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Mace of the Colossus (Epic)


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Poll: Mace of the Colossus Mod (312 member(s) have cast votes)

Mace of the Colossus Mod

  1. Voted High Attack (68 votes [19.88%])

    Percentage of vote: 19.88%

  2. Voted High Damage (75 votes [21.93%])

    Percentage of vote: 21.93%

  3. Voted High Defence (55 votes [16.08%])

    Percentage of vote: 16.08%

  4. Voted High Armor (45 votes [13.16%])

    Percentage of vote: 13.16%

  5. Voted Medium Attack (23 votes [6.73%])

    Percentage of vote: 6.73%

  6. Voted Medium Damage (7 votes [2.05%])

    Percentage of vote: 2.05%

  7. Voted Medium Defence (11 votes [3.22%])

    Percentage of vote: 3.22%

  8. Voted Medium Armor (7 votes [2.05%])

    Percentage of vote: 2.05%

  9. Voted Low Attack (6 votes [1.75%])

    Percentage of vote: 1.75%

  10. Voted Low Damage (11 votes [3.22%])

    Percentage of vote: 3.22%

  11. Voted Low Defence (7 votes [2.05%])

    Percentage of vote: 2.05%

  12. Voted Low Armor (5 votes [1.46%])

    Percentage of vote: 1.46%

  13. Voted No change its fine! (22 votes [6.43%])

    Percentage of vote: 6.43%

Vote

#21 fs_fradiavolo

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Posted 26 August 2010 - 10:03

Even when all stat points go into damage, the Fire Blade beats it all the time, if only in availability.

The Mace could be useful if you lower it's level to 600.

In that case it has to have stats half way between Trident (500) and Fire Blade (700).

#22 FORN

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Posted 26 August 2010 - 10:04

No one stat item , no more samina or Xp gain, and the stat numbers stay the same - but feel free to re distrabute stat numbers including enhancements.

May I ask why? Seems a bit silly. Crafted perfect, the fire blade has 125 points more in stats than the perfect-crafted mace, both level 700, both epic weapons... Why not make both the same stat numbers, just distributed differently?



Its down to the formula we work on. We wont be adding points the stats.

#23 fs_dinado

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Posted 26 August 2010 - 10:05

you should change the stats on the Inferno hammer

#24 Saxon

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Posted 26 August 2010 - 10:06

What about Master Crafter enhancement (I like em perfect)
What about Master Inventor, alot of other epics have that too
Maybe add First Strike to make it a good offline piece as the Fire Blade is used for levelling and online

#25 RebornJedi

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Posted 26 August 2010 - 10:06

Take a look at the weapons up to level 800(should be useful til then imo)

HOLLA!

 


#26 FORN

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Posted 26 August 2010 - 10:07

you should change the stats on the Inferno hammer


Stay on topic please. Mace of the Colossus only please. :)

#27 Mistle

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Posted 26 August 2010 - 10:08

Its down to the formula we work on. We wont be adding points the stats.

Then no matter what you do with stat distribution, it'll stay a funky weapon no one uses for hunting, with the exception of low def/high dmg combo & damage comparable to fire blade's level.

#28 fs_kaboobi

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Posted 26 August 2010 - 10:08

no one seems to like HP in items... so we thought we would go for the classics :)


With the large amount of changes we have in the game our needs surely wouldnt stay the same would they? HP is very hard to find at some levels.

I agree bringing its level down to lvl 600 would make sense, since you will still not make it worthwhile compared to trident and fireblade. Keeping the same total amount of stats, XP and stam gain will essentially do nothing to improve it.

#29 evilbry

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Posted 26 August 2010 - 10:09

What about Master Crafter enhancement (I like em perfect)
What about Master Inventor, alot of other epics have that too
Maybe add First Strike to make it a good offline piece as the Fire Blade is used for levelling and online

+1 to better enhancements.

Master thief
Reinforce Armor
Nullify
Piercing Strike
First Strike
Breaker
Duelist
Thievery

Some thoughts for what would make it very nifty.

#30 Savanc

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Posted 26 August 2010 - 10:09

I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).

Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:

#31 RebornJedi

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Posted 26 August 2010 - 10:09

Its down to the formula we work on. We wont be adding points the stats.

Then no matter what you do with stat distribution, it'll stay a funky weapon no one uses for hunting, with the exception of low def/high dmg combo & damage comparable to fire blade's level.

why should the weapon be useful for hunting..popularity? give it a demand in the Arena or with GvG/PvP and you will get players to hunt it for atleast profit

 


#32 RebornJedi

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Posted 26 August 2010 - 10:10

Take a look at the weapons up to level 800(should be useful til then imo)

HOLLA!


 


#33 fs_sollimaw

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Posted 26 August 2010 - 10:10

I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).

Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:


Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage

#34 FORN

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Posted 26 August 2010 - 10:11

We cant drop the level. It has to stay at its level.

#35 evilbry

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Posted 26 August 2010 - 10:11

ATM around 700 there are 2 sets that have damage/attack and high attack for weapons...there is a lack of def/dam items around this level so I am going with that. ATM the Fire blade and the vengeful blade along with the xind blade (ok I know its 820) but they have attack/damage...so i think its time for some def!

...def/dam seems to make sense!

There's the Arkyl(sp) Axe at 712, Also ormarrs which is used a lot around those levels. If it is changed to def/damage, either the mace will have less value or ormarrs will crash further ;)

#36 Savanc

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Posted 26 August 2010 - 10:11

Does this also change the old mace (i.e. the ones that people currently have in their possession)? Or is this some sort of "reborn"? :roll:

#37 EvilTrace

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Posted 26 August 2010 - 10:12

There are 1800 points to distribute correct?

So how about something along the lines of 1300 damage and 500 def? At least then it would be useful for two hitting.

??

I Just checked the ormarrs axe...perfect its only got 1586...so it wouldnt really since it can beat the ormarrs?

#38 RebornJedi

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Posted 26 August 2010 - 10:12

I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).

Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:


Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage

+1
with enhancements/buffs that destroy armor so easily, its best to block any sort of Defense :o

 


#39 Savanc

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Posted 26 August 2010 - 10:12

I'd rather see it change to become a different item type since the epic elemental weapons dominate the weapon slot (at least for leveling).

Def/dam starts to sound a lot like Ormarrs set (level 650 weapon and helmet), so I'd go with armor/damage to give armor-based strategies a new push for revival. :mrgreen:


Armor sets rely heavily on attack. Attack/Armor would be much better than Armor/Damage


Not in leveling. But you might be right on other aspects of the game. 8)

#40 evilbry

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Posted 26 August 2010 - 10:14

There are 1800 points to distribute correct?

So how about something along the lines of 1300 damage and 500 def? At least then it would be useful for two hitting.

??

I Just checked the ormarrs axe...perfect its only got 1586...so it wouldnt really since it can beat the ormarrs?

ormarrs has a sexy set bonus :)


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