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Ladder is no PvP ladder!


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#21 fs_avalbane

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Posted 02 September 2010 - 14:51


Bullshit!!! He likes the way it is because he has the advantage to get his precioussss tokens!!! And still the same problem exsists that started the godamn pvp ladder updates to begin with. A high level bounty hunter parked at the top suking up the dominance medal points. That's not friggin pvp dominance. BOUNTY HUNTERS HAVE THERE OWN FRIGGIN TOP LIST AND MEDAL. GIVE THE PVP LADDER TO THE PVPERS!!!



+1

anyone can see this 'pvp ladder' is just a bounty hunter weekly award,, apart from a few on it there arent many who would of got their points from 100stamming someone


+1!!!

Yes, I may be a fracker, and it tends to look...not so good at times for me, but when I'm not getting the guild RP, I send out 100-stams to as many people as possible. My reward? Lost exp and not a damn thing on the PvP ladder. I don't bounty hunt like some others do, so when I'm 100-stamming people and getting posted on the board myself, then there is NO possible way for me to even come close to the ladder when some "self-proclaimed real pvpers" are sitting on the ladder without any real effort. I know for fact that 2nd and 3rd place are legitimate PvPers, but I haven't taken a look at the rest. Cows...seriously...PvPers and BHers ARE separate people.

#22 KitiaraLi

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Posted 02 September 2010 - 15:00

+1 to Bs post as well.

This week around I did a bunch of 100stams for gold, and I was nowhere close to the ladder (around 1300 in rating). The last two resets I only did my normal share of Bhunting, and ended in the middle of the ladder each time...

It is NOT a PVP ladder, and it is time the cows do something about this and stop trying to ignore the problem!


I still support the tally sorta system, where each kill counts in a TKP way (offboard 100 stams counting most!) .. but taken the massive amounts of sudden new accounts (cough *multis* cough) in account it may just open another massive loop hole...
Separate into different ladders, depending on lvl and how many available players within that range (aka lvl 1-5.. 200-220.. 600-650.. 820-900.. whatever fits), and open up the range within these, so I for instance get more than 30 available targets.

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#23 dragon1234

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Posted 02 September 2010 - 15:15

Capping the amount of PvP points you can gain from BH per day (or only capping the amount you can gain, but allow for more gain IF the other person is <5 min offline).

Also, the 500 rating differences that they put in place can be dropped to 200 or so on the BH board...

dragon1234 - Ranger - lv 45

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#24 DaleJunior

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Posted 02 September 2010 - 15:49

I will say that the ladder is starting to work.

#2 and #3 on the ladder this time were legit.


Hi. Please tell me what "legit" means. Does that mean they didn't do any bounty board clearing to get their place on the PvP Ladder? They got all their rating through hitting people within their level range only? I am not trying to start an argument, I am just still trying to understand what a "legit" pvp'er is in the eyes of PvP'ers. Thanks.

#25 Maehdros

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Posted 02 September 2010 - 16:02

I will say that the ladder is starting to work.

#2 and #3 on the ladder this time were legit.


Hi. Please tell me what "legit" means. Does that mean they didn't do any bounty board clearing to get their place on the PvP Ladder? They got all their rating through hitting people within their level range only? I am not trying to start an argument, I am just still trying to understand what a "legit" pvp'er is in the eyes of PvP'ers. Thanks.



Well said Dale lol, sadly there is no way to climb this ladder without clearing bounties....which is what has many players frustrated... theres those who bounty hunt regularly.. no matter what the targets rating.. and then theres those who sit and wait for someone with ample rating to pop up on the board, and BAM..they are all over it. Nothing dominant about that...

I bounty hunt, and I hit players off the board stomp..whatever..as do many people i know... You wont see them on the ladder, since once they start stomping..they lose any chance to climb...Theres no risk in bounty hunting ( other then an odd counter)

When one has to choose to either bounty hunt? or PvP off the board ( ie gold hit, hourly hits.. wars and so on.. even deleveling players on the board etc) something is messed up..in terms of a pvp ladder. To climb this ladder you have to avoid the one place that awards all the rating.. The BOUNTY BOARD :?

#26 sweetlou

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Posted 02 September 2010 - 17:18

(I'd say only 100 stam hits get rewarded)

Great idea!!!!

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#27 Khanate

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Posted 02 September 2010 - 21:38

Even if we separate the level ranges, won't bounty hunters be on top of every single range? Food for thought, food for thought.

#28 Khanate

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Posted 02 September 2010 - 21:42

And the ladder IS much better than it ever was.

Originally it was only people who traded rating.

Then it was only people farming semi-inactives in the lower levels.

Now it's people who only bounty hunt, which is a form of PvP at least.

#29 Bleltch

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Posted 02 September 2010 - 23:43

And the ladder IS much better than it ever was.

Originally it was only people who traded rating.

Then it was only people farming semi-inactives in the lower levels.

Now it's people who only bounty hunt, which is a form of PvP at least.

No, it's not better. Originally it was dominated by high level bounty hunters and point traders for the #1 spot to get the medal. Now it's still dominated by bounty hunters, with added cutthroat tactics to get the token rewards. It is now much worse than it was before we started fixing it!!! :evil:

#30 fs_nthnclls

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Posted 03 September 2010 - 00:03

I really, really like the idea of only 100 stams being used to gain rating.

#31 Maehdros

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Posted 03 September 2010 - 01:11

I really, really like the idea of only 100 stams being used to gain rating.



been suggested tonnes of times...lol, by a few of us. As long as rating is attached to the bounty board..high level players ( myself included) will remain high on the ladder from clearing people... sad but true... Off the board pvp has no influence on this current ladder..other then finding someone in range who is high on the ladder and smacking them etc... :? 100 stams would increase bounties..but then players would be waiting in the shadows to clear those who PvP off the board.. it happens to them all...If I want to be on the ladder,I cant PvP off the board... does that make sense? ;)


Its been suggested that 100 stams on the board only gain minimal rating.. while off the board hits gain similar rating as of now... hard to explain... but only those who want to climb the ladder would 100 stam others... and if you hit the wrong person? It might not end so well lol.. hence more RISK.

#32 fs_scrogger

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Posted 03 September 2010 - 01:19

I really, really like the idea of only 100 stams being used to gain rating.



If I want to be on the ladder,I cant PvP off the board... does that make sense? ;)

Its been suggested that 100 stams on the board only gain minimal rating.. while off the board hits gain similar rating as of now... hard to explain... but only those who want to climb the ladder would 100 stam others... and if you hit the wrong person? It might not end so well lol.. hence more RISK.


The bold sums up my disgust and frustration. 1st it's PvP so of course I hit off the board!

2nd, where is the risk paying people and colluding with each other? It's a joke and HCS screwed up making the rewards so valuable!

#33 fs_theoryman

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Posted 03 September 2010 - 01:28

Maybe introduce a feature like Guild XP lock only for PvP rating that activates after 100 stamina hits off the board. Off the board hits could reduce your PvP rating below its lock but on a bounty, you can only lose up to your lock in PvP rating.

#34 fs_scarybug

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Posted 03 September 2010 - 01:29

Has there been any proposition towards making the ladder a PvP ladder instead of a bounty hunting ladder other than tying it in with some TKP-like system?

Completely changing the system would take a lot of time, during which the rewards would be worth less fsps and people would be less inclined to find ways to misuse/abuse the system.

PvP is in the eye of the beholder.

(if I'm not making sense, it's because of the time of writing this)

#35 Maehdros

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Posted 03 September 2010 - 01:43

The funny part is... theres no one to hit off the board.other then for gold.. I dont gain rating.. ummm.. so i bounty hunt.. which I enjoy anyways....but still..I have to clear people to gain rating.. I would honestly love to earn every bit of it stomping.. I love to stomp lol.Alot of those who PvP off the board love to stomp :twisted: but its the bounty hunters who are on the ladder. :?



The rating as is right now? Has no bearing on ones skills.FACT... its mostly high levels clearing lower levels... how is that dominant?

#36 fs_scrogger

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Posted 03 September 2010 - 01:44

Has there been any proposition towards making the ladder a PvP ladder instead of a bounty hunting ladder other than tying it in with some TKP-like system?

Completely changing the system would take a lot of time, during which the rewards would be worth less fsps and people would be less inclined to find ways to misuse/abuse the system.

PvP is in the eye of the beholder.

(if I'm not making sense, it's because of the time of writing this)



There were a few discussions of breaking the board up based on lvls, basically 3 boards. This idea in my opinion would bring in to many tokens into the game. A possible solution would be to make the number of players on each of the smaller ladders less, maybe 15 on each ladder.

#37 kingtyrin

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Posted 03 September 2010 - 02:09

There were a few discussions of breaking the board up based on lvls, basically 3 boards. This idea in my opinion would bring in to many tokens into the game.

The more tokens come into the game=faster devaluation of the pvp rewards.

Worthless pvp rewards= less corruption on the board.

We asked them not to give out rewards, them flooding the market as soon as possible would be the best way to make up for it imo. . . .

#38 fs_scrogger

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Posted 03 September 2010 - 02:18

There were a few discussions of breaking the board up based on lvls, basically 3 boards. This idea in my opinion would bring in to many tokens into the game.

The more tokens come into the game=faster devaluation of the pvp rewards.

Worthless pvp rewards= less corruption on the board.

We asked them not to give out rewards, them flooding the market as soon as possible would be the best way to make up for it imo. . . .



By god your right!!! I never thought of it that way. Im all in favor of this solution!

#39 Khanate

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Posted 03 September 2010 - 02:20

There were a few discussions of breaking the board up based on lvls, basically 3 boards. This idea in my opinion would bring in to many tokens into the game. A possible solution would be to make the number of players on each of the smaller ladders less, maybe 15 on each ladder.


Obviously less people in each bracket would be rewarded to keep the total token into the game the same.

#40 Khanate

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Posted 03 September 2010 - 02:22

And the ladder IS much better than it ever was.

Originally it was only people who traded rating.

Then it was only people farming semi-inactives in the lower levels.

Now it's people who only bounty hunt, which is a form of PvP at least.

No, it's not better. Originally it was dominated by high level bounty hunters and point traders for the #1 spot to get the medal. Now it's still dominated by bounty hunters, with added cutthroat tactics to get the token rewards. It is now much worse than it was before we started fixing it!!! :evil:


Before : No one who PvP's in ANY form is on the ladder.

After : No one who PvP's off the board is on the ladder.

It's an improvement no matter how you look at it. Claiming it isn't is like claiming it's perfect, far-fetched from reality.


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