Luisspamer,
As I said I have done GvG. (I 100% agree arranged attacks so I could get enough rating to do the quests was NOT PvP. It was me paying FSP to hit someone one, that was all but a guaranteed win. I did not change equipment and neither did they but I was wearing FF Perfect Lesser Santork and they were not, so who needed to change equipment).
Please explain the way PvP is different from GvG outside that it takes XP and gold. Where is the challenge, that makes you hold your breath hoping you do not lose or if you lose you do not lose big? I do not see that at all with GvG. It is simply looking at a person's stats, choosing equipment and spells to give enough attack to overcome defense, enough armor to defense and/or armor to withstand an attack back if you miss or their dodge and/or first strike activates, and enough damage to overcome their armor and kill within a few rounds.
Well GvG has very few risks, maybe except losing 1 FSP and 500 stamina. On the other hand any PvP attack can result in 5 levels lost.
To me it is almost impossible to not win. And because of that it is boring and feels like bullying and being a thief to me.
How is PvP different?
That is why I am even in favor of a person losing as much as 1/2 their gold on a successful PvP attack if the attacker does not know what they have to overcome or how much gold the person is holding. They are taking a real risk of losing and should be rewarded accordingly for not only deciding to do the attack but also for succeeding.
Without seeing how it is different from GvG except for the stealing of gold and xp, I cannot in good conscience participate. To me it would be wrong. Just as wrong as if I were to deliberately hurt someone in real life. Just saying "Go out and do it, you will like it." is the same to me as a drug dealer saying "Hey try some of my drugs, you will like it."
I know I can not explain to you but it feels dishonorable. I admit that cracks like were made about stealing the gold from guilds I am helping because they were hacked does not improve my opinion either. All I could think when I read some of the comments was, "Yes, and you were probably one of the people that were buying the FF Perfect Epics for just a couple of FSP and refusing to give them back. No better than the people that did the hack as you would probably do it if you knew how.".
I am "listening" and want to understand if it is different.
Without taking away at least other player's gold it'd just be attacking others for the pleasure of attacking others, which would soon turn into people not caring about being attacked and then to not many people doing so (and the death of the bounty board). Experience less in itself is the deterrent to gold loss as you can take away much more on the bounty board than was taken from you.
About level range, no it's a terrible idea. Players in a given level range get the same amount of gold from hunting, they see it as being of same value. Players in all level ranges are also pretty easy to beat in hunting setups. You can see where this leads, lower levels attacking higher levels for negligible amounts of gold. Furthermore higher levels would not be able to attack lower levels for their proceedings from the hunt as it's unfair due to stats advantage as you put it. It's a terrible idea and needs to stop coming up.
If you hate PvP then you should not really be making senseless suggestions, I do not see at all where you are going. I don't like PvP neither, but I think of it as a system that needs to work for the health of the game. You seem more intent on changing it around without a clear purpose.


