PVP Idea
#1
Posted 10 September 2010 - 20:41
Everyone either wants an opt in opt out pvp system or a more fair system that is not corrupted with loop poles and exploits
My Idea
Each Reset of the PVP ladder there is an option that pops up once you log on or do an in game activity asking if you would like to participate this time
Default until you log on is set to No/option 1, this keeps people from hitting inactives or semi active people to build their points
Parameters:
Option 1
1. you have a pvp rating of 0
2. You can not attack people
3. You can bounty People for Attacks
4. You can not Bounty hunt (which is part of # 2 I guess)
5. When attacked you do not lose XP
6. You can still be attacked For Gold (have to keep this sink in the game)
7. You can still be bountied from Previous attacks in the Last 2 days
Option 2
1. You Start with a pvp rating of 1000
2. You can lose xp for attacks
3. You can Bounty
4. You can Attack any player (1's opted out only lose gold however)
5. You can be bountied
6. you operate under the current pvp sytem gaining prestige, and pvp for most hits
I really think a system like this will not only bring more legitimacy to the pvp ladder, as it will show who are really pvping with other active pvper's, but give a fair compromise to the people who are always complaining about xp loss and bullies taking it.
Thoughts, and Feedback welcome
#2
fs_nthnclls
Posted 10 September 2010 - 20:46
#3
Posted 10 September 2010 - 20:46
I really don't care about anything other than losing gold, since gold keeps me and my guild alive. If there was a way to prevent that, I'd be all for it.
#4
fs_kibora
Posted 10 September 2010 - 20:49
#5
Posted 10 September 2010 - 20:52
#6
fs_kibora
Posted 10 September 2010 - 20:53
#7
Posted 10 September 2010 - 20:56
#8
fs_kibora
Posted 10 September 2010 - 20:59
#9
Posted 10 September 2010 - 21:00
#10
Posted 10 September 2010 - 21:01
but since we want to see the pvp opt-out, this is what i would like to see happen
#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting
#11
Posted 10 September 2010 - 21:05
Opting Out
2. You can not attack people
3. You can not bounty People
4. You can not Bounty hunt (which is part of # 2 I guess)
Opting In
4. You can Attack any player (1's opted out only lose gold however)
This paints a giant bullseye on people carrying gold. They are sitting ducks, because (even though they don't lose xp) they can be hit freely and do nothing about it: No bounty back, no hitting back, ...
In a black and white system, opting out should mean you can't be attacked, not for xp, not for gold, on one hand and losing the ability to attack or bounty or whatever on the other hand.
The middle way would be allow passive pvp if you opt out (create a bounty when being attacked) and reserve active pvp (attacking, bountyhunting, ...) for those who opt in.
I'm not really into pvp and of course i know there should be an incentive for pvp players, but it should still be fair. In the current system people with gold have a bullseye on them too, but at least the attacker risks something trying to get it and in my opinion, for the true pvp'er, that challenge/risk should much more incentive than free gold hits.
#12
fs_kibora
Posted 10 September 2010 - 21:05
no to the opt out, though i would like to see a mandatory opt-out each reset until that person logs onto their character..this would be the helpful thing with it
but since we want to see the pvp opt-out, this is what i would like to see happen
#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting
Worst idea ever! Monsters can bounty??? Lower xp and gold gain???
#13
Posted 10 September 2010 - 21:08
no to the opt out, though i would like to see a mandatory opt-out each reset until that person logs onto their character..this would be the helpful thing with it
but since we want to see the pvp opt-out, this is what i would like to see happen
#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting
Worst idea ever! Monsters can bounty??? Lower xp and gold gain???
and being able to opt out of pvp in a pvp designed game is a good idea? my ideas are merely here to match the absurdity of the opting out idea
#14
fs_kibora
Posted 10 September 2010 - 21:11
Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)
#15
Posted 10 September 2010 - 21:15
I like the idea of a system where you can choose to be part of it or not, but this doesn't seem entirely fair:
Opting Out
2. You can not attack people
3. You can not bounty People
4. You can not Bounty hunt (which is part of # 2 I guess)Opting In
4. You can Attack any player (1's opted out only lose gold however)
This paints a giant bullseye on people carrying gold. They are sitting ducks, because (even though they don't lose xp) they can be hit freely and do nothing about it: No bounty back, no hitting back, ...
In a black and white system, opting out should mean you can't be attacked, not for xp, not for gold, on one hand and losing the ability to attack or bounty or whatever on the other hand.
The middle way would be allow passive pvp if you opt out (create a bounty when being attacked) and reserve active pvp (attacking, bountyhunting, ...) for those who opt in.
I'm not really into pvp and of course i know there should be an incentive for pvp players, but it should still be fair. In the current system people with gold have a bullseye on them too, but at least the attacker risks something trying to get it and in my opinion, for the true pvp'er, that challenge/risk should much more incentive than free gold hits.
The Biggest thing I feel for an opt in vs opt out Idea is that there should always be more incentive to be opted in, and playing the entire game, then opting out and avoiding it.
There are a few incentives placed for people who opt out, like no xp loss, or now random attacks for pvp rating, but
There are also penalties in place for skipping out on the game, like still losing gold, and losing the ability to bounty gold hits.
Where if you want retribution for attacks on you all you have to do is opt into the system, its not like once you are opted in you have to attack players, it just gives you all the options of current game play, along with a little more incentive to do gold hits and SINK a lot more gold then is being sunk at the moment.
#16
fs_kibora
Posted 10 September 2010 - 21:18
#17
Posted 10 September 2010 - 21:18
Maybe you can tick off selections when you opt out. Such as you tick of you dont loose xp and gold. you can only tick off 2. some other selections would be:
Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)
stop stop, please stop...im glad im not driving a car right now or i'd have already crashed from not being able to see through the tears from laughing this hard
not losing pvp rating? we have honor and gloat now that are abused as well as certain "pvpers" buying their safety on hits to limit the pvp loss down...
smashing crystal is another hobby of mine as well as quite a few of the evils that also pvp..could you imagine if i actually used erosion on a regular basis?
no xp or gold loss? at least 75% of the off-board hits that i do are for gold and being able to take large chunks of xp is a bargaining tool i also like to use
#18
fs_kibora
Posted 10 September 2010 - 21:20
Maybe you can tick off selections when you opt out. Such as you tick of you dont loose xp and gold. you can only tick off 2. some other selections would be:
Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)
stop stop, please stop...im glad im not driving a car right now or i'd have already crashed from not being able to see through the tears from laughing this hard
not losing pvp rating? we have honor and gloat now that are abused as well as certain "pvpers" buying their safety on hits to limit the pvp loss down...
smashing crystal is another hobby of mine as well as quite a few of the evils that also pvp..could you imagine if i actually used erosion on a regular basis?
no xp or gold loss? at least 75% of the off-board hits that i do are for gold and being able to take large chunks of xp is a bargaining tool i also like to use
You sir are by far the most evil person I have met...
adn yes, it is fun with erosion! I was going to attack this one guy, and he decieded to switch to crystalline, and i laughed when his red spine set went from perfect to 1 durability!
#19
fs_regnier7
Posted 10 September 2010 - 21:22
#20
Posted 10 September 2010 - 21:22
+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted. Note this skill only works in PvP and if you are defending.
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