Mace of the Colossus (Epic)
#21
fs_fradiavolo
Posted 26 August 2010 - 10:03
The Mace could be useful if you lower it's level to 600.
In that case it has to have stats half way between Trident (500) and Fire Blade (700).
#22
Posted 26 August 2010 - 10:04
May I ask why? Seems a bit silly. Crafted perfect, the fire blade has 125 points more in stats than the perfect-crafted mace, both level 700, both epic weapons... Why not make both the same stat numbers, just distributed differently?No one stat item , no more samina or Xp gain, and the stat numbers stay the same - but feel free to re distrabute stat numbers including enhancements.
Its down to the formula we work on. We wont be adding points the stats.
#23
fs_dinado
Posted 26 August 2010 - 10:05
#24
Posted 26 August 2010 - 10:06
What about Master Inventor, alot of other epics have that too
Maybe add First Strike to make it a good offline piece as the Fire Blade is used for levelling and online
#26
Posted 26 August 2010 - 10:07
you should change the stats on the Inferno hammer
Stay on topic please. Mace of the Colossus only please.
#27
Posted 26 August 2010 - 10:08
Then no matter what you do with stat distribution, it'll stay a funky weapon no one uses for hunting, with the exception of low def/high dmg combo & damage comparable to fire blade's level.Its down to the formula we work on. We wont be adding points the stats.
#28
fs_kaboobi
Posted 26 August 2010 - 10:08
no one seems to like HP in items... so we thought we would go for the classics
With the large amount of changes we have in the game our needs surely wouldnt stay the same would they? HP is very hard to find at some levels.
I agree bringing its level down to lvl 600 would make sense, since you will still not make it worthwhile compared to trident and fireblade. Keeping the same total amount of stats, XP and stam gain will essentially do nothing to improve it.
#29
Posted 26 August 2010 - 10:09
+1 to better enhancements.What about Master Crafter enhancement (I like em perfect)
What about Master Inventor, alot of other epics have that too
Maybe add First Strike to make it a good offline piece as the Fire Blade is used for levelling and online
Master thief
Reinforce Armor
Nullify
Piercing Strike
First Strike
Breaker
Duelist
Thievery
Some thoughts for what would make it very nifty.
#30
Posted 26 August 2010 - 10:09
Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:
#31
Posted 26 August 2010 - 10:09
why should the weapon be useful for hunting..popularity? give it a demand in the Arena or with GvG/PvP and you will get players to hunt it for atleast profitThen no matter what you do with stat distribution, it'll stay a funky weapon no one uses for hunting, with the exception of low def/high dmg combo & damage comparable to fire blade's level.Its down to the formula we work on. We wont be adding points the stats.
#33
fs_sollimaw
Posted 26 August 2010 - 10:10
I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).
Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:
Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage
#34
Posted 26 August 2010 - 10:11
#35
Posted 26 August 2010 - 10:11
There's the Arkyl(sp) Axe at 712, Also ormarrs which is used a lot around those levels. If it is changed to def/damage, either the mace will have less value or ormarrs will crash furtherATM around 700 there are 2 sets that have damage/attack and high attack for weapons...there is a lack of def/dam items around this level so I am going with that. ATM the Fire blade and the vengeful blade along with the xind blade (ok I know its 820) but they have attack/damage...so i think its time for some def!
...def/dam seems to make sense!
#36
Posted 26 August 2010 - 10:11
#37
Posted 26 August 2010 - 10:12
So how about something along the lines of 1300 damage and 500 def? At least then it would be useful for two hitting.
??
I Just checked the ormarrs axe...perfect its only got 1586...so it wouldnt really since it can beat the ormarrs?
#38
Posted 26 August 2010 - 10:12
+1I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).
Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:
Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage
with enhancements/buffs that destroy armor so easily, its best to block any sort of Defense
#39
Posted 26 August 2010 - 10:12
I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).
Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:
Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage
Not in leveling. But you might be right on other aspects of the game. 8)
#40
Posted 26 August 2010 - 10:14
ormarrs has a sexy set bonusThere are 1800 points to distribute correct?
So how about something along the lines of 1300 damage and 500 def? At least then it would be useful for two hitting.
??
I Just checked the ormarrs axe...perfect its only got 1586...so it wouldnt really since it can beat the ormarrs?
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