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Game Update v1.6587


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#21 Ryebred

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Posted 26 August 2010 - 14:39

I appreciate the work you guys are putting into the PvP system, and think it gets a bit better with each update. I think it's moving the right direction

#22 shokolo

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Posted 26 August 2010 - 14:39

Is the level limitation the same as the gear you invent?...or can you invent them all once you reach a certain level?

#23 25000480

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Posted 26 August 2010 - 14:40

waa i can only make 2 out of the 8 recipies i bought -.- and i not planning on lvling any time soon aah otherwise i like the rest of the updates :(

#24 Hoofmaster

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Posted 26 August 2010 - 14:41

Is the level limitation the same as the gear you invent?...or can you invent them all once you reach a certain level?


It's set per recipe.

#25 Anemie

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Posted 26 August 2010 - 14:42

So the PvP-ladder still stays BH ladder..


the other changes are good..

#26 DaleJunior

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Posted 26 August 2010 - 14:44

Have not read any replies in this thread yet, but I have a couple of observations. Just checked the recipes I had already learned and with the exception of the very low recipes, it appears that you must be within 100 levels of the Recipe Item Level in order to invent the Item. With pvp token rewards remaining bound, that will restrict the invention of the highest level set to very high level pvp'ers, either forcing them to fight with each other, OR farm points off of the bounty board.

With this redistribution of points, you have essentially almost TRIPLED The amount of PvP Reward Tokens coming into the game each week. Was this the intent? To have more out there so that the invented items would work their way into the community more quickly?

Also, It appears that a lower level player who CHOOSES to stay a certain level, say level 25, for gvg and PvP purposes, now MUST level in order to have any decent use of the new PvP Rewards, because the only item they can invent is the very lowest level set. I'm not sure this is quite fair. There are players who have reached and stayed at that level for a very long time, and some of them are every bit as much a PvP'er as someone else at a much higher level. Why penalize them? Will further rewards that are not recipes for invented, level-locked items be introduced in the future so that all may benefit? Thanks. I'm actually looking forward to doing a bit of PvP'ing here in the near future and trying to earn some items myself.

#27 fs_regnier7

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Posted 26 August 2010 - 14:46

yeah guys nice update tho u should have reset the ladder again and started a fresh with these new rules :) lol



Says the fellow sitting on top of the ladder. lol :P

#28 fs_cobra7781

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Posted 26 August 2010 - 14:46

yeah guys nice update tho u should have reset the ladder again and started a fresh with these new rules :) lol



Says the fellow sitting on top of the ladder. lol :P



yeah thats why i had the LOL :)

#29 evilbry

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Posted 26 August 2010 - 14:47

yeah guys nice update tho u should have reset the ladder again and started a fresh with these new rules :) lol



Says the fellow sitting on top of the ladder. lol :P



yeah thats why i had the LOL :)

reset it with no tokens allocated ;)

#30 kingtyrin

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Posted 26 August 2010 - 14:49

Have not read any replies in this thread yet, but I have a couple of observations. Just checked the recipes I had already learned and with the exception of the very low recipes, it appears that you must be within 100 levels of the Recipe Item Level in order to invent the Item. With pvp token rewards remaining bound, that will restrict the invention of the highest level set to very high level pvp'ers, either forcing them to fight with each other, OR farm points off of the bounty board.

With this redistribution of points, you have essentially almost TRIPLED The amount of PvP Reward Tokens coming into the game each week. Was this the intent? To have more out there so that the invented items would work their way into the community more quickly?

Also, It appears that a lower level player who CHOOSES to stay a certain level, say level 25, for gvg and PvP purposes, now MUST level in order to have any decent use of the new PvP Rewards, because the only item they can invent is the very lowest level set. I'm not sure this is quite fair. There are players who have reached and stayed at that level for a very long time, and some of them are every bit as much a PvP'er as someone else at a much higher level. Why penalize them? Will further rewards that are not recipes for invented, level-locked items be introduced in the future so that all may benefit? Thanks. I'm actually looking forward to doing a bit of PvP'ing here in the near future and trying to earn some items myself.

Because Dale, this was never supposed to be about the profit, it was supposed to be about changing the ladder to reflect true dominance. This way mixed with making the resources bound will cut down on the cheating to obtain the items dramatically, without having to make the actual items bound as they should in the first place(but thought about it too late)

Good job cows. :)


(said from a "level camper" ;) )

#31 fs_cobra7781

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Posted 26 August 2010 - 14:50

evilbry :evil: LOL

#32 Bleltch

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Posted 26 August 2010 - 14:51

In regards to PvP Rating transfer, players are now classed as 'inactive' after 7 days and therefore players attacking them will no longer gain/lose PvP Rating.

1 day, or 2 at the most would be better. A player offline for 7 days isn't really very active IMO. Pvp involves risk, hitting players that aren't going to be around much reduces that risk greatly.

#33 Maehdros

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Posted 26 August 2010 - 14:52

Hmmm,with the level restrictions,7 day inactivity and tokens being spread out..it seems more fair for everyone. Nice one hoof.Now we might see alot more players trying to get on the ladder, and also more board activity.


Now if only there was a way to promote off the board PvP. :wink:

#34 Bleltch

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Posted 26 August 2010 - 14:53

Hmmm,with the level restrictions,7 day inactivity and tokens being spread out..it seems more fair for everyone. Nice one hoof.Now we might see alot more players trying to get on the ladder, and also more board activity.


Now if only there was a way to promote off the board PvP. :wink:

Maybe get rid of pvp point transfer on the bounty board?

#35 DaleJunior

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Posted 26 August 2010 - 14:53

Have not read any replies in this thread yet, but I have a couple of observations. Just checked the recipes I had already learned and with the exception of the very low recipes, it appears that you must be within 100 levels of the Recipe Item Level in order to invent the Item. With pvp token rewards remaining bound, that will restrict the invention of the highest level set to very high level pvp'ers, either forcing them to fight with each other, OR farm points off of the bounty board.

With this redistribution of points, you have essentially almost TRIPLED The amount of PvP Reward Tokens coming into the game each week. Was this the intent? To have more out there so that the invented items would work their way into the community more quickly?

Also, It appears that a lower level player who CHOOSES to stay a certain level, say level 25, for gvg and PvP purposes, now MUST level in order to have any decent use of the new PvP Rewards, because the only item they can invent is the very lowest level set. I'm not sure this is quite fair. There are players who have reached and stayed at that level for a very long time, and some of them are every bit as much a PvP'er as someone else at a much higher level. Why penalize them? Will further rewards that are not recipes for invented, level-locked items be introduced in the future so that all may benefit? Thanks. I'm actually looking forward to doing a bit of PvP'ing here in the near future and trying to earn some items myself.

Because Dale, this was never supposed to be about the profit, it was supposed to be about changing the ladder to reflect true dominance. This way mixed with making the resources bound will cut down on the cheating to obtain the items dramatically, without having to make the actual items bound as they should in the first place(but thought about it too late)

Good job cows. :)


(said from a "level camper" ;) )


I'm not talking just about profit. How many level 23 sets can a level 25 PvP'er really use? Shouldn't he have other rewards he or she can take advantage of instead of just the ability to make a set? Sure they can always level up, but as you well know, there are people who have chosen a level and stayed there ever since I started playing!!! :) I wouldn't mind a cow answer to this, regarding future planned rewards that are different than inventable items.

#36 Removed22342

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Posted 26 August 2010 - 14:55

Slowly getting there, nice.

#37 kingtyrin

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Posted 26 August 2010 - 14:57

I'm not talking just about profit. How many level 23 sets can a level 25 PvP'er really use? Shouldn't he have other rewards he or she can take advantage of instead of just the ability to make a set? Sure they can always level up, but as you well know, there are people who have chosen a level and stayed there ever since I started playing!!! :) I wouldn't mind a cow answer to this, regarding future planned rewards that are different than inventable items.

Think about it. More people are low level, more guilds will want the low level sets. That means they really wont lose that much because they will be able to sell out of volume. The "penalty" isnt as drastic as you may think.

I dont understand how you could be talking about anything but profit, Im pretty sure unless I level up, I dont need to be making myself a hellhearts set. . . . .

#38 fs_simoncelli

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Posted 26 August 2010 - 14:58

Great ! The new distribution system is very close to my idea (check the topic of the PvP tokens) but it's even better :)

#39 evilbry

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Posted 26 August 2010 - 14:58


I'm not talking just about profit. How many level 23 sets can a level 25 PvP'er really use? Shouldn't he have other rewards he or she can take advantage of instead of just the ability to make a set? Sure they can always level up, but as you well know, there are people who have chosen a level and stayed there ever since I started playing!!! :) I wouldn't mind a cow answer to this, regarding future planned rewards that are different than inventable items.

Think about it. More people are low level, more guilds will want the low level sets. That means they really wont lose that much because they will be able to sell out of volume. The "penalty" isnt as drastic as you may think.

I dont understand how you could be talking about anything but profit, Im pretty sure unless I level up, I dont need to be making myself a hellhearts set. . . . .

My birthday is coming up, Get to work kiddo! :P

#40 Bleltch

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Posted 26 August 2010 - 14:58

Pvp isn;t about profit, it's about fun!!! Or it used to be anyway. :(


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