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Level 1000+ Skills


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#101 Eleonora2

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Posted 16 September 2010 - 15:41

Cloak of darkness

Shrouds your currently worn gear from prying eyes..

Your stats or your gear? Or both?

#102 KitiaraLi

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Posted 16 September 2010 - 15:42

Hoof, have you given up on fixing the pvp ladder? Or are you going to introduce a buff to do that?


rofl - pls make that buff lvl 1250, thank you.

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#103 Mister Doom

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Posted 16 September 2010 - 15:43

my.. this.. I.. how... you made sense.. I am amazed... it's... *marks the date in her calender*

The other two are just cheap efforts to opt outta PvP, but the last could prove somewhat useful for ppl doing arenas I suppose..


Actually attacker wouldn't have to lose..

The other two 'cloaking' buffs aren't directed at opting out of pvp, I think people would much rather have a preference option for that, its basically so you can't be copied or people can't work out what you're wearing from stats..

But thanks. *Takes a bow*

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#104 Mister Doom

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Posted 16 September 2010 - 15:44


Cloak of darkness

Shrouds your currently worn gear from prying eyes..

Your stats or your gear? Or both?


Just the gear, the other suggestion would take care of hiding your stats..

EnhancedShardoom1-1.gif


#105 maxvam

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Posted 16 September 2010 - 15:46

Poison skin

Removes exp from an attacker in pvp.

Divine light


Blinds players from being able to see your stats.

Cloak of darkness

Shrouds your currently worn gear from prying eyes..



+111111 :lol:

#106 fs_peyrhon

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Posted 16 September 2010 - 15:47

Poison skin

Removes exp from an attacker in pvp.


Divine light


Blinds players from being able to see your stats.

Cloak of darkness

Shrouds your currently worn gear from prying eyes..



I like this...but I like it even better as an enhancement on gear. Would be cool for offline items/sets.

#107 arichey22

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Posted 16 September 2010 - 15:50

SKILL - (Gold IMPS) -(Skill Points set up exactly like IMP, Could branch it from IMP To get GOLD IMP) That will not allow players to attack you and take your gold while you Hunt or Deposit in the guild or in ones bank account. -Still would lose XP but not gold.

SKILL - (XP IMP) - (Skill Points set up exactly like IMP, Could branch it from IMP To get XP IMP)That will not allow Players to attack you and take your XP while For PVP or Deleveling purposes.

This Is not Deflect where you could miss. An XP or GOLD imp is lost after every hit from each individual Player. And Yes they can still be Placed on the bounty board!

#108 tlthomasjr

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Posted 16 September 2010 - 15:54

nothing from a player over 175 please

#109 tlthomasjr

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Posted 16 September 2010 - 15:56

now a level 1000 buff that was like an improved fury caster that would let anyone cast higher level would be ok i think. then everyone has the same increase from buying a level 1000 buff to do so.

#110 Chazz224

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Posted 16 September 2010 - 15:57

Teleport was not considered because it affects the gold sink when using portals and does more damage than good to the game.

Heat Scan: the ability to scan a map for one creature or creatures, another bad idea, The whole point of hunting is " LOOKING "...

Also the idea of shroud or hiding your stats while under attack lol I don't favor that idea either, pvp is difficult for many people already. This would only make it things worse.

However, I do like the idea of an offensive Titan Slayer buff (similar to SE Slayer),

A Special buff, Greater Lightfoot buff perhaps to help some out with a casting cost similar to SSI.

I think many people would like a buff such as Spell breaker but Defensively that worked for them while offline, something like erosion in defense that has a chance to remove our attackers buffs...

And as to improving pvp in general, well instead of using the pvp ladder to reward people why not use the TBH instead? If the TBH was used than it would be all about who cleared the most rather than who is trading points or stealing them the most... Just another idea as well...

#111 Kedyn

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Posted 16 September 2010 - 16:00

I'm a fan of being able to hide the sets you are wearing, but in no way make stats invisible.

Maybe continue with some buffs for PVP oriented players.. make it a small possible amount, but maybe have a buff that would give some of the XP stolen to the attackers.. maybe say 10-15% total.. would cause more attacks, more gold to be taken and thus more gold to "vanish".. call it XP drain or something crazy like that..

Another idea is to have a buff that has a chance to take no PVP rating if you are attacked and lose, and gain no rating if you are attacked an win.. have it a small %, maybe at level 175.. a 10-15% chance of activating.. would help some of those up on the board who get bountied/attacked a lot..

I like the idea of Heat Scan by the way :) Would have saved tons of stamina during Xind! lol

#112 SirAdmiral

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Posted 16 September 2010 - 16:00

edited.

#113 grimnok

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Posted 16 September 2010 - 16:04

Teleport was not considered because it affects the gold sink when using portals and does more damage than good to the game.


You cannot just say Teleport is bad without knowing the implementation, it could be implemented to include gold costs as well.

#114 Jonah Tebaa

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Posted 16 September 2010 - 16:06

I think if buffs are to be increased beyond level 175, it should be added in a gradual manner and not only to level 1000.

Doesnt make sense that players are stuck at level 175 from level 500 till level 1000.

Make it like so:

Player level 500 -> buff level 175
Player level 600 -> buff level 180
Player level 700 -> buff level 185
Player level 800 -> buff level 180
Player level 900 -> buff level 185
Player level 1000 -> buff level 190

Also, as many old buffs, put a maximum limit to certain buffs so that, for example, Deflect does not gain any more effect if is more than level 175.

#115 kingtyrin

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Posted 16 September 2010 - 16:07

Teleport was not considered because it affects the gold sink when using portals and does more damage than good to the game.


You cannot just say Teleport is bad without knowing the implementation, it could be implemented to include gold costs as well.

I was under the impression that when teleport was first suggested (by the cows I think) that it had nothing to do with travel between realms, I thought you could only set way points within a map so you could warp back to them when you needed to save time and depending on buff cost, stamina. Was this not how it worked?

#116 Solitary

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Posted 16 September 2010 - 16:09

We have Enchant Weapon, Armor, Shield and Iron Fist why don't we finish up the Set haha

#117 grimnok

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Posted 16 September 2010 - 16:11

Teleport was not considered because it affects the gold sink when using portals and does more damage than good to the game.


You cannot just say Teleport is bad without knowing the implementation, it could be implemented to include gold costs as well.

I was under the impression that when teleport was first suggested (by the cows I think) that it had nothing to do with travel between realms, I thought you could only set way points within a map so you could warp back to them when you needed to save time and depending on buff cost, stamina. Was this not how it worked?


There are several approaches, I imagine the way point version would be the most likely (and could include gold cost).

#118 fs_ldudearino

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Posted 16 September 2010 - 16:19

I don't think we should raise skills above 175
but I do not have a good argument way as of yet.

but as someone has suggested
Simple fix on the +5 or not on skills lvl.. only make all skills from lvl 1000 and up have this feature ^_^ All currently known skills stay as are.

things i like so far
Tunneler
Ability to pass through walls on a map (Walls must be no bigger than 2 squares wide, effectively moving you three squares so as not to ever be trapped inside a wall)

Heat Scan
a way to get a snap shot of the creature distribution on the map

gold converter-0.57% per point you gain no gold from creatures. +0.0025% per point you get 1 fsp every creature killed. works only with creatures of your level.the chanche of gaining an fsp is proportionated with doubler skill(with doubler 750 multiplied becomes 0,04, for example).

#119 Removed22342

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Posted 16 September 2010 - 16:20

I don't think we need skills over 175. Some interesting ideas, haven't read all but anyone focused on making hunting a bit more interesting a la reckoning as an example? Saw one pvp one where you took a punishment to your stats for higher gold gain, same for xp?

#120 fs_vanhammer

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Posted 16 September 2010 - 16:23

Teleport is an interesting idea as a buff, some ppl agree with it and some dont..yes the implications of how it would work is in question...gold sink..stam cost..why not limit the teleport buff to transport you to the nearest portal only and have it a 10-20 stam cost..this removing the concern about it being a gold sink and keeping the portals as our main transport and gold costs..


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