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PvP Resource Change


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#41 Tarnos

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Posted 25 August 2010 - 16:34

Very Nice! Finally something that makes a little sense. I rarely post forum messages, but due to several friends, enemies and players asking me to do so, I have decided to give a little input myself. Last night I ran a PvP rampage of 100 stamming targets in my level range which is plusor minus 5 levels since I am under lvl 200 myself. Without using gloat or honor, I was quickly able to earn pvp rating that took me to number 6 on the pvp ladder. However, after 1 bounty, I lost every bit of rating I had earned and was back to around 1020. I find this very disappointing as myself and many other players don't believe that the bounty board is part of PvP and the rating should be removed from the bounty board altogether, especially since there is already a top 250 bounty hunters anyway.
When trying to attack players outside of my range, I receive a message stating "INFORMATION
Target was outwith the valid level range." This exemplifies my point about PvP. If I cannot attack players outside of a given range as part of PvP, then why is the bounty board the exception for the transfer of pvp rating? It makes no sense. Bounty Board is used as a punishment of loss of XP and gold and should not extend to rating. Why should I lose rating points to players 500 levels greater than me because they 100 stam me while on BB? This takes no skill.

Also, another suggestion that many of us have discussed is applying PvP tokens to the guilds that are a top the Guild PvP Ladder System. Holding and maintaining guild rating can be extremely difficult and is a true aspect of pvp and teamwork. As seen recently with The Keep of Four Winds breaking the 2000 rating mark. Yet no reward is applied to them or any other guild is does not simply farm RP but takes guild conflicts for their true purpose of PvP and working together to build a strong PvP guild.

Thanks for reading. I may or may not reply to responses as I rarely value the noobish comments of others on forums.



+1

I have same problem...this suck alot :/ i waste stamina....attack everyone in my range...and i got bountied...and lose 10 levels...and all pvp rating i earned :/ i was hoping for at least top 50 :( and get moo bank...but its impossible..unless you have 100k stamina and keep attacking ppls all day and night..so even if you get bountied you will get pvp rating back...but its not good to waste all stamina for 1 token..

#42 Mister Doom

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Posted 25 August 2010 - 16:35

It shouldn't be about profit.

It should be about who has skill and who participates in the PvP system.


Remember the big titan idea thread? Where you came along and proposed that instead of TKP they should make components that guilds could then sell and profit a little from their titaneering, how is this any different? Profit drives all aspects of this game for a lot of people.

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#43 Removed20081

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Posted 25 August 2010 - 16:35

I will admit I am happy at least that HCS finally did make an effort to improve the PvP and the ladder, some of it has just done the wrong way... the ladder sucks, period, but through the tweaks made some awesome stuff has been done and I'm sure the PvP and bounty hunter communities are extremely happy with them and appreciate some of the changes made.

examples that I am extremely pleased with are:

making bounties automatic ten hits was an awesome idea, it has prevented 1 hit bounties that were being bought and sold to farm for an easy bounty hunter medal. That was a huge thorn in the real bounty hunter's side and it is great that you finally made it impossible to do so, huge thankyou for that :)

making xp loss work both ways, extremely happy you finally fixed this! It gives people an extra incentive to hit back for an attack instead of bounty, which is great because it promotes PvP, awesome!

what I'm trying to get at here I guess is we aren't here venting because something hasn't gone our way, we hugely appreciate the changes for the good of PvP that have been made ;) We are passionate about the PvP aspect of the game and it's just really getting up the hardcore PvPers noses atm that the ladder itself which is supposed to represent PvP is being abused as it is by farmers and people using threats to maintain their spot on the ladder...

I have faith that you guys will fix this too, I've given my two cents here, I don't come on the forums much but I am so passionate about this topic that I felt I had to come here and state my feelings on the matter... good luck on working out a fix that will make the ladder actually worth something to PvPers and not the abusers that are currently cashing in with this flawed system :)

btw, this post was made for the other thread but it took so long to type out that the thread was locked before I could post it... huge +1 on bounding the resources, a step in the right direction at least :)

#44 kingtyrin

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Posted 25 August 2010 - 16:35

I don't see this changing a thing....unless the ability to learn recipes is linked to your character level. This will stop the low level multi's selling items to higher level customers...thus removing some of the profit-driven-multi-account creation

Level binding the recipes would be another good step to take. Seriously. It wont fix everything, but once the market falls out from under the low level sets, it will make point famring alot less profitable.

Im still for making all the items bound, like we told you to do in the first place(We also said to forget about the rewards until everything is smoothed out, but I guess you wanted to make some people very rich with little to no effort)

People forget, this isnt about the rewards, its about making the ladder represent who is actually dominant at pvp.. . . . .

#45 fs_gravely

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Posted 25 August 2010 - 16:36

If this is the case, my friend, why have any rewards at all???


Because it would reward players who enjoy pvp and are good at it?

Do you do arena solely for profit, dale? Or is that a side benefit?

#46 fs_gravely

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Posted 25 August 2010 - 16:36



It shouldn't be about profit.

It should be about who has skill and who participates in the PvP system.


Remember the big titan idea thread? Where you came along and proposed that instead of TKP they should make components that guilds could then sell and profit a little from their titaneering, how is this any different? Profit drives all aspects of this game for a lot of people.


There's a difference between the main goal being profit and an activity being profitable.

If I hit someone for 2 million gold I probably am profiting, but I assure you that is not why I hit them.

#47 Swagger

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Posted 25 August 2010 - 16:36

i wish they would make a poll on these things before changing them :| back to lvling i guess

#48 fs_knc

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Posted 25 August 2010 - 16:37

can we concentrate on fixing the ladder and the problems with the abuse before taking a drastic step like this?

making the resources bound but not the items doesn't solve anything. the people that abuse the system will just take orders for gear instead of resources...

#49 fs_mrhappy69

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Posted 25 August 2010 - 16:38

Very Nice! Finally something that makes a little sense. I rarely post forum messages, but due to several friends, enemies and players asking me to do so, I have decided to give a little input myself. Last night I ran a PvP rampage of 100 stamming targets in my level range which is plusor minus 5 levels since I am under lvl 200 myself. Without using gloat or honor, I was quickly able to earn pvp rating that took me to number 6 on the pvp ladder. However, after 1 bounty, I lost every bit of rating I had earned and was back to around 1020. I find this very disappointing as myself and many other players don't believe that the bounty board is part of PvP and the rating should be removed from the bounty board altogether, especially since there is already a top 250 bounty hunters anyway.
When trying to attack players outside of my range, I receive a message stating "INFORMATION
Target was outwith the valid level range." This exemplifies my point about PvP. If I cannot attack players outside of a given range as part of PvP, then why is the bounty board the exception for the transfer of pvp rating? It makes no sense. Bounty Board is used as a punishment of loss of XP and gold and should not extend to rating. Why should I lose rating points to players 500 levels greater than me because they 100 stam me while on BB? This takes no skill.

Also, another suggestion that many of us have discussed is applying PvP tokens to the guilds that are a top the Guild PvP Ladder System. Holding and maintaining guild rating can be extremely difficult and is a true aspect of pvp and teamwork. As seen recently with The Keep of Four Winds breaking the 2000 rating mark. Yet no reward is applied to them or any other guild is does not simply farm RP but takes guild conflicts for their true purpose of PvP and working together to build a strong PvP guild.

Thanks for reading. I may or may not reply to responses as I rarely value the noobish comments of others on forums.


thats a great idea =] they should remove the pvp off the bounty board since it has nothing to do with pvp... and also for gvg they should add more prizes like after you reach a certain rating you are allowed to purchase new better items that can be used for different epics or even better items something different because the only changes ive seen is pvp changes and nothing to do with gvg... gvg is also a part of the game and if we could get some addition to this that would be awesome =] im still putting my idea out there for the levels 1-50 pvp tokens only apply to those in their specific ladder and then players 51-100 and so on and so forth that way everyone has an equal chance of getting some of those tokens especially now since the items are bound...

#50 Hoofmaster

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Posted 25 August 2010 - 16:39

Yet a player finishing just five places behind - 6th - gets 1 token, and if they are a level 700 player trying to build agiads, they'll have to place 50th through 6th for months to build 1 set.

How does that make ANY sense?


An adjustment to the distribution of the PvP Tokens is definately on the cards ;)

#51 kingtyrin

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Posted 25 August 2010 - 16:39

I don't see this changing a thing....unless the ability to learn recipes is linked to your character level. This will stop the low level multi's selling items to higher level customers...thus removing some of the profit-driven-multi-account creation

Anyone? Anyone at all? C'mon, this really is the best idea without binding the items. . . . . .

#52 fs_knc

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Posted 25 August 2010 - 16:40

Yet a player finishing just five places behind - 6th - gets 1 token, and if they are a level 700 player trying to build agiads, they'll have to place 50th through 6th for months to build 1 set.

How does that make ANY sense?


An adjustment to the distribution of the PvP Tokens is definately on the cards ;)


still waiting on my tokens from the first reset. i was in 2nd. thanks.

#53 Lupp0

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Posted 25 August 2010 - 16:40

Ok seriously, HOW is this going to help the abuse... lol, if you ask me it will make it worse.
Because the only people who are realy interested in pvp now are the inventors and people that where pvping before.
I for one would be more than happy to pay some fsp to keep my rating, since these sets will be sold for 100's of fsp.
People who do not like to invent have no use for these resources, so they might also keep away from pvp now, so what big good change did you do here HCS?
You just killed pvp again, lol.

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#54 fs_evfisher

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Posted 25 August 2010 - 16:42


How so Gravely? Those in the top 2k can still hit a lot of other players their level, and then when they get bountied and lose levels, they can have fresh meat to hit. It would stop the higher levels from farming the lower levels on the BB for rating, which seems to be a big concern. :)


Because there's a rating floor, ev?

If you have more than 1500 rating, you can't gain from someone that has 1k. In fact, having tested this and beaten a lot of players with 1k rating when I have less than 1500, it isn't even that high.

Lower level players on the other hand will be able to hit each other and gain rating (and also have agreements to gain rating) within a specific level range.

As far as I am concerned, between risk of counter and the reduction to rating gain for high levels (I can't gain more than 4 from a player 300 levels under me, assuming they have honor running) that issue has been fixed.



As it stand right now, with rating tied into the BB, players who PvP, are losing their "hard earned rating" while on the BB, and those players are very upset about that. One of my mates got hit 3 times yesterday. He was being farmed. He had been inactive for 22 days. He bountied his attacker. He got very upset when he got 100 stam hits on his bounty, and watched as his points deteriorated, and threatened 100 stam retaliation hits. The same player had hit others in my guild also, and got very upset that he got bountied. Because he was farming the points. He was in the 500's.

I see plenty of higher levels on the BB all the time. So apparently, they have plenty of targets to hit.

#55 Hoofmaster

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Posted 25 August 2010 - 16:42

Yet a player finishing just five places behind - 6th - gets 1 token, and if they are a level 700 player trying to build agiads, they'll have to place 50th through 6th for months to build 1 set.

How does that make ANY sense?


An adjustment to the distribution of the PvP Tokens is definately on the cards ;)


still waiting on my tokens from the first reset. i was in 2nd. thanks.


No tokens we're given out on the first reset.

#56 Hoofmaster

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Posted 25 August 2010 - 16:42

We'll post tomorrow what we're planning to do to improve the ladder, however for now please keep your posts constructive and we'll take your feedback into account :)

#57 grimnok

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Posted 25 August 2010 - 16:43

It is absurd to start binding things after people or guilds spend hundreds of FSP and thousands of stamina to get them. It is too late for these items. If you want bound rewards, make some new ones.

#58 Mister Doom

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Posted 25 August 2010 - 16:44

There's a difference between the main goal being profit and an activity being profitable.

If I hit someone for 2 million gold I probably am profiting, but I assure you that is not why I hit them.


Well your main goal isn't profit, nor is a lot of people who still pvp even though they 'could' theoretically make a lot of profit from it. Theres no difference between then and now really..

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#59 fs_knc

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Posted 25 August 2010 - 16:45



still waiting on my tokens from the first reset. i was in 2nd. thanks.


No tokens we're given out on the first reset.



:(

#60 fs_gravely

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Posted 25 August 2010 - 16:45

As it stand right now, with rating tied into the BB, players who PvP, are losing their "hard earned rating" while on the BB, and those players are very upset about that. One of my mates got hit 3 times yesterday. He was being farmed. He had been inactive for 22 days. He bountied his attacker. He got very upset when he got 100 stam hits on his bounty, and watched as his points deteriorated, and threatened 100 stam retaliation hits. The same player had hit others in my guild also, and got very upset that he got bountied. Because he was farming the points. He was in the 500's.

I see plenty of higher levels on the BB all the time. So apparently, they have plenty of targets to hit.


Where to begin.

First, it's not "hard earned" rating if you're hitting semi inactives. Most players who get rocked on the board are low level players that hit the wrong semi inactive. I've been countered twice, with 8 hunters total, and lost under 100 rating. at least 5 of those hunters had several hundred levels on me.

It is possible to protect your rating on a board excursion now. You merely require this thing called SKILL.

As for being 100 stammed for 100 stammin someone, what exactly is the point? Some idiot rating farmer doesn't like that he got his butt whooped for being an idiot? So what? The point of making 100 stam hits more valuable was to increase reward for increased risk.

Guess what? That player didn't manage their risk very well.


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