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Poll: Would you agree with this as a better pvp system (63 member(s) have cast votes)

Would you agree with this as a better pvp system

  1. Voted Yes (35 votes [54.69%])

    Percentage of vote: 54.69%

  2. Voted No (14 votes [21.88%])

    Percentage of vote: 21.88%

  3. Voted Needs more work (15 votes [23.44%])

    Percentage of vote: 23.44%

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#1 Leos3000

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Posted 10 September 2010 - 20:41

ok so I thought of this while on my roof the other day and finally have some time to put it down.

Everyone either wants an opt in opt out pvp system or a more fair system that is not corrupted with loop poles and exploits


My Idea

Each Reset of the PVP ladder there is an option that pops up once you log on or do an in game activity asking if you would like to participate this time

Default until you log on is set to No/option 1, this keeps people from hitting inactives or semi active people to build their points

Parameters:

Option 1
1. you have a pvp rating of 0
2. You can not attack people
3. You can bounty People for Attacks
4. You can not Bounty hunt (which is part of # 2 I guess)
5. When attacked you do not lose XP
6. You can still be attacked For Gold (have to keep this sink in the game)
7. You can still be bountied from Previous attacks in the Last 2 days

Option 2
1. You Start with a pvp rating of 1000
2. You can lose xp for attacks
3. You can Bounty
4. You can Attack any player (1's opted out only lose gold however)
5. You can be bountied
6. you operate under the current pvp sytem gaining prestige, and pvp for most hits


I really think a system like this will not only bring more legitimacy to the pvp ladder, as it will show who are really pvping with other active pvper's, but give a fair compromise to the people who are always complaining about xp loss and bullies taking it.

Thoughts, and Feedback welcome

#2 fs_nthnclls

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Posted 10 September 2010 - 20:46

I...actually sort of like this idea, since in this case the opt-out doesn't protect you when you're carrying obscenely large amounts of gold. I'm still leery of any opt-out, but this is a better suggestion than most.

#3 Admiral Memo

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Posted 10 September 2010 - 20:46

Possible improvement to the current system.

I really don't care about anything other than losing gold, since gold keeps me and my guild alive. If there was a way to prevent that, I'd be all for it.

#4 fs_kibora

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Posted 10 September 2010 - 20:49

Wow, Leos, that system is genius. I give it a 10/10. I would definatly be an opt out. However, you should make it to where you cannot attack anyone opted out. This way people who don't want to be bothered by any attacks won't have to worry about losing gold

#5 Leos3000

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Posted 10 September 2010 - 20:52

The reason to leave the gold loss in the game is for general game economy, when you attack someone for gold you do not receive all the gold lost, part of it is sunk into the game, which is a necessary thing to keep the marketplace at a somewhat level area.

#6 fs_kibora

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Posted 10 September 2010 - 20:53

Maybe then you attack someone who opted out, the gold loss is reduced by 50%

#7 Godblade75

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Posted 10 September 2010 - 20:56

No. The point is, the gold sink level is fine where it is now. We don't really need any change with that. Otherwise, I absolutely approve of Leos's idea. :D

godblade.png


#8 fs_kibora

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Posted 10 September 2010 - 20:59

well, its understandable. But people WILL take advantage of opted out people and 100 stam them constantly. I think that it should be people opted out can only be hit for up to 30-50 stamina, this would only be fair, because I would opt out to protect my xp and my gold, cause i am now trying to supply my guild with a lot of gold to keep us afloat and so we can redo our structures that were destroyed when we lost our gold.

#9 Leos3000

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Posted 10 September 2010 - 21:00

maybe a compromise is you can only attack a person who is opted out once a day?

#10 moonfrost

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Posted 10 September 2010 - 21:01

no to the opt out, though i would like to see a mandatory opt-out each reset until that person logs onto their character..this would be the helpful thing with it

but since we want to see the pvp opt-out, this is what i would like to see happen

#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting

#11 delver

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Posted 10 September 2010 - 21:05

I like the idea of a system where you can choose to be part of it or not, but this doesn't seem entirely fair:

Opting Out
2. You can not attack people
3. You can not bounty People
4. You can not Bounty hunt (which is part of # 2 I guess)



Opting In
4. You can Attack any player (1's opted out only lose gold however)



This paints a giant bullseye on people carrying gold. They are sitting ducks, because (even though they don't lose xp) they can be hit freely and do nothing about it: No bounty back, no hitting back, ...

In a black and white system, opting out should mean you can't be attacked, not for xp, not for gold, on one hand and losing the ability to attack or bounty or whatever on the other hand.

The middle way would be allow passive pvp if you opt out (create a bounty when being attacked) and reserve active pvp (attacking, bountyhunting, ...) for those who opt in.

I'm not really into pvp and of course i know there should be an incentive for pvp players, but it should still be fair. In the current system people with gold have a bullseye on them too, but at least the attacker risks something trying to get it and in my opinion, for the true pvp'er, that challenge/risk should much more incentive than free gold hits.

#12 fs_kibora

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Posted 10 September 2010 - 21:05

no to the opt out, though i would like to see a mandatory opt-out each reset until that person logs onto their character..this would be the helpful thing with it

but since we want to see the pvp opt-out, this is what i would like to see happen

#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting


Worst idea ever! Monsters can bounty??? Lower xp and gold gain???

#13 moonfrost

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Posted 10 September 2010 - 21:08

no to the opt out, though i would like to see a mandatory opt-out each reset until that person logs onto their character..this would be the helpful thing with it

but since we want to see the pvp opt-out, this is what i would like to see happen

#1--monsters during hunting have the ability to randomly bounty you
#2--monsters during hunting have the ability to randomly attack back
#3--you getting yourself posted on the boards when i'm around
#4--opting out of pvp lowers your xp and gold gain from hunting


Worst idea ever! Monsters can bounty??? Lower xp and gold gain???


and being able to opt out of pvp in a pvp designed game is a good idea? my ideas are merely here to match the absurdity of the opting out idea

#14 fs_kibora

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Posted 10 September 2010 - 21:11

Maybe you can tick off selections when you opt out. Such as you tick of you dont loose xp and gold. you can only tick off 2. some other selections would be:

Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)

#15 Leos3000

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Posted 10 September 2010 - 21:15

I like the idea of a system where you can choose to be part of it or not, but this doesn't seem entirely fair:

Opting Out
2. You can not attack people
3. You can not bounty People
4. You can not Bounty hunt (which is part of # 2 I guess)



Opting In
4. You can Attack any player (1's opted out only lose gold however)



This paints a giant bullseye on people carrying gold. They are sitting ducks, because (even though they don't lose xp) they can be hit freely and do nothing about it: No bounty back, no hitting back, ...

In a black and white system, opting out should mean you can't be attacked, not for xp, not for gold, on one hand and losing the ability to attack or bounty or whatever on the other hand.

The middle way would be allow passive pvp if you opt out (create a bounty when being attacked) and reserve active pvp (attacking, bountyhunting, ...) for those who opt in.

I'm not really into pvp and of course i know there should be an incentive for pvp players, but it should still be fair. In the current system people with gold have a bullseye on them too, but at least the attacker risks something trying to get it and in my opinion, for the true pvp'er, that challenge/risk should much more incentive than free gold hits.


The Biggest thing I feel for an opt in vs opt out Idea is that there should always be more incentive to be opted in, and playing the entire game, then opting out and avoiding it.

There are a few incentives placed for people who opt out, like no xp loss, or now random attacks for pvp rating, but

There are also penalties in place for skipping out on the game, like still losing gold, and losing the ability to bounty gold hits.

Where if you want retribution for attacks on you all you have to do is opt into the system, its not like once you are opted in you have to attack players, it just gives you all the options of current game play, along with a little more incentive to do gold hits and SINK a lot more gold then is being sunk at the moment.

#16 fs_kibora

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Posted 10 September 2010 - 21:18

I think a good addition is that even when you are opted in, you have the option when you get a log message saying you were attacked, regardless whether they won or not, you have an option button to attack them back within the next hour or bounty them. Still keep the pvp rating at 0 and gold loss, but minimize it to reduce the amount of gold loss by at the very most 20%, but at least 5%

#17 moonfrost

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Posted 10 September 2010 - 21:18

Maybe you can tick off selections when you opt out. Such as you tick of you dont loose xp and gold. you can only tick off 2. some other selections would be:

Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)


stop stop, please stop...im glad im not driving a car right now or i'd have already crashed from not being able to see through the tears from laughing this hard

not losing pvp rating? we have honor and gloat now that are abused as well as certain "pvpers" buying their safety on hits to limit the pvp loss down...

smashing crystal is another hobby of mine as well as quite a few of the evils that also pvp..could you imagine if i actually used erosion on a regular basis?

no xp or gold loss? at least 75% of the off-board hits that i do are for gold and being able to take large chunks of xp is a bargaining tool i also like to use

#18 fs_kibora

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Posted 10 September 2010 - 21:20

Maybe you can tick off selections when you opt out. Such as you tick of you dont loose xp and gold. you can only tick off 2. some other selections would be:

Your items do not loose durability if attacked (crystalline included)
You don't loose pvp rating (if they keep your pvp rating)


stop stop, please stop...im glad im not driving a car right now or i'd have already crashed from not being able to see through the tears from laughing this hard

not losing pvp rating? we have honor and gloat now that are abused as well as certain "pvpers" buying their safety on hits to limit the pvp loss down...

smashing crystal is another hobby of mine as well as quite a few of the evils that also pvp..could you imagine if i actually used erosion on a regular basis?

no xp or gold loss? at least 75% of the off-board hits that i do are for gold and being able to take large chunks of xp is a bargaining tool i also like to use


You sir are by far the most evil person I have met...

adn yes, it is fun with erosion! I was going to attack this one guy, and he decieded to switch to crystalline, and i laughed when his red spine set went from perfect to 1 durability!

#19 fs_regnier7

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Posted 10 September 2010 - 21:22

simply leave the ability to bounty people, and I'd find it more acceptable. There has to be some risk to hitting anyone, if you PvP. Don't let that gold be free. ;)

#20 Leos3000

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Posted 10 September 2010 - 21:22

erosion only activates if you are being attacked, not attacking someone ;)

+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted. Note this skill only works in PvP and if you are defending.


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