing a job created by the game.
What about people who hit you 9 times with 100 stamina hits and don't clear? Those people deserve to be counter-bountied.
What about people who hit you 2 or 3 times with 10 stamina hits and don't clear? Those people deserve to be counter-bountied.
What about someone who enters late into a Bounty and doesn't finish the bounty? Those people deserve to be counter-bountied (depends how late it was in the bounty).
I AGREE that a normal 10 stamina clear should not be bountied !!!
#96
Posted 26 August 2010 - 05:54
IIRC HCS originally limited counter-bounties to 10-stam when they changed the ladder,
but the PvP community objected so that limit was removed.
You should be able to be counter bountied for the stamina in which you used to clear the bounty.
For example, I clear you with 10 hits at 100 stamina each. The counter bounty should be set at a MINIMUM of 10 hits at 100 stamina to clear you off the board. What is so hard to understand?
If you truly were clearing with 10 stamina hits, the max you could get counter hit for would be 10 stamina hits.
I have no idea why that was implemented from DAY 1 with the BB.
#97
Posted 26 August 2010 - 05:56
You got on the board, someone has to clear you
Why? I have seen people "dance" and avoid being cleared off the BB on purpose to see if they can (some have succeeded and it was never finished). However in most instances your right, the bounty does get cleared.
#98
Posted 26 August 2010 - 06:08
#99
fs_mashene
Posted 26 August 2010 - 12:27
make it so the counter bounty target has to be online and can hit the placer no matter what the level for the duration of the bounty
#100
Posted 26 August 2010 - 12:43
or Point farmers that his once then walks off etc.
What you are seeing is a LOT MORE players being cry babies when a bounty is placed on them after they farmed PvP Points off of them. The partially inactive player comes back to play FS again and see's their log full of hits, then bounty everyone. The players now posted have some crap in their bio regarding how THEY want their bounty to be completed. Often threatening players that try to accept it when another players is already on it
Those of us that pay attention KNEW this would happen and it started when the PvP Ladder was redone and got even worse when the Rewards arrived.
Sad huh... :evil:
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