Flail of the Colossus Mod
#21
Posted 27 August 2010 - 15:36
#22
fs_geniusevil
Posted 27 August 2010 - 15:36
yeah, but uncraftable, so presumably the flail will have much more when perfect...im guessing you didnt mean to link the page for Sword of Gheddical?http://guide.fallensword.com/index.php?cmd=items&subcmd=view&item_id=6702&search_name=&search_level_min=&search_level_max=700&search_type=4&search_rarity=-1&search_set_id=-1&sort_by=2
He did. To show there's a random item with similar attack.
#23
fs_gravely
Posted 27 August 2010 - 15:38
Hey, remember, this is unforged and uncrafted (I think).
Yes, but the 667 sword is also unforged. Hellforge them both, the sword will still have more. Only by crafting the fail (sic) will the Epic have more attack than a common item 40 levels below it.
#24
Posted 27 August 2010 - 15:39
#25
Posted 27 August 2010 - 15:40
This item STILL isn't going to inspire the level of action the other titans do..
#26
fs_evfisher
Posted 27 August 2010 - 15:41
Only 1 Moo bank Resource needed? Check the other items at that level, they all need 2 Amoeba/1 Moo..
Stats are uncraft/unforged 1100 att, 600 def
So now, the new Flail has a recipe to make it that requires a PvP resource which is bound and cannot be purchased? Nice way to make it so players either have to pay a bunch to get it, or PvP and get on the top 50 ladder to get it, after they have killed the titan x number of times to get the mace. *sighs*
#27
Posted 27 August 2010 - 15:41
#28
fs_deadlystrk
Posted 27 August 2010 - 15:41
..
#29
Posted 27 August 2010 - 15:42
#30
fs_phyrstormz
Posted 27 August 2010 - 15:42
*sigh* :?
#31
Posted 27 August 2010 - 15:43
#32
Posted 27 August 2010 - 15:43
Why the hell wasn't this item simply turned into boots, ring or rune????
Because we always said we were not changing the type.
#33
Posted 27 August 2010 - 15:44
Why the hell wasn't this item simply turned into boots, ring or rune????
Because we always said we were not changing the type.
That's not an answer as to why though. You simply don't want this titan to work?
#34
fs_phyrstormz
Posted 27 August 2010 - 15:44
Why the hell wasn't this item simply turned into boots, ring or rune????
Because we always said we were not changing the type.
why use a bound resource, which costs a ton ?
why not at least make a few invention options :\
#35
fs_evfisher
Posted 27 August 2010 - 15:44
#36
fs_moxcyn
Posted 27 August 2010 - 15:45
As i said in the other thread - non-att/dam based items are only valuable to a select few.
Only way to make this item valuable and worth the hunt would be to give almost all the stats to att or dam.... since you refuse to do a 1-stat (which is really what would make this worth it) something like a 90/10 splite in stat points would have worked too....
#37
Posted 27 August 2010 - 15:47
Question Forn~will the Mace of Colossus still be usable as it is, or will it become a resource for the Flail?
Yes its still useful...The Flails a only a different configuration of stats, and some more enhancements.
#38
fs_evfisher
Posted 27 August 2010 - 15:47
Question Forn~will the Mace of Colossus still be usable as it is, or will it become a resource for the Flail?
Yes its still useful...The Flails a only a different configuration of stats, and some more enhancements.
OK, thank you.
#39
Posted 27 August 2010 - 15:48
Also since they are used in that recipe we can expect that that Titan will drop randomly 10/15 of those reward? At least this way someone will start to actually hunt that titan :wink:
#40
fs_nokio420
Posted 27 August 2010 - 15:49
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