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LEs in Caves


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#21 kingtyrin

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Posted 29 August 2010 - 05:40

Instead of LEs in the caves i would like them to introduce more creatures with new potions

EW500 - at 8-9k gold per hit
4L350 - at 8-9k gold per hit
LF500 - at 15-25k gold per hit
AL300 - at 15-25kgold per hit
INV1 250 - at 15-25k gold per hit
INV2-250 at 25-35k gold per hit
LD250 at 25-35k gold per hit

Something like that, it will keep the MP at a decent price IMO

I like them all except LD250. 50% chance to last ditch seems a bit much to me. . . . .

The AL300 is almost overpowered, but there would certainly be people cave spelunking just for it without any LEs in the caves, so it sounds good. Would be interesting to see how many people who sell buffs drop it and it becoming harder to find and less competitively marketed. . . . .

#22 Mister Doom

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Posted 29 August 2010 - 05:43

AL200. Better than the buff and a personal alternative for people in guilds who don't have access to the PLB pack.

AL300 is wayyyyy overpowered.

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#23 shokolo

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Posted 29 August 2010 - 05:45

Instead of LEs in the caves i would like them to introduce more creatures with new potions

EW500 - at 8-9k gold per hit
4L350 - at 8-9k gold per hit
LF500 - at 15-25k gold per hit
AL300 - at 15-25kgold per hit
INV1 250 - at 15-25k gold per hit
INV2-250 at 25-35k gold per hit
LD250 at 25-35k gold per hit

Something like that, it will keep the MP at a decent price IMO

I like them all except LD250. 50% chance to last ditch seems a bit much to me. . . . .

The AL300 is almost overpowered, but there would certainly be people cave spelunking just for it without any LEs in the caves, so it sounds good. Would be interesting to see how many people who sell buffs drop it and it becoming harder to find and less competitively marketed. . . . .



That is why LD250 is also at the top of the gold spend, to get the 2 top ones you need to get through all the other mobs in the caves , which will make it harder to find , and 50% will just make battles more interesting, no?

#24 kingtyrin

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Posted 29 August 2010 - 05:48

That is why LD250 is also at the top of the gold spend, to get the 2 top ones you need to get through all the other mobs in the caves , which will make it harder to find , and 50% will just make battles more interesting, no?

Certainly would equivocate to a heck of alot more 2%s. Even at its gold cost, if they were to put such a thing in, I wold hope the duration didnt exceed 30 mins before brew master. . . . . .

Just me I guess, but LD is already pretty strong at 175

#25 fs_regnier7

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Posted 29 August 2010 - 05:49

Combined with Force shield 300 and SW250..... euh.... too much.

#26 shokolo

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Posted 29 August 2010 - 05:50

That is why LD250 is also at the top of the gold spend, to get the 2 top ones you need to get through all the other mobs in the caves , which will make it harder to find , and 50% will just make battles more interesting, no?

Certainly would equivocate to a heck of alot more 2%s. Even at its gold cost, if they were to put such a thing in, I wold hope the duration didnt exceed 30 mins before brew master. . . . . .

Just me I guess, but LD is already pretty strong at 175



So how come it only activates at 5% of the times for me? :(

#27 kingtyrin

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Posted 29 August 2010 - 05:52

Combined with Force shield 300 and SW250..... euh.... too much.

SW250 would actually be the counter to it though Reg. . . . . .


Just me I guess, but LD is already pretty strong at 175



So how come it only activates at 5% of the times for me? :(

Horrible luck? :shock:
I swear my level 145 gos off more then the 29% its supposed to. . . . . .

#28 fs_regnier7

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Posted 29 August 2010 - 05:53

Combined with Force shield 300 and SW250..... euh.... too much.

SW250 would actually be the counter to it though Reg. . . . . .

But think about for GvG..... against an offline opponent. . . . . .

they stack when used together. (making your opponent miss in the first place and all.)

#29 kingtyrin

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Posted 29 August 2010 - 05:56

Combined with Force shield 300 and SW250..... euh.... too much.

SW250 would actually be the counter to it though Reg. . . . . .

But think about for GvG..... against an offline opponent. . . . . .

they stack when used together. (making your opponent miss in the first place and all.)

Hmmmm, valid point, but if their set is good enough and the coverage is good enough, these three wont stop a loss if the guild defends well. If not, then its just another protection against the 2%, which isnt entirely horrible. . . . IDK. Like I said, perhaps with a low duration of 15-30 mins so people would have to use more of them. . . .

Not everyone will be using them. I mean, I can only name a few who will use EW1500 for a gvg

#30 fs_scarybug

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Posted 29 August 2010 - 07:55

What all the new PVP changes have really done is tighten up the banks from the bank robbers, and made gold much harder to get for the robber. With gold so hard to come by for the PVP'er now and in future it's going to make it so PVP'ers will really need to donate vast sums of money to the game, similar to what levelers have done in order to get the gear they need to be competitive, because it's not going to be so easy to steal now, or for much longer. People change with the times. That sense of security is gone.


Gold hits may bring in more gold than 100-200 stam of levelling does but they don't happen anywhere near often enough to finance new gear :roll:

#31 maxvam

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Posted 29 August 2010 - 07:58

making arena a bit more active can drag down the prices.. 2 million gold is evapourated within minutes for me towards arena fees. and i always used to buy the gold with my fsp right now its even more profitable for arena players they get more gold for fsp for the arena fees.

#32 shokolo

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Posted 29 August 2010 - 08:01

Also , add enhancements potions to the caves

Low ones at +10-15%
Middle ones at +20-30%
High ones at 40-50%

With 6-20k gold hits

#33 shindrak

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Posted 29 August 2010 - 17:38

Instead of LEs in the caves i would like them to introduce more creatures with new potions

EW500 - at 8-9k gold per hit
4L350 - at 8-9k gold per hit
LF500 - at 15-25k gold per hit
AL300 - at 15-25kgold per hit
INV1 250 - at 15-25k gold per hit
INV2-250 at 25-35k gold per hit
LD250 at 25-35k gold per hit

Something like that, it will keep the MP at a decent price IMO

I like them all except LD250. 50% chance to last ditch seems a bit much to me. . . . .

The AL300 is almost overpowered, but there would certainly be people cave spelunking just for it without any LEs in the caves, so it sounds good. Would be interesting to see how many people who sell buffs drop it and it becoming harder to find and less competitively marketed. . . . .


i would like to see this LF,EW pots
actually good idea but AL300,inv250 and LD250 this is over powered!

#34 Mister Doom

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Posted 29 August 2010 - 17:45

Instead of LEs in the caves i would like them to introduce more creatures with new potions

EW500 - at 8-9k gold per hit
4L350 - at 8-9k gold per hit
LF500 - at 15-25k gold per hit
AL300 - at 15-25kgold per hit
INV1 250 - at 15-25k gold per hit
INV2-250 at 25-35k gold per hit
LD250 at 25-35k gold per hit

Something like that, it will keep the MP at a decent price IMO

I like them all except LD250. 50% chance to last ditch seems a bit much to me. . . . .

The AL300 is almost overpowered, but there would certainly be people cave spelunking just for it without any LEs in the caves, so it sounds good. Would be interesting to see how many people who sell buffs drop it and it becoming harder to find and less competitively marketed. . . . .


i would like to see this LF,EW pots
actually good idea but AL300,inv250 and LD250 this is over powered!


+1 Wayyyy overpowered.

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#35 FORN

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Posted 30 August 2010 - 14:05

ill see bout getting something hammered in this week for you :)

#36 Mister Doom

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Posted 30 August 2010 - 14:07

ill see bout getting something hammered in this week for you :)


Forn, NO massively overpowered potions, ok?

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#37 fs_regnier7

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Posted 30 August 2010 - 14:46

ill see bout getting something hammered in this week for you :)


Forn, NO massively overpowered potions, ok?

or gear.... please - at least potions are consumable and can be fixed by discontinuing them. :?

But gear will stay. Take a LOOK at your formula for gear and base it off of the old critters, not the uber stats of the new ones. Think smarter about the stat distribution of gear, don't just load it with stats to the point where no matter how bad the stats distribution is, it doesn't matter because of weight. Biggest problem is the set bonus on the two piece sets... they're as good as four piece sets' set bonuses. :?


anywho, back to potions, LF500-700 would likely sink a fair amount of gold among the titan and SE communities who don't have the AT for the stronger LF1250. :)

#38 fs_andypearce

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Posted 30 August 2010 - 15:02

A higher Lightfoot, Four Leaf, Chi Strike? O.o, no harm in a higher Brewing Master potion? And I still want an Animal Magnetism potion :P

#39 fs_regnier7

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Posted 30 August 2010 - 15:06

Brewing master is quite alright as is, in my opinion.... pretty damn strong.

Plus, it just doesn't make sense to me. O.o

Will get in line for a higher AM potion though.... if I could get it at a reasonable price, I'd be using it every hunt. o.O

hunting in the same spot and not moving would be better than lightfoot. :lol:

#40 Admiral Memo

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Posted 30 August 2010 - 17:30

ill see bout getting something hammered in this week for you :)

Forn, NO massively overpowered potions, ok?

I think he might be using overpowered "potions" to get hammered. :lol:


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