Why should others be able to see peoples gold on hand?
#1
fs_boscosuma
Posted 04 September 2010 - 14:43
What is the purpose of seeing people's gold, other than to make them targets for PvP? You honestly do not need gold to be a PvP target, you just have to be in range. Extra gold on hand, just makes you a brighter light in the range of targets. It is like you are holding a sign above your head saying, "I have 2 million gold on hand, come rob me". This should not be the case. How much gold you have on hand, should be a aspect that is unknown to every other player except the person that is holding the gold. You don't wear a T-shirt saying, "I'm rich, rob me" when you are walking down the street, why put it into the game? In addition, it gives some randomness, and surprise (or disappointment) to please when they see how much gold they have stolen. (Yes yes... It is a game, but still)
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
#2
Posted 04 September 2010 - 14:45
#3
Posted 04 September 2010 - 14:49
Gold hits are a huge gold sink.
Gold hits are needed otherwise marketplace would be even worse.
Take away the amount of gold in hands, gold hits amount will go down by a lot.
The end
#4
fs_dougmines
Posted 04 September 2010 - 16:13
#5
Posted 04 September 2010 - 16:26
I am expecting to get flack for this suggestion, but it really does make sense.
What is the purpose of seeing people's gold, other than to make them targets for PvP? You honestly do not need gold to be a PvP target, you just have to be in range. Extra gold on hand, just makes you a brighter light in the range of targets. It is like you are holding a sign above your head saying, "I have 2 million gold on hand, come rob me". This should not be the case. How much gold you have on hand, should be a aspect that is unknown to every other player except the person that is holding the gold. You don't wear a T-shirt saying, "I'm rich, rob me" when you are walking down the street, why put it into the game? In addition, it gives some randomness, and surprise (or disappointment) to please when they see how much gold they have stolen. (Yes yes... It is a game, but still)
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
I have to agree with you here - other than being a "homing beacon" for pvp'ers, there's no reason for the "gold on hand" to be shown at all ..
#6
fs_grunty07
Posted 04 September 2010 - 16:51
And it's useful to guildies who are exchanging gold for deposits, instead of having to ask "how much do you still have?" every time.
And +1 to this:
Gold hits are an important part of PvP.
Gold hits are a huge gold sink.
Gold hits are needed otherwise marketplace would be even worse.
Take away the amount of gold in hands, gold hits amount will go down by a lot.
The end
#7
Posted 04 September 2010 - 17:44
#8
Posted 04 September 2010 - 18:09
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
Interesting thought. Would the person thinking about attacking be able to discover how much gold their prospective victim is carrying by some kind of stamina activated action?
#9
fs_boscosuma
Posted 04 September 2010 - 18:22
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
Interesting thought. Would the person thinking about attacking be able to discover how much gold their prospective victim is carrying by some kind of stamina activated action?
Potentially that is one option. You could effectively add a counter measure to it that would allow a player to spend X stamina to view another players "gold in hand". I think that most PvP players would not even both with the stamina expenditure as gold is somewhat a secondary benefit for PvP. That extra stamina cost may provide a beneficial deterrent when it comes to people who are just trying to "mug" someone, since they are less interested in the PvP rating.
If it was just left as "not able to see gold" then it would force the aspect of PvP over mugging. Someone that is just going around mugging people would have no idea if they were going to get 1 gold or 1million gold. The PvP'r again, would potentially care less about the gold (though free gold is good) and more on the rating. This change may also push the PvP aspect back to its general direction and purity.
#10
fs_nthnclls
Posted 04 September 2010 - 20:35
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
Interesting thought. Would the person thinking about attacking be able to discover how much gold their prospective victim is carrying by some kind of stamina activated action?
For the perspective of a casual pvper, I'm fine with that.
If there was absolutely no way to see gold, I'd 100 stam people in my range randomly on the off-chance that they had it. So hiding gold completely may not give you the result you want.
#11
Posted 04 September 2010 - 21:03
Some gold might be saved, but more exp over all would be lost. Listening to people who only like to level speak here, I think that's the more important of the two? Experience?
#12
fs_nthnclls
Posted 04 September 2010 - 21:12
#13
fs_gravely
Posted 04 September 2010 - 23:45
#14
fs_boscosuma
Posted 05 September 2010 - 03:21
My suggestion: Remove the ability for other people to see how much gold a player has on hand.
I would even ask that the consideration go as far as removing the ability to people to see how much others have in their banks, but I understand that aspect is tied in with the "Richest Players" board.
Interesting thought. Would the person thinking about attacking be able to discover how much gold their prospective victim is carrying by some kind of stamina activated action?
For the perspective of a casual pvper, I'm fine with that.
If there was absolutely no way to see gold, I'd 100 stam people in my range randomly on the off-chance that they had it. So hiding gold completely may not give you the result you want.
I think that the gold should be hidden, not to stop PvP, but to stop mugging. Muggers primarily (there are the few exceptions), go after the gold first and the PvP rating second. PvP is part of the game. Mugging someone is not. Stealing gold is a bi-product of PvP, not the other way around.
If you wanted to 100 stam random people to see if they had gold on them, that is your choice. I imagine you could do the same thing with 10 stam and see how much gold they potentially had on them. If you 10 stam'd someone and get 5 gold, you would know they probably did not have more than 200-1000 on them. If you 10 stam'd someone else and got 500 gold, you would know they had more on them. It is all relative really.
I don't necessarily agree that more people would get hit. I think that even if gold was hidden, the same amount of people would get hit, or maybe less. It would depend on the ratio of people that hit purely for gold over those that hit for PvP.
To lower the possible raising of hits that has been discussed, I am not opposed to the idea of spending stam to see your targets "gold on hand". I think that idea was a good one. Even spending 5 stam per person in your range should be sufficient for most. I am pretty sure though, that it is not hard to find someone that has a lot of gold on them even if their gold was hidden. At least then you are still able to take a look at your potential targets gold, though I think that if you are a pure PvP player, you are going to focus on the PvP rating that person has rather than the gold on hand. Higher the PvP rating your target has, the more points you can potentially get to increase your own PvP rate. Again, gold is just a secondary income.
#15
fs_skramble
Posted 05 September 2010 - 03:26
If you wanted to 100 stam random people to see if they had gold on them, that is your choice. I imagine you could do the same thing with 10 stam and see how much gold they potentially had on them. If you 10 stam'd someone and get 5 gold, you would know they probably did not have more than 200-1000 on them. If you 10 stam'd someone else and got 500 gold, you would know they had more on them. It is all relative really.
Voted does not matter to me, 100 stam away.
Maybe let me hit twice in an hour. 10 Stam exploratory, then 100 stam for the gold. At least you would see the gold attempt coming
#16
fs_oblivion05
Posted 05 September 2010 - 03:29
#17
fs_gravely
Posted 05 September 2010 - 14:59
PvP is part of the game. Mugging someone is not. Stealing gold is a bi-product of PvP, not the other way around.
You know, this is the type of statement that indicates just how little you know about the game outside of leveling.
Gold theft has always been a large part of PvP, and claiming it isn't part of the game is not only ridiculous, it's ignorant.
Your lack of understanding makes analysis of the rest of your ideas a waste of time, because all your conclusions are based on a flawed and incomplete understanding of the environment.
I say that not to be harsh, but simply honest.
#18
Posted 05 September 2010 - 16:27
He was not refering to the find player searchRoan I beg to disagree, if this were changed back to how it was before though, those currently using it as a shortcut to locate targets would actually have to put forth some effort to find them vs having what is in effect no less then instantaneous access to that information with virtually no effort. Totally a whacked out change from it's conception in my honest opinion
That's what I was refering too
#19
fs_boscosuma
Posted 05 September 2010 - 23:21
PvP is part of the game. Mugging someone is not. Stealing gold is a bi-product of PvP, not the other way around.
You know, this is the type of statement that indicates just how little you know about the game outside of leveling.
C'mon Gravely. You know as well as I do, there are multiple ways to say things without attacking someone's views or thoughts. Attacking a person just leads to them attacking your views back, then it stops being a conversation and turns into a flame war. I don't know about you, but I would rather try to make the game better and have real conversations, even if I do not agree with other people opinions.
It is true that I could have phrased it differently, but the fact is that if you read what I was getting at, I never stated gold theft was not a part of PvP. I said that stealing gold was a bi-product of PvP, hence part of it. Pure mugging on the other hand, has very little do to with PvP rating.
You can not tell me that mugging someone has something to do with PvP rating if you are just a mugger. If you saw two targets, one with 1 million gold on hand and a PvP rating of 1700, and another person that had 1.5 million gold and a PvP rating of 890, who would you go after first? If you were more of a pure PvP player, then you would go after the person with the higher rating first. If you just wanted to gold, then you would go after the person with more gold.
I may have not been a PvP in this game, but I started off as a PvP player and still am in a number of other on-line games. I made a choice to not PvP in this game, that does not mean I do not understand the mechanics behind it. Just because this game has it's own unique rules, also does not mean the base of PvP is different than any other game.
#20
fs_gravely
Posted 05 September 2010 - 23:34
C'mon Gravely. You know as well as I do, there are multiple ways to say things without attacking someone's views or thoughts. Attacking a person just leads to them attacking your views back, then it stops being a conversation and turns into a flame war.
I've seen you post constantly in multiple PvP threads. I've seen you make claims that have no basis in reality.
Saying that gold theft is not PvP but a byproduct of the activity ignores the vast majority of PvP that happened pre rating update. Ask anyone who was active in PvP prior to, they'll tell you the exact same thing.
How can you expect people to approach suggestions you make regarding a game sector you obviously have no understanding of? That's not personally attacking you, that's not being mean, it's simply asking why you should be taken seriously when you don't know what you're talking about. Nothing more, nothing less.
It is true that I could have phrased it differently, but the fact is that if you read what I was getting at, I never stated gold theft was not a part of PvP.
PvP is part of the game. Mugging someone is not. Stealing gold is a bi-product of PvP, not the other way around.
That's what you don't functionally grasp. Pre update, no one gave a flying rip about rating. You were getting hit specifically for your gold.
I said that stealing gold was a bi-product of PvP, hence part of it. Pure mugging on the other hand, has very little do to with PvP rating.
And who said that rating had very much to do with PvP?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

